This is a really good move by Tabata & SE. I'm hoping to see a few improvements.
Targeting was real spotty at times in my experience. I was wanting to target a "mature elephants" right in front of me, say 40 feet, instead the game targeted an enemy to my left who was barely closer... Not cool. Camera was not quick enough in following the target as well. And there needs to be a better way to target specific enemies. One night I was doing a battle royale against creatures of the night when I was trying to target an Imperial drone who was behind an imp - I prioritize the drones - but I had such a hard time getting to target him that I wasted time and took unnecessary damage.
I also noticed that the menu during combat had a difficult time coming up. It seemed like I had to make sure Noctis was not moving in order for the menu to button to register. And I could not bring up the menu when Noctis was hanging from a vantage point - both of those need to be fixed. I need to be able to access the menu for items and such at a moments notice. Have to break takes away from immersion.
I would say the jogging speed of Noctis needs to be increased by in reality he needs to be able to run all the time. Games with such scope it can become a hassle traversing at such a slow pace. Hence, Noctis should be able to run all the time, like Shulk and Co. in Xenoblade. Isn't there going to be some type of teleportation system in FFXV? I could also go for the days being a bit longer; hell days seemed to be quick while nights lasted so long - even if they're both programmed to take the same amount of time.
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