You'll have to excuse my jaded response, but...

Maybe it's because of how Lost Odyssey and Dragon Age: Origins (and to an extent, Eberron) has changed my expectations, but I really don't feel the enthusiasm for this new entry, almost exactly as I can't care less about Final Fantasy XIII.

Sure: it has really nice graphics. Perhaps some of the most impressive graphics around, specifically talking about the CG renders. The landscape looks truly amazing, but it's not enough to make me say "shut up and take my money, Squeenix!" However, the story...I can't feel attracted to it. The character art design of Noctis is...I feel repelled by it, but I really understand the reason behind its design: it's definitely meant to represent the modern Japanese male, the one that has abandoned the office looks and tries to be a bit more daring. Sadly, that's not what I ask for in a male lead. They revealed a bit about the story, which...hints of a family feud? Or rather, something along the lines of "must finished this accursed bloodline" or "this bloodline is the only one that can stop me, so I'll engage in its extermination for my plans to work", which shows promise...but there's this little something, which I can't quite grasp, that just turns me off. Perhaps it's because the lead and the supporting cast feels as if taken from a shounen manga/anime series, but they're trying to make a seinen manga/anime kind of story; to put it in perspective, it's like having a Devil May Cry game where the protagonist is Yugi Muto and his gang. It's dissonant. If Noctis' father was the protagonist, and perhaps its son was just part of the supporting cast, I might have been impressed. As it stands...I understand the "why", but not the "how": "why" the protagonists were designed that way, but not "how" they connect to this story.

And no: one of the reasons Noctis doesn't really interest me isn't because he looks like if Squall was raised like a rich snob. MAYBE it's because Noctis seems like a rich snob with skills, but definitely not because it seems like Nomura seems fresh out of ideas and is recycling them.

Then I see what seems to be the battle scenes, and...it just screams "bull****". It's not that I refuse to believe the game will play that way (it most certainly can), nor that I can't stomach that type of gameplay (else, I'd be a hypocrite as most modern RPGs such as Fable and Dragon Age have that kind of combat system), but that it looks just too good to be true. Sorta like "yeah, you might play this way, because the computer allows you; you either must have impressive reflexes or see the game dumbed down for you to succeed". Simply put: the gameplay will be really dumbed down when the actual game comes.

Another thing that bugs me is that I feel Squeenix took the easy way out. Instead of making true to their promise in full, they decided "well, this game is taking us too long and costly, so might as well use the next-gen consoles and rebrand it"; it feels they're too ambitious, and it feels like they're gonna fall down flat. Think about it: months without listening about Versus, and then they release a new trailer with impressive graphics and some (simulated) gameplay, when Squeenix is restructuring and in risk of losing its prestige...this feels like a gambit. They took a game in which they were working with, and knowing this is pretty much their last hope, they re-branded it to play on the hype. Maybe it's the experience with Fable talking, but this feels like it might be their actually Final Fantasy.

But, again: I placed above that I excuse myself for this jaded response. Please take it with a grain of salt: perhaps it's because the nostalgia for old-school games is kicking in, but I'm trying my very best to see the positive points behind the trailer. I still can't see why I must be amazed by the package.