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    The Quiet One OFFICAL FF13-2 THREAD (Use spoilertags plz) Andromeda's Avatar
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    Re: OFFICAL FF13-2 THREAD (Use spoilertags plz)

    otomo a slight edit. Commandos are physical fighters dealing in offense, but their purpose in the grand scheme of combat is to maintain the stagger bar. When the Commando attacks it stabilizes the stagger meter so that it is slows down its depletion. Ravagers are magical fighters dealing in offense as well. The purpose for them in combat is to rapidly increase the stagger bar.

    In typical combat you'll attack with the Commando first to slow the stagger bar's decrease and then switch to Ravager to quickly fill the meter. After the monster is staggered switch to Commando or stay with Ravager which ever the enemy is weaker against and deal greater damage. While staggered, the enemy takes more damage and the higher the stagger percent, the greater the damage multiplier.
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    I want to play a game. OFFICAL FF13-2 THREAD (Use spoilertags plz) Zargabaath's Avatar
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    Re: OFFICAL FF13-2 THREAD (Use spoilertags plz)

    I guess I'll give a not so brief update. To begin I should state that when I was using the Delta Attack paradigm I had it on "Cross". I tried Delta Attack on "Wide" and "Normal" and it seemed it a bit better. At least in regards to my commando. My ravager/caster still stayed behind or close by to my sentinel. Against a feral behemoth my Com & Rav getting hit is not such a big deal, but against the later forms it does, like Narasimha, because of their new attacks. Even in game it says that "Wide" is best for taking down multiple enemies. Using a Sentinel, I prefer to focus on one enemy, kill that as quick as possible then move to the next. Hence why I had Delta Attack on "Cross".

    As for my progression in the game. I'm currently in Part 3-2. I've been messing around getting fragments, recruiting, and monster material. I'm a bit under 20 hours. Been really taking my time. Game-play wise this game far surpasses FFXIII. With all the stuff I can do and places to go, seeing whats on the other end of a "Wild Gate". A better Crystarium that offers more choice than before.

    Story-wise new questions arose, my previous not yet answered though that should come way later. But the plot is moving along which I found FFXIII's to disappear for character development for most of the early chapters. No annoying characters, so far, in this game compared to the first entry.

    So overall, in both game-play & story I am enjoying my time with this game.


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    The Quiet One OFFICAL FF13-2 THREAD (Use spoilertags plz) Andromeda's Avatar
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    Re: OFFICAL FF13-2 THREAD (Use spoilertags plz)

    I just beat the game and anything I can say it just going to be spoilers, even just my emotional reactions. The final boss fight is ridiculous though, so expect to go in with a rough ordeal. It was the only time that I put Sentinels back in my party. The final fight took me 30 minutes to finish after I cleared all of the previous stages. It probably won't be that bad after I get better equipped monsters, but it was still rough. I was playing on Normal Mode too.

    Serah finished the game as Com 50, Rav 99, Sen 75, Sab 50, Syn 30, Med 31. Noel finished the game as Com 99, Rav 60, Sen 57, Sab 48, Syn 35, Med 35. My monsters I used were Scutari lv 20, Flanitor lv 10 and Flandit lv 34.

    I have 70/160 Fragments, 28:57 hours and 94017 gil. I had over 100k, but spent some on various things.

    Oh and they played the original FFXIII battle music for one area. It was awesome!
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