Dawezy, bravo for those screen shots! Red Mage 0wns all so far in that game, especially in that very first cave...you know which one I'm talking about. Besides, someone who can use both Cure and Fire by mastering just one class? What could be better than that?

As far as Final Fantasy III goes, I'm in the midst of the dragon mountain pass, leveling up a bit before progressing. Almost time to go dragon slaying, which I am sure my beloved sis, DragonHeart, would cringe at.

Anywho, as of now I have the fourth totem in Illusion of Gaia and I am kicking so much ass in this game that it isn't even funny. Take Zelda, add in the RPG element and you've got a game I can master with ease. The real challenge? There is only a total of 12 herbs in the game, and once they are all used up they are gone for good. You have to use them sparingly, which can suck at times...thankfully the occasional Dark Space (Save Point) heals you before saving the game otherwise the game would be impossible to beat without mastering the timing of every enemy and boss along the way.

Anywho, enough idle ramblings, how about a topic related to our beloved Final Fantasy VI to debate about? How about this one: How do you spread out your characters when entering Kefka's Tower? Do you place the super-strong ones in one group and hope the others can carry their own weight, or do you balance them out in some manner?

I, myself, try to do as much balancing as I can. For instance, in my last Save File my four main characters were Sabin, Setzer, Strago and Gau. In one group I placed Sabin and Setzer, my two strongest physical fighters, along with Edgar and Gogo. I placed Strago in the second group, which was a magic-dominant group with Terra, Celes and Relm. Finally, in the last group was Gau, Shadow, Locke and Cyan. All in all it worked quite well, I think. My muscle group took the hardest path, making short work of the fiercest bosses along the way. Bouts of Ultima and Grand Train demolished the mediocre bosses, leaving the weaker ones for my "Etcetera" group, which was still a good group but paled in comparison to the others.