Sorry for the delay in the reply I had to think on this since I felt my arguement was going around in circles.
First of all bad programming was probably a very bad choice of words, I probably shouldn't have said that it's a very big certain statement to put out there a little bit too strong. Odd, would have been better as i do find the setting of 3 gambits to be just that, odd.
- I already understand all that, it's to adjust difficulty, I just have a problem with 3 gambits. I want to ask you a question, do you find nothing wrong or odd that a person is able to literally leave the game to go and do something else? You are happy to have such an option there? I just think that everything about a game should have you involved at all times. That is my logic, that all aspects of a game should be about gaming, that no option lets you leave the game. Isn't that counterproductive for the game? That the point of a game is to have you involved in any aspect of of it? What is the actual point of having 3 gambits? The last question is what I'm trying to get at.
- Well they do affect gameplay in a way, they affect how involved you are in battles, and how you play the game. I'm speaking of gameplay in it's most broad definition, I don't know whether you mean the more technical aspects or not.
- I'm not blaming the game for the actual choices that people make, although now I look back at my posts I was getting muddled and it did look like I was going down that road, which wasn't my intention. I'm critising the game for not having all bases covored, for not making each aspect as equally as involving as each other.
Did that make sense?
But I myself never chose that option, I'm simply arguing from the point of view that I get irritated when I see that people have played the game and mostly just left it alone, or ate or played a different game. And it makes me think, is that even gaming? I don't think that is the point of the game, and if it is not the point of game then where has it gone wrong?
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