well i was under the impression that exp doesnt matter as much in this game due to everything being at your particular lvl. or have i completley mislead myself all this time?
well i was under the impression that exp doesnt matter as much in this game due to everything being at your particular lvl. or have i completley mislead myself all this time?
What I meant was:
You can sit on every single fight you get in and just draw magic until you can't anymore, and then end the fight. This requires time, and gives you a static EXP number.
There are other options. One is when you get in a fight, use Draw Magic 1-X times, and kill them quickly. You still gain the same exp, but you are gaining less magic (except you are using less time!).
However, since there is a cap on the amount of magic you can draw, there is a balance to gaining exp and drawing magic (unless its a boss, in which you gain GFs you will not have a chance to get otherwise).
That's all I meant.
haha alright now i see. i def misinterpreted what you were sayin
I usually draw magic in the very beginning of the game, but soon realize that you normally get the magic worth junctioning from either card modding or bosses until later in the game. I didn't think it was really worth wasting all your time drawing the weaker magic when you wouldn't junction it, and you had limited space. I think it's good to build up a solid base in the beginning with weaker magic, but you shouldn't have to worry about drawing magic from every monster you come across.
I, also, rarely used magic. I just found it a waste to use it after spending all that time to get the magic. Besides, I didn't really think it was worth using the magic when either attacks or GFs would do more damage. Of course Aura is the main exception.![]()
yeah the junction system always has felt like a hell of a chore everytime you open the menu but the game is still one of my fav ff games
Okay, you can't tell me that the battle system is completely boring when you aren't using magic often. I thought summoning GFs and using overdrives was pretty fun. At the time the graphics for summoning GFs were great, and the overdrives were just plain awesome for the most part. At least for me it wasn't boring. There were other alternatives between just attacking and using magic. I suppose you would use regular attacks the majority of the time in battle, but isn't it like that with all RPGs?
I actually thought the junction system was an interesting change. I wouldn't say it's the best FF has to offer, but it is certainly interesting. I think it's boring at first when you only have the weaker magic, but once you get the better magic you have more options with your characters. Also, it adds a certain difficulty to the game. If you don't obtain and junction the right magic, good luck trying to beat anything even remotely difficult. This is one of the easier FF games, so anything that would add difficulty is a good thing in my opinion.
GFs were boring too. Summon them, and spam square (break your hand) the entire animation. I won't deny that the summon animations were awesome, they usually are in an FF game, but did you not get tired of seeing them over and over and over?
And no, I didn't just use regular attacks in other RPGs. My setup usually includes a standard melee guy, a devoted agressive caster, and a healer in FF games.
Stop trying to deny that the junction system sucks. Everyone knows it, it's OKAY. I'm not knocking the game itself, just drawing magic.
I highly doubt anyone sits and draws 100 of whatever spell(s) the fiend he or she is fighting has, I don't even I would do that. I think he's ( er I hope you are a "he") saying that he wants to spend more time collecting in general not necessarily from the same encounter. The whole point of taking the time to draw the magic isn't for the exp....it's for the magic and even if a person wanted to sit there and draw 100 spells then obviously they're going to take the time to do it.You can sit on every single fight you get in and just draw magic until you can't anymore, and then end the fight. This requires time, and gives you a static EXP number.
There are other options. One is when you get in a fight, use Draw Magic 1-X times, and kill them quickly. You still gain the same exp, but you are gaining less magic (except you are using less time!).
It's a feeling of " I want to get as much as I can well before I get to "this" part in the game. A feeling of being "ahead" while you're playing. Or at least that's kind of what it was for me when I decided to go completionist crazy.
It's setting a standard and finding something more to do when you've already completed the game, the same way a low level run would serve.
You can draw all the magic you want (100 of every spell), you just can't give each character one of every spell. All you have to do is assign classes to which ever member you want and then there's no problem. (one person has white magic, this person has all the elementals etc. or however a person wants) There was a topic on this before I think when I asked.However, since there is a cap on the amount of magic you can draw, there is a balance to gaining exp and drawing magic.
Last edited by GypsyElder; 12-03-2010 at 01:29 PM.
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