Well...perhaps not a mind reader, Aerif, but somewhat a summoner. I just mentioned the word and *poof*, suddenly a post appears. Lemme try this...

Fishie...

Fishie...

Fishie...

...we'll see if the results are as I expect, or was just a random coincidence.

Do you think coincidences happen? Or merely forces beyond our frail comprehension cause events to happen? Such as, and not limited to: conspiration of the Universe, vestigial psionics (a.k.a. calling someone with your mind), fate, and others. How much of a "coincidence" is unintentional and unexpected, and how much is really something pulling the strings for it to happen?

As for the characters: I've seen before Sinis' character (Jaffar), and I'm glad he kept the finer points of his background the same (which is, essentially, everything). As for Gabrielle (Aerif), that was pretty fast done, as if you had quite the experience to make a character on the fly that was interesting enough to be played. Consider that talent praised.

Then there's Nate's character. I had quite the question of how a club of Law and a club of Chaos would behave. Good and Evil, the moral extremes, can be easily defined and determined. But Order and Chaos, the ethical extremes, were...too hard to be rationalized. I must congratulate Celtic for his character: it is well thought, how an envoy of Chaos could consciously choose to upheld Good over Evil. I'd really like to see how you go on with fights. Interesting concept...

As for my character, I decided to give it a massive overhaul. Something fitting to consider the fact of leadership and the boosts that come with it. Considering the amount of skills and power degree the rest of the characters there have, I decided that a bit of an overhaul was necessary. I hope that it isn't that much of an overhaul. I got the idea that a character that drew most of his powers through stamina from Eragon: I see it as a very interesting way to: A) explain what is given in exchange when using power in a qualitative way, rather than a quantitative way (it's easier to explain "I'm mighty tired after the spell" than "I lost xxx amount of MP because of the spell"); and B) limit the powers and abilities that may cause a bit of trouble (curative magic and protection wards, as they can unnecessarily prolong the battle) by making the big guns be really costly on stamina. Placing a protective ward and keeping it for a long time, considering the potency of various attacks, can be especially draining; accelerating the natural rate of recovery of the body by a thousand-fold drains resources of the body like uncontrolled hunger, and unconsciousness is the last thing you really want when fighting, so it gives a sense of consideration on whether to use a big-shot power to end things fast, or stall your stamina to land key strikes with lesser abilities. And of course, since recovery of stamina is pretty much hard to do, the element of resource management remains intact.

Hopefully that'll explain my thoughts if you or anyone who sees this considers the character a tad overpowered. I'd likely think not, but rather balanced to the overall power degree of the characters presented there.