Results 1 to 8 of 8

Thread: New Updates to the Test Server on FFXI

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    There may be a few situations in which people care about enmity, but I'd say in general the game comes down to two situations:

    Trash mobs: they're going to die in seconds. Enmity doesn't matter.

    Really strong enemies: You're probably going to try to zerg it down. Everyone will probably have Perfect Defense active (-95% damage), as well as Embrava (regen). Might have Regen IV/V on top of that.

    For the situations in between, and this is where the new SP might be a tiny bit useful, everyone will probably reach the enmity cap very quickly. Resetting everyone's enmity (and applying it to the tank) would probably give you a minute or less before everyone hits the cap again.

    There might be hope, though. I've heard they're supposedly reworking how enmity works, especially when it comes to PLD. I can't cite the source and haven't heard specifics, though. I just saw some people say it on the forums.

    The problem is that now that we're at level 99 and have really powerful weapons and spells, we can very quickly reach the enmity cap (10,000 CE + 10,000 VE = 20,000 Total Enmity cap). As a simplified example, it only takes about 9000 damage to reach the cap. My spells tend to do somewhere around 2000-3000 damage on normal enemies.

    The second part of the ability (transfer it to another party member) is mostly pointless. If they've been active in the battle, they're probably at the enmity cap by the time you're using this ability, because you're probably using it because so is everyone else.
    Last edited by Fluffy; 10-28-2012 at 08:38 PM.

Similar Threads

  1. TFF Store Updates/News
    By Fuzz in forum Forum Announcements
    Replies: 1
    Last Post: 02-08-2008, 01:31 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •