I never really found anything about the actual game annoying, so for me I'd say it's all the young people who post about it on the forums who can't punctuate and generally bring up issues that aren't that interesting to talk about.
what did you think was the most annoying thing about this game and why???
for me it would have to be the dessert castle....i got so lost and i couldnt figure out where to go for like a whole 3 hours untill my friend actually told me where to go
I never really found anything about the actual game annoying, so for me I'd say it's all the young people who post about it on the forums who can't punctuate and generally bring up issues that aren't that interesting to talk about.
Lmao! Che, you go girlfriend. Uhuh, uhuh!
Anyway, I think I got lost at the same part. Is it the bit where a room is basically split into two parts? Man that was annoying, I think I gave up for a few hours, then came back to it. I have this 'beaten wife' stage with alot of RPG's.
I also HATE doing Gizamalukes grotto. The monsters in there are irritating, and the bells just get me all fired up. I end up having a break halfway through this, too. That's just because it's a truly crap place in the game, though.
On the whole this game was great. Just as Che said.
Hyz.
Last edited by Hyzenthlay; 09-22-2009 at 01:07 PM.
Cogito, ergo sum.
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Basically, nothing. Except the fact that one day a friend called and I didn't have time to play further. xP
I agree with Che and Hyz, there was nothing annoying in this game. Even if I sometimes didn't know where to go or was defeated, it was way more interesting than just playing the game and never having any challenge. ^^ I didn't really like the card game, though. I think I spent an hour trying to learn it to go on with the game. <.<" (And I still lost ToT) But I wouldn't say it was annoying.
9x-7i > 3(3x-7u)
Nothing really, so I'll agree with Freya, Che and Hyzenthlay. I really enjoyed playing this game, minigames and sidequest were fun and the only thing that I didn't like is lack of challenge (except that damn Ozma) but it wasn't annoying just made game little easier.
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I also think that there is nothing wrong with this game. Yeah, there were some parts that I got stuck on, but that just made me use my brain a little bit and figure out what I needed to do next. Nothing wrong with that at all, and I can't say that it annoyed me either. I would be annoyed if the game held my hand and told me specifically what to do at those moments. I like having to think sometimes. It makes it more gratifying when I actually figure stuff out on my own.
DESSERT CASTLE??? I don't remember any "dessert castle" but I think that's FREAKING AWESOME!!! I would LOVE to have a castle made out of desserts! I probably wouldn't own it very long, because I would probably eat it as soon as I moved into it.Originally Posted by Riot_boi656
dessert castle....
Last edited by Dodie16; 11-29-2010 at 07:47 AM.
Click at your own risk.:
Actually I agree this game was not excellent, and had a few mildly annoying factors, although I still like it. I just rank it behind 6, 7, 8, 10, and 12.
Firstly, the game is exceptionally linear for quite a very long period of time. It's not until disk 3 that you really get to explore in any way you choose. That's a tad annoying.
Moreso however, was that almost none of the sidequests were enjoyable. The tokens you have to bring to the bird cage lady, the auction house, Hide & seek, the jump rope game at the beginning? I mean if you want to make the case these were great, have at it, but I didn't particularly find of them enjoyable.
Now the ATE's were nice. I thought they added some to the story. The characters for me were a tad dry however.
Perhaps the one annoying thing for me was that you had absolutely no idea what Kuja's motivation was until the very tail end of the game. I think I would have enjoyed it much more if I had known sooner, because then i would have felt the intensity of what was really going on. As it is, I just didn't feel any real sympathy for anybody other than Vivi for 95% of the game.
Last edited by Locke4God; 09-23-2009 at 03:32 PM.
The only thing for me is that random battles/encounters seemed way more frequent IX.. I usually don't mind but in this game, at times it got on my nerves.
The worst thing in any RPG is having random battles when you are trying to figure out a puzzle of some sort. Especially when you are having a hard time. I was so surprised when there were no random battles in the Cloister Of trials in FFX when I played for the first time.
But none the less FF IX is one of my favorites :3 FFX too.
Last edited by GypsyElder; 11-20-2009 at 09:48 PM.
The complete uselessness of the guide and the fact that I had no internet access when this game first came out, then when i DID have access, playonline was just, not there anymore
I worked it all out for myself in the end anyway, but that's beside the point, what's the point in a stupid guide thats not got everything in it. I get the guides so I can 100% the game on my second run through ]:<
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Nah Hyz, playonline was a website created by Square Enix at the time as a supplement for the Official FF9 Strategy guide, from what I was told it went a little more in-depth then the guide with various parts of the game. It was made because if everything was marked down in the Official Strategy guide, then the book would probably be bigger than the bible, lol.
but one thing that kinda got on my nerves was how slow-paced the battles were compared to the other Final Fantasy games. I didn't mind the battle rate, but the fights just seemed to take forever. Also, I didn't really care for the trance system and all it's randomness. It didn't ever happen when you wanted it to, and had limited usefulness.
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Nope, im thinking playonline, that was like, an online guide for FFIX. It made the chocographing a pain in the arse. Oh how it took me hours of Kweh'ing to find that goddamned ocean chocograph *shakes fist*
Also, moogle mail. Oh my god. I got my hair off with this big time first time I played, to the fashion that I have written the location of every damned moogle down in my note book. Never will I ever be foiled trying to find them little mofos again. I was doing my nut. And you can imagine my disgruntlement when I got the most lousy award ever.....Artemicion is the shit though, gotta love that little dude
Oh, right. I missunderstood you. Sorry about that. I have a guide that specifically tackles those parts. I got it free in a magazine, it's not all that big either. Then again, it doesnt have actual game inside there just stuff like weapons, chocograph, cards etc. THough by the time i got it I'd done most of it.
I agree, Rocky. You ahould have been able to carr the trance bar to the next battle at least. It was impossible to control, that was a bad point I'll admit.
Hyz.
Cogito, ergo sum.
PRK9, putting the Kitty back in Por Rorr.
Most likely to have supernatural babies- TFF Bogus Awards 2009- Winner
The game had its flaws, but they all did to be honest, i didn't like the way the characters were really cartoon-like, but thats just personal preference.
And i agree about the punctuation. Shocking!
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I found the compulsory ATEs annoying, because I just wanted to get on with the game!
I loved the FFVI way of learning skills, and how they were learned through the weapons and armor. The only problem I had with that was that sometimes your life would be a TON easier if you had a certain skill going into a boss battle, but you could only learn it from a crap weapon. You'd have to fight mindless battles just to get this one skill, so you could have it AND use your best weapon for the fight.
The other problem I had with the game was that it seemed a little cliche at points. It's more of a problem with all rpg's that have the medieval flair. Let's have the desert level, let's have the oddly futuristic place, the casino town, the rain town, etc. To be fair though, the Black Mage village was incredible though. The entire area was both brilliantly done and sad, but not contrived.
And I agree with Dodie, a dessert castle would be glorious.
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the part that annoyed me was the cloister of trials in bavelle it took me like 2 hours i was so mad
Nothing in this game was annoying to me. Yes there were parts that got frustrating at times and places I could figure out what to do in, but that just made it more of a challenge. I can't stand an easy game. If I found I was getting frustrated at a part, I would stop playing for a little bit and then come back later and I would figure it out when I had a clear mind. So this game was just fun and not annoying at all.
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Two things already stated above:
1. Trance system always sparking to life at the end of a battle.
2. Crap equipment with good abilities to learn on them.
Overall it's a great RPG, but those two things are irritating at times.
Agreed,
1. Trance System could very nearly be considered garbage
2. No significant side quests or minigames
3. You have almost zero freedom to simply explore until disk 3 which makes problem #2 that much worse. You just have very tiny, limited areas, devoid of extras to explore, between you and the next location. (Take 7 for instance. You could play at the Chocobo Stables on your way through the mountain pass. Fend off the attack at the Moutain on your way to Junon, or explore the hermit's cave. You could head to the metalurgy on your way to Red XIII's home. In IX, you just walked out in a field, and there was nothing to do but go to the next city. I suppose you had Chocobo hide and seak, but I don't think that's counted among the best side quests of the series. That's just my opinion though)
Last edited by Locke4God; 10-07-2009 at 08:55 AM.
Um wat?
Trance System was garbage? I will say it could have maybe been a little more creative when it came to using it, but for me Trance was a huge help when I needed it at the beginning of the game, it dealt great damage. What was lame about it was that you could easily waste a turn, unlike VII where it would sit until you needed it. There were multiple times I went into trance unexpectedly and had to waste a turn because I had already inputed the command.
Also ATB gage was slow, I didn't like, at first, that support and healing magic didn't get first priority like most of the others. VII and VIII ATB did a good job of this.
Significant side quest, Chocobo hunting was important when it came to getting a lot of special items and weapons/ armor to master all the abilities. There were TONS of mini games embedded into the story line, I would have been nice to go back and play them later like you got to in VII's Gold saucer.
-Jump Rope
-I guess Mogent would count/Mogent Central
-Bank and Zidaine play sword fight
-Hippaul Race
-Benero and Zenero weapons shop game
-Frog catching
-Fossil Roo, where you have to navigate the Gargant to get to Outer Continent
-Excavating in Fossil Roo
-Hedgehog sneaking mini game at Desert Palace.
-Hot and Cold
-Card Game
-Stellazio coin hunt
-Dagger's real name
-Morrid's Coffee's
-Friendly monsters
-The Ragtime Mouse
-Feed the moogles
-Black Jack
-Treasure hunter rank
I know there's more...but there were plenty of mini games/ side quests , you just couldn't play them as often as you'd like.
Last edited by GypsyElder; 11-21-2009 at 01:36 AM.
Well this is my fav FF game so I dont have many problems wit it:
1.ATB gauge filled up very slowly in the beginning of the game.
2.So many Random Fiend Attacks
3.Not going in depth of some stuff,you know? I wanted to see more Zidane and Garnet time! lol,and I also wanted
Spoiler: to know if Vivi really died at the end of the game *Tears*
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I hated that place where you left 3 rejects and one powerhouse behind in the kuja's palace or w/e it was called. I remember having the hardest time getting out of there.
The fact the last boss wasn't much of a challenge, I like having to think on my feet in the boss battles (Ultimecia in FFVIII reduced me to tears she was so hard) but Necron and trance Kuja just didn't live up to the hype
Nothing really annoys me in the game except for when the game decides to do the following to me.
A living hell, that is.Couldn't steal anything.
Couldn't steal anything.
Couldn't steal anything.
Couldn't steal anything.
Couldn't steal anything.
Personally, I found the whole game annoying. I know it may be an unpopular opinion but I never liked any of it. To me, there was a void between VIII and X.
The only thing i found really annoying was the Excalibur II side-quest and how slow the battle system was, but i liked everything else pretty much.
Just needs a remake that will take care of the obvious things such as that.
It's called Desert Palace people, not Castle.
What Pete said, the game has a few cliche parts in it, as for anything else well the game is fun.
Also anybody complaining that an ability is on a crap item? Maybe if you spent the time to learn the ability when you got the item at that time in the game instead of just going. HEY HIGHER DMG LOOKS LIKE I DON'T NEED THIS ANYMORE. And you throw away an item where you didn't even learn the ability yet.
woot this was my 1000th post!
Last edited by loaf; 02-16-2010 at 05:01 AM.
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Hey now, I love the casino towns in Dragon Quest games - they're so much fun. Was there even a real casino town in FFIX? I'm guessing a person may refer Treno to be such but not on the same level as a casino town in Dragon Quest.
For some reason I haven't been able to get Amarant to be an effective fighter. I don't know why but he usually lacks in the magic defense department. I may have done something wrong - most likely - and I will try to figure out to make him great during my third playthrough. That has to be the most annoying thing about this game for me, granted it is something that was probably more my fault - less Amarant naturally sucks at magic defense.
I also found Steiner's loyalty to the Queen and how she can do no wrong - the unquestioning loyalty (a.k.a., unquestioning servitude) to be annoying as I'm more for having an independent thinking mind. But good Ol' Rusty got better as the game progressed.
That's it for now - mortals.
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