Nah but seriously. Just because the strategy isn't happening during battle, doesn't mean theres no strategy at all. And later bosses require you to think, switch characters, use skills manually in order to be fully effective. This doesn't happen in XIII, in my experience. I completed all the missions on that planet too, by the way. Its a shame the game wasn't like that from the start. Had so much potential at that point. The only struggle I had was with the final boss on those missions.
Edit: Okay using your example of 13, bosses always follow a pattern, attacks are not randomized. This means that your scenario would never happen because after dying to the boss, you would know in which order you would need to swap paradigms (yawn). The difference you keep asking me about is that in other games, lets say ff7, I can decide how to kill my enemy with a plethora of different spells, attacks, support magic, limit breaks, and skills. Its fun. I wish I could have enjoyed XIII, I really do. Its just the lack of everything every other final fantasy had (spells, equipment, choice etc) 'ruin'ed it for me.
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