Job |
Ability Name |
Effect |
Warrior |
WAR SP 2 |
Grants a 100% chance of activating Double Attack. |
Monk |
- |
- |
White Mage |
Asylum |
Grants a powerful resistance to enfeebling magic and Dispel. |
Black Mage |
Subtle Sorcery |
Decreases enmity generated by magic and increases magic accuracy. |
Red Mage |
- |
- |
Thief |
- |
- |
Paladin |
- |
- |
Dark Knight |
Soul Enslavement |
Auto-attacks absorb target's TP. |
Beastmaster |
- |
- |
Bard |
- |
- |
Ranger |
- |
- |
Samurai |
Yaegasumi |
Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack. |
Ninja |
- |
- |
Dragoon |
- |
- |
Summoner |
Astral Conduit |
Eliminates recast times for Blood Pacts and fully restores MP upon activation. |
Blue Mage |
Unbridled Wisdom |
Allows unlimited casting of blue magic spells that use Unbridled Learning.
Additionally, Unbridled Learning will have no recast time. |
Corsair |
- |
- |
Puppetmaster |
Heady Artifice |
Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont |
Dancer |
Grand Pas |
Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times. |
Scholar |
Caper Emissarius |
Transfers the whole party's enmity to a party member of your choice. |
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