Six.
That being said, VII was much better. XII had a cool idea, but could have done so much more with pretty much everything. The characters weren't particularly memorable, mostly because they didn't really have great stories... or histories. It really felt like a bunch of cliche's, without a real background. You have your treasure hunter, thief, disgraced knight, orphaned princess, main character's perky friend, and the typical ancient sage type person/ person shunned by her people for leaving the village.
The cool thing about XII was that it tried to kind of be a commentary on the war in Iraq, from the view of the Iraqis and on the world in general. Granted it wasn't modern at all, but you can kind of see the parallels, especially with the middle eastern flair of Rabanastre, and how the classes are so ridiculously segregated. I really dug that symbolism and how it kind of overstated itself. At the same time, because of that, I feel like they didn't really go too much further into the story. It was just a series of events to stop the evil empire from ruling/ destroying the world.
With VII, the plot slowly developed to where you think Shinra is the enemy, until the real enemy reveals itself, in a pretty surprising manner. Plus, there are so many more developed intricacies between the characters that you feel like you almost know them or what they're thinking in each situation. Each character has their own reason to join your party, whether or not it is for the same reasons as your protagonist.
XII did have a better battle system, but I hated the gambit system. I didn't like how totally hands-off you could make a battle, just by some simple menu planning. VII on the other hand killed me with random battles, especially when I was just trying to get to the next town. I did enjoy the materia system though, and the ATB systems. It really let you micromanage the battles, and if you screwed up, it was completely your fault. With XII, if you forgot to change your gambits based on each area or each type of enemy you fought, you could get screwed pretty easily.
The licensing board was a cool idea, but if you power leveled your characters, the game just wasn't fun anymore. If every character has every single skill, weapon, and augment, then they are pretty much completely interchangeable, and that really takes the fun out of the game. I do like how you can bring party members in though. The PHS system in VII was cool in that it at least gave an explanation as to what everyone was doing when they weren't in your party, but it also made it seem less authentic, like a rogue group traveling together.
That being said, they're both good games, but VII's character and story development, what should be the main focus of any RPG was much stronger and much more interesting than XIIs
Both don't even compare to VI though
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