Quote Originally Posted by Spooniest View Post
Final Fantasy VI is unique in the series in that it doesn't come off as though they're trying to prove anything. They knew they'd just scored a killer one-two punch with Final Fantasy IV and V (in Japan anyway), and decided to take a victory lap. The art department was given a blank check, and told to have fun. This joy, this absolute reveling in their creation, gives a powerful voice to the game as a whole.

They knew they were getting good at making RPGs, and they didn't care what anyone else was doing at the time. That kind of confidence comes through in every aspect of the design, from the daring artwork of the monsters to the soaring musical score.

In particular, the musical score is just freaking amazing. I don't think the music in a Final Fantasy game has ever sounded so amazing. It isn't the arrangements themselves, or even that each character was given their own musical leitmotif, but in the attention to timbre and flourish, the sheer flamenco tension and release element of it. The music makes the game world seem "alive."

And I don't care what anyone says about Aeris' death. This game's player punch, for someone who's gotten emotionally involved with the characters, just shakes you to the core. It strips away everything and leaves you with only the sense that you must continue, and then pays it off spectacularly!

I could go on and on about how this game is the bomb, but there's no need. I wish they'd really do it up purty on a modern console. It'd be very powerful.
I have not wanted to play any game so badly after reading somebodies description of it, I just started VI a few days ago while mainly focusing on IX but now I think I'm going to have to focus on VI for awhile.