So, I'll read the thread in a moment, but I'm typing this while it's fresh in my head.
My current plan is to go Lightning, Vanille, Sazh as my main 3, swapping in maybe Snow for tough spots for his enormous HP pool and sentinel role.
My paradigms are set up for com/rav/rav for chain building, rav/rav/rav for fast chain building (switching back to com/rav/rav to keep up the attacking quickly) a com/medic/syn for keeping chains alive while buffing and taking care of the heals, a com/medic/rav for chaining up while getting heals, and a medic/sab/syn for Light tossing out heals while I get debuffs and buffs rolling out on some tougher fights, and finally a medic/medic/syn for "OMG EVERYONE'S DYING" moments.
I'm assuming later on Sazh can learn protect, or so I'd hope. It would suck to see him limited by his form of syn. I really, REALLY cannot stand the character of Hope. He's annoying as piss.
The sent role should've been filled out a bit better I think, a lot of times you don't have enough time to paradigm shift, provoke, then guard a huge attack (like that god damn gat gun in Polumpolum Snow/Hope area)
Apparently dungeoning my ass off in WoW has really helped me develop the mindset for this game. I do really well with my custom paradigms, and I got the gist of the combat system down pretty fast. I'm a firm believer in buffing/debuffing early (Woo for playing RDM all the time in XI!) and then going to town.
Edit: On the shell over protect thing, I've noticed Hope will cast Shell first if I've libra/fought the mob enough times to have all the ??? filled in and one says "Delivers devastating magic attacks" IF that's the mob my main person is attacking.









) and then going to town.
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