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Thread: THE FFVI LIST THREAD! (magic, techs, espers, etc.)

  1. #1
    Hentai Fiend Dawezy's Avatar
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    Thumbs up THE FFVI LIST THREAD! (magic, techs, espers, etc.)

    Ive seen it many times, people asking about.. "when does xxxx learn a spell, blah blah" well, i just came across a list that is pretty damn spot on, Spell Lists for Celes and Terra enjoy;

    Terra
    Cure - 1
    Fire - 3
    Antdot - 6
    Drain - 12
    Life - 18
    Fire 2 - 22
    Warp - 26
    Cure 2 - 33
    Dispel - 37
    Fire 3 - 43
    Life 2 - 49
    Pearl - 57
    Break - 68
    Quartr - 75
    Merton - 86
    Ultima - 99


    Celes
    Ice - 1
    Cure - 4
    Antdot - 8
    Imp - 13
    Scan - 18
    Safe - 22
    Ice 2 - 26
    Haste - 32
    Muddle - 32
    Bersk - 40
    Ice 3 - 42
    Vanish - 48
    Haste2 - 52
    Pearl - 72
    Flare - 81
    Meteor - 98


    There we go! save it somewhere and NEVER ask the damn question again! lol


    Sorry to rain on the party Dawes, just read my reply a few posts down though. I think this thread really deserved some special treatment. - LocoColt04

    Not a damn problem mate - Dawezy
    Last edited by LocoColt04; 12-18-2003 at 06:46 AM.
    SPOILER!!:


    ^_^


  2. #2
    So your basically telling us when they learn the spell based on there level instead of learning it from an esper??

    Cool and yet who cares at the same time dude! I mean I suppose this is helpful, but why does anyone need to know this information? As anyone going through the game will not want to miss any of the espers. Hence they will be able to learn all the spells anyway???

    uh-huh

    But thanx anyway

  3. #3
    Hentai Fiend Dawezy's Avatar
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    Cobain
    So your basically telling us when they learn the spell based on there level instead of learning it from an esper??

    Cool and yet who cares at the same time dude! I mean I suppose this is helpful, but why does anyone need to know this information? As anyone going through the game will not want to miss any of the espers. Hence they will be able to learn all the spells anyway???

    uh-huh

    But thanx anyway
    Heh, those are the levels that Celes and Terra, naturally learns spells without the aid of Espers.. thats excatly why i am putting this list up. Its been asked before, and i jus happen to come across the info.. so, eh, post it up.
    SPOILER!!:


    ^_^


  4. #4
    Like a Boss Sean's Avatar
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    It also makes it easier. If your soon approaching the level in which they learn the spell why waste your time having them learn it via an Esper?

    A FAQ I've been using has that list. =\ Well, it isn't necesarrily a list, I think. I dunno. Blah.

  5. #5
    Originally posted by Sean
    It also makes it easier. If your soon approaching the level in which they learn the spell why waste your time having them learn it via an Esper?

    .
    I'll agree with what your saying, but seriously when you get the first 6 espers, your around level 20 right. That list really might only help slightly, as your going to learn the spells from those 6 espers really quick, including Fire2, and stuff like that. Also after you get the first 6 you start getting the rest of them pretty regularly after that. Therefore you'll have access to those higher spells before those two characters even get to those levels.

    It's helpful, but not really needed, to accomplish the same goal.

  6. #6
    Like a Boss Sean's Avatar
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    When I got the first 6 Epsers on my most recent game I was lvl 30+

    But anyways, the lvl 1 (fire, bolt, ice) magics learn at X20, the lvl 2 magics (fire 2, bolt 2, and ice 2) learn at X5? and yeah... it's actually really slow.

    It took me 4+ hours to train all my characters at that point to have all the spells those 6 Esper's give.

  7. #7
    The Old Skool Warrior THE FFVI LIST THREAD!  (magic, techs, espers, etc.) LocoColt04's Avatar
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    *vows never to delete the thread*

    While I'm at it, I think I might change the name to something more fitting and then sticky it up top. After all, natural skills are good. We can include things in this thread like the levels at which new blitzes and swrdtechs are learned.

    I'd snag a list now, but I've got to get to school to take attendance, even though I have no tests today. I'll get them later.


    *does things mentioned above*
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  8. #8
    Member of The Promised Land psychosyd's Avatar
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    Actually that list is semi helpful to me, cuz I have certain "standard points" I have to meet before I go to sections of this game, I dunno why, its just something I do, like, I like having my main 3 party members being about lvl 45 before going to the Triangle Island so I can just totally rape everything... that and the basic, 10 fire rods and 1 ice rod for escaping the island, but from that chart, you can see my Terra (who I have in my active party) has fire 3 before she can even get access to the esper by FAR!

    That and I have all other characters to lvl 30 by that time as well, and I wouldent mind just naturally learning those spells rather than spend a LONG time earning them with the rates given... I dont go to the final dungeon till my active party at LEAST has all the spells learned (im a perfectionist... I know) and is about lvl 75...

    so that helps me actually in my leveling experience
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  9. #9
    Man... level 75!? The final dungeon is a walk in the park at those levels. 45 for triangle island? lol. I thyought level 30 was going too far. My requirement for that was just having one person being able to use Atma Weapon at its full legnth, because it looked "cool" lol. I know what you mean though, having the ace in the hole is nice, because no one likes losing.

    This list is kinda nice. Personally, I never really cared that Terra and Celes learned magic naturally, because learning by way of Espar was faster than leveling once you got to the world of ruin.
    <center><font face="arial" size=1>"Hajimari no aizu wa, shinigami ga doa wo tataiten da yo"<BR>~ I-No - Guilty Gear XX: The Midnight Carnival</font><BR><BR><img src="http://members.aol.com/EvaUnit1/banner/ogban12.jpg"></center>

  10. #10
    Member of The Promised Land psychosyd's Avatar
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    I dunno, im kinda weird like that, I just thought Triangle Island and the final dungeon would be super hard... so I kept holding back till I went there... Triangle I just got to 30 cuz I had read it would help me in the WoR... but I did it the super slow way and had my 3 active party members in at all time when I leveled the other characters, so by the time everyone was to lvl 30, they were about lvl 45... its overkill, but fun

    And then... with teh Final Dungeon, I just didnt want to beat it... so I didn't I sat in the Dino Forest for a long long time and just kept going... I actually was about to out HP the magimaster because of it... when he used his final attack Ultima... my levels were high enough that I just survived it, one person even not in critical
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  11. #11
    The Old Skool Warrior THE FFVI LIST THREAD!  (magic, techs, espers, etc.) LocoColt04's Avatar
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    OG: Personally, I never really cared that Terra and Celes learned magic naturally, because learning by way of Esper was faster than leveling once you got to the world of ruin.


    Well yes, but when you're like me and you're close to 50 before you even START the WoR, then lists like that are actually quite nice.

    Heh, and Mr. Crazy Cid over there think's HE'S a perfectionist...
    I won't finish a game -- any game -- without all characters maxed out as far as the levels are concerned. Okay, maybe the first time, but none after.


  12. #12
    Member of The Promised Land psychosyd's Avatar
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    Actually, that was what I was gunna do, but I remember it exactly, I went to a friends house for the weekend, and he took all my SNES games... Zelda, FF6, Mystic Quest, SM:RPG and maybe even Chrono Trigger and we sat down and beat them... so I never got around to it

    But I did get everyone Ultima :-p
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  13. #13
    The Old Skool Warrior THE FFVI LIST THREAD!  (magic, techs, espers, etc.) LocoColt04's Avatar
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    Wow, that's pretty impressive. Okay, so... the reason I've yet to put up the blitz and swdtech lists is because I can't find them... and I can't just remember what all of the levels were... so yeah.

    Umm, if someone else finds those, you're more than welcome to tack them on.

  14. #14
    Member of The Promised Land psychosyd's Avatar
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    hehe, alrighty rooty here you go people note... v=down ^=up <=left and >=right

    Sabin Figaro

    Skill: Pummel
    Effect: Physical damage to a single enemy
    Command: Left, Right, Left
    Learned: Level 1

    Skill: AuraBolt
    Effect: Magical damage to a single enemy
    Command: Quarter Circle rotation of joypad from down to left
    Alt.: v, v, <
    Learned: Level 6

    Skill: Suplex
    Effect: Physical damage to a single enemy
    Command: X, Y, v, ^
    Learned: Level 10

    Skill: Fire Dance
    Effect: Fire-based damage to all enemies
    Command: Semi Circle from Left to down to right
    Alt.: <, <, v, v, >
    Learned: Level 15

    Skill: Mantra
    Effect: Restores HP to all allies excluding Sabin
    Command: R, L, R, L, X, Y
    Learned: Level 23

    Skill: Air Blade
    Effect: Wind-based damage to all enemies
    Command: Circular rotation of joypad from up to left (3/4 rotation)
    Alt.: ^, ^, >, >, v, v, <
    Learned: Level 30

    Skill: Spiraler
    Effect: Fully restores all allies' HP; Sabin removed from battle
    Command: R, L, X, Y, >, <
    Learned: Level 42

    Skill: Bum Rush
    Effect: Magical damage to one enemy
    Command: Full Circular rotation of joypad, from left back to left
    Alt.: <, <, ^, ^, >, >, v, v, <
    Learned: Level 70
    NOTE: *Duncan will teach Sabin if you meet him in the World of Ruin.*

    And

    Cyan Garamonde
    SwdTech 1: Dispatch
    Effect: Deals physical damage.
    Level: 1

    SwdTech 2: Retort
    Effect: Places Cyan in a state where if he is attacked, he will automatically counterattack.
    Level: 6

    SwdTech 3: Slash
    Effect: Halves an enemy's current HP.
    Level: 12

    SwdTech 4: Quadra Slam
    Effect: Attacks the enemies with four hits.
    Level: 15

    SwdTech 5: Empowerer
    Effect: Deals damage to the enemy's HP and MP and Cyan is restored by that amount.
    Level: 24

    SwdTech 6: Stunner
    Effect: Deals damage to all enemies and casts Stop.
    Level: 1

    SwdTech 7: QuadraSlice
    Effect: Attacks the enemies with four hits.
    Level: 44

    SwdTech 8: Cleave
    Effect: Instantly dispatches enemies.
    Level: 70

    Which brings to question... what happens if you do Cyans dream at level 70... and is it worth finding Duncan if you are already lvl 70 with Sabin...

    I dont think I would have the patience to wait... they are the first people I recruit as soon as its possible to reget them in the WoR
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  15. #15
    D@vid
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    I remember playing FF6 and not going to the mountain where you get Sabin and fight Vargas until Terra learned fire 3. I think everyone had past 2,500 HP.

  16. #16
    The Old Skool Warrior THE FFVI LIST THREAD!  (magic, techs, espers, etc.) LocoColt04's Avatar
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    Oh man, James, where the heck did you find those lists? AHHHHH!

    It's probably somewhere right out in the open, but hey, now it's here, and there's no problem finding them any more, right? Right. Thanks for getting those up. Now we can just look for some more random lists to tack on here. Why not, right? As long as it's relevant...


    And D@vid, that's an interesting concept there... working everyone up to at least level 43 (where Terra learns Fire 3) before going to get Sabin... how much time did you have to spend doing that?

  17. #17
    D@vid
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    It took a couple of weeks, I could only level up so much before I got bored. But I wanted to see some of the spells Terra would learn on her own.

  18. #18
    The Lost Writer THE FFVI LIST THREAD!  (magic, techs, espers, etc.) Psiko's Avatar
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    Alright, I am setting out to do the impossible, folks. Due to the fact that NOBODY likes Gau much, I have decided to help his reputation a little. I'm working on getting virtually EVERY Rage, which will take a LOT of patience on my part. I'm getting ready to enter the Floating Continent right now, so the list is rather short compared to what it will be when I am done. Furthermore, I am using each Rage to find out what Special Attack each enemy gives you (Because they have an attack and a special attack, so that doesn't take TOO long to figure out). I'm sure you'll like what I have found so far. Here they are, in alphabetical order. I also have taken the liberty of placing them with a number that represents where they would be on the Rage Screen in the Menu.

    EX:

    Guard Soldier
    Templar -Blank-

    The Guard would be #1, Soldier is #2, Templar is #3 and #4 is still empty. The format follows the entire way down, from left to right all the way to #256, which is the final slot.

    ------------------------------------------------

    Abolisher - #236, Poison
    Actaneon - #95, Clamp
    Adamanchyt - #215, Acid Rain
    Anguiform - #59, Aqua Rake
    Apokrypos - #13, L.3 Muddle
    Apparite - #111, Imp
    Aquila - #237, Cyclonic
    Areneid - #94, Numb
    Aspik - #90, Giga Volt
    Balloon - #223, Exploder
    Baskervor - #30, Cyclonic
    Beakor - #42, Duster
    Behemoth - #33, Meteor
    Black Dragon - #214, Storm
    Bleary - #100, Doom
    Bomb - #80, Blaze
    Borras - #243, Revenge
    Bounty Man - #122, Bite
    Brawler - #12, Stone
    Bug - #233, Stop
    Cephaler - #151, Husk
    Ceritops - #199, Giga Volt
    Chaos Dragon - #227, Disaster
    Chimera - #32, Aqua Rake
    Cirpius - #135, Haste2
    Commander - #18, Break
    Commando - #200, Reflect
    Crasshoppr - #48, Bserk
    Crawler - #92, Step Mine
    Crawly - #99, Heart Burn
    Cruller - #76, Slimer
    Crusher - #147, Lifeshaver
    Dahling - #10, Cure2
    Dark Side - #97, Ice2
    Dark Wind - #41, Break
    Deep Eye - #168, Dread
    Delta Bug - #49, Mega Volt
    Doberman - #27, Bite
    Dragon - #132, Revenge
    Earth Guard - #179, Big Guard
    Exocite - #58, Scissors
    Exoray - #146, Virite
    Fidor - #29, Pounce
    Flan - #72, Slimer
    FossilFang - #36, Sand Storm
    Gabbledegak - #224, Vanish
    Garm - #204, Demi
    General - #103, Cure2
    Ghost - #91, Bolt2
    Gigantos - #175, Magnitude8
    GiloMantis - #50, Schrapnel
    Gobbler - #137, Shim Sham
    Gold Bear - #246, Gouge
    GreaseMonk - #169, Shell
    Guard - 31, Critical
    HadesGigas - #84, Magnitude8
    Harpiai - #138, Aero
    Harvester - #79, Haste
    Hazer - #9, Bolt2
    HeavyArmor - #160, Tek Laser
    Herm Crab - #45, Net
    Hornet - #47, Iron Needle
    Humpty - #74, Poison
    Ing - #73, Life Shaver
    Insecare - #209, Wing Whisp
    Intangir - #164, Pep Up
    Iron Fist - #109, Stone
    Joker - #108, Bolt2
    Karkass - #221, Bolt3
    Leafer - #24, Incisor
    Lobo - #26, Tusk
    Lunaris - #203, Face Bite
    Luridan - #143, Land Slide
    M-Tek Armor - #67, Tek Laser
    Mad Oscar - #98, Sour Mouth
    Mag Roader - #7, Bio
    Mag Roader - #176, Mute
    Mag Roader - #232, Haste
    Mag Roader - #244, L.4 Flare
    Mandrake - #239, Raid
    Marshal - #101, Wind Slash
    Mesosaur - #34, Step Mine
    Mind Candy - #141, Sleep Sting
    Misfit - #165, Lifeshaver
    Muus - #220, Pep Up
    Nastidon - #207, Blizzard
    Nautilus - #57, Ink
    Neck Hunter - #170, Imp
    Necromancer - #242, Doom
    Ninja - #4, Water Edge
    Nohrabbit - #196, Cure2
    Osprey - #231, Shim Sham
    Parasoul - #192, Flash Rain
    Peepers - #115, Pearl Wind
    Phase - #189, Blow Fish
    Pipsqueak - #66, Imp
    Pm Stalker - #193, Drain
    Power Demon - #112, Flare
    Primordite - #149, NumBlade
    Pterodon - #35, Fire Ball
    Pug - #85, Break
    Punisher - #222, Bolt3
    Ralph - #124, Tackle
    Red Fang - #121, Drain
    Red Wolf - #249, Rush
    Repo Man - #78, Exploder
    Rhinotaur - #22, Mega Volt
    Rhinox - #118, Life3
    Rhobite - #119, Life
    Rhodox - #19, Snare
    Rinn - #208, Fire
    Sand Ray - #93, Tail
    Scrapper - #198, Elf Fire
    Scorpion - #226, Poison
    Sea Flower - #234, Sleep
    Sewer Rat - #116, Incisor
    Sky Armor - #68 - Tek Laser
    Slam Dancer - #83 - Ice2
    Slurm - #185, Slimer
    Soldier - #2, Fire
    Soul Dancer - #174, Osmose
    Sp Forces - #195, Safe
    Spectre - #183, Fire
    Spit Fire - #228, Tek Laser
    Sr Behemoth - #128, Fire3
    Still Life - #81, Lullaby
    Stray Cat - #25, Cat Scratch
    Telstar - #69, Sonic Boom
    Templar - #3, Fire2
    Trapper - #46, L.3 Muddle
    Trilium - #51, Bio
    Trilobiter - #55, Poison Barb
    Trixter - #248, Fire2
    Trooper - #102, Swing
    Tusker - #123, Blizzard
    Uroburos - #148, Quake
    Ursus - #21, Net
    Vaporite - #71, Blaze
    Vector Pup - #114, Bite
    Vermin - #210, Scan
    Vomammoth - #28, Blizzard
    Vulture - #43, Shim Sham
    Weedfeedr - #142, Bserk
    Were-Rat - #20, Poison
    Whisper - #15, Demi
    Wizard - #197, Demi
    Wyvern - #130, Cyclonic
    Zombone - #131, Condemned

    ------------------------

    Biggest Surprise: Cirpius using Haste2. You can get that Rage early on, long before you have any chance of learning the spell yourself! A definite must-have, indeed!

    Most Useful: Rhinox with his Life3. Think of how those bosses will suffer when you have a nearly invincible party. Gau casts Life3 over and over and over again. What could be better than that? Once again, you get this long before you can learn the spell itself.

    Most Disappointing: Intangir, hands down. This beast is so tough on the WoB version of Triangle Island, I figured his Rage would be just as awesome. In fact, the thought of learning Meteo had me in a frenzy. Alas! He only gives you the worthless Pep Up! What a bother, eh?

    Most Anticipated: Right now, I can't wait to finally figure out which Rage in the game uses Shock, which is General Leo's Special Attack. Yes, one of the enemies has Shock, but I think they are in the WoR...damn bastards. I want to Shock the crap out of Atma Weapon! =P
    Last edited by Psiko; 02-08-2004 at 05:12 PM.
    OLD SKOOL - A positive appellation referring to when things weren't flashy but empty of substance, were done by hard work, didn't pander to the lowest common denominator, and required real skill. Labour-saving devices, shortcuts that reduce quality and quitting before the task is done are not characteristics of "old skool."

    In reference to computer games, refers to a game that had substantial playability without flashy graphics or eye candy. Old skool gamers appreciate difficult maneuvers, careful planning, and scorched earth policies.

    In reference to role-playing games, old skool refers to games that tested players' wits, could kill off careless characters, and required dedication and inner strength to play. Old skool games didn't pander to the ideas that everyone is created equal, that all options are open to all races, that the markets were somehow free, and that a quasi-medieval society could have near 100% literacy.

    See also classic.


    Representing the Old Skool ways since 1984.

  19. #19
    The Old Skool Warrior THE FFVI LIST THREAD!  (magic, techs, espers, etc.) LocoColt04's Avatar
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    You know, I actually found this list once... and said 'Screw it. I'm not modding that whole thing to fit in here. Maybe later.' and yet, here it is... magically... as though you've read my mind...

    *Psiko gained 3 more brownie points!*

    </FFX_TriggerCommands>


    But really, that's an awesome list to have. Think about it.
    Every Rage, and you know what each one does. Amazing.

    Normally, I'd do this ( ), but... oh wait, just did.
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    Yes I am. I will bust out my vagina right now.

  20. #20
    The Lost Writer THE FFVI LIST THREAD!  (magic, techs, espers, etc.) Psiko's Avatar
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    As I get more Rages, I shall edit them into that first post where they belong and then make a post to show you which ones I just added, so you can find the new ones with little difficulty.

    So far I have found 18 new Rages since I first posted that list, several of them being from the Floating Continent. Yes, I fought through the entire place just to leap back down to the airship and get more Rages before going on.

    I figured it would be easier to get some of them this way rather than later on when there are more enemies available, lol.

    So, without further ado, here are the ones I have added:

    Sand Ray
    Rhodox
    Commander
    Trilium
    Nautilus
    Sky Armor
    Spit Fire
    WeedFeedr
    Ninja
    Pterodon
    Sewer Rat
    Vermin
    Dragon
    Spectre
    Rinn
    Red Fang
    HadesGigas
    Apokrypos

    Amazing how new ones pop up all the time, even after (what seems like) a million battles on the Veldt. I have dedicated HOURS of Veldt time, and several people have almost all the spells learned that I have available. I believe Sabin and Gau both need only one or two more spells, those ones being at slow rates, like Drain.

    Anywho, the Floating Continent has been a breeze with Gau. Can anyone say Doom? Yeah, the Behemoths and Ninjas are very easy to get rid of with the Bleary Rage, and Chimera works wonders against the Dragons. For those other weaker enemies I usually just use the General Rage for the Cure2 casting. Hey, its free, so why not?

    Now Atma Weapon shall ph34r my l33t Rages!
    OLD SKOOL - A positive appellation referring to when things weren't flashy but empty of substance, were done by hard work, didn't pander to the lowest common denominator, and required real skill. Labour-saving devices, shortcuts that reduce quality and quitting before the task is done are not characteristics of "old skool."

    In reference to computer games, refers to a game that had substantial playability without flashy graphics or eye candy. Old skool gamers appreciate difficult maneuvers, careful planning, and scorched earth policies.

    In reference to role-playing games, old skool refers to games that tested players' wits, could kill off careless characters, and required dedication and inner strength to play. Old skool games didn't pander to the ideas that everyone is created equal, that all options are open to all races, that the markets were somehow free, and that a quasi-medieval society could have near 100% literacy.

    See also classic.


    Representing the Old Skool ways since 1984.

  21. #21
    Member of The Promised Land psychosyd's Avatar
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    Thing is, it has been repeatedly reputed that nobody has been able to find all the rages, there always seems to be 3 blank slots (And trust me, I have gotton to that point). So I would reccomend staying at 3 empty slots since you can't fill them up, or at least, nobody in the history of history has been able to
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  22. #22
    The Lost Writer THE FFVI LIST THREAD!  (magic, techs, espers, etc.) Psiko's Avatar
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    Official count: 148 Rages.
    108 Rages left to go.

    Best New Rages:

    Sr Behemoth
    Power Demon
    Peepers
    Earth Guard
    Behemoth
    Mesosaur

    Sr Behemoth is an obvious good rage because Fire3 is an awesome spell, plus he is a boss that can be found on the Veldt. As an undead monster, you take damage from Cure spells BUT Doom and the like will bring him up to full HP. So, if you want to heal him, just cast Doom.

    Power Demon has Flare, which is awesome. But the downside is that he is undead, just like the Sr Behemoth. Why do these uber Rages have to be undead?

    Peepers! Good god, EVERYONE should get this Rage for Pearl Wind! For those of you who do not know, Pearl Wind cures everyone in the group an amount equivalent to the caster's current HP. VERY useful, IMO.

    Earth Guard is the other must-have from the WoR! Big Guard is super-costly for Strago, but is an excellent Lore. Just think of how nice it would be to cast it for free, rather than the 80 MP...

    Behemoth is my most-used Rage. He is close to the beginning, which is great, and he casts Meteor, which does a fair amount of damage to all enemies. It is my go-to Rage in all those repetitive random battles, if for no other reason than it's #33 spot.

    Mesosaur is another great Rage. One of several that casts Step Mine, but this one is the best so far because it is #34, so you don't have to shuffle through the entire list to find him.

    And I was VERY disappointed by the Pug. I thought that would be at LEAST a Step Mine...not a stupid Break!
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    In reference to computer games, refers to a game that had substantial playability without flashy graphics or eye candy. Old skool gamers appreciate difficult maneuvers, careful planning, and scorched earth policies.

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    See also classic.


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  23. #23
    Here's a somewhat incomplete list of esper effects. Thought it might help someone...

    Kirin: Casts regen on all party members.
    Unicorn: Casts remedy on all allies.
    Sraphim: Recovers HP
    Starlet: Recovers HP
    Phoenix: Brings allies back to life.
    Palidor: Makes whole party jump.
    Ifrit: Fire damage to enemies.
    Shiva: Ice damage to enemies.
    Maduin: Non-elemental damage to enemies.
    Bismark: Water damage to enemies.
    Ramuh: Lightning damage to enemies.
    Shoat: Petrifies enemies.
    Odin: Slashes all enemies (Instant kills?)
    Raiden: Powerful physical attacks? (not too sure...)
    Crusader: Major damage (Fire elemental?)
    Bahamut: Unblockable damage
    Tritoch: Non-elemental damage
    Alexander: Holy? damage
    Ragnarok: Turns enemies to items.
    Terrato: Earth damage
    Carbunkl: Casts reflect on all allies.
    Phantom: Casts vanish on all allies.
    ZoneSeek: Casts safe and shell? on all allies.
    Golem: Blocks physical attacks.
    Stray: Muddles enemies.
    Fenrir: Duplicates ally(s?) (similar to the blink spell in FF4)
    Siren: Causes enemies to sleep.

    Not the most complete list, but it could help some people.


    EDIT by Colt: Ah yes, very good list. You're spot on for most of them, but rather than change up your list, I'll just link you up to the complete listing of esper attacks, spells, abilities, etc. http://www.cavesofnarshe.com/ff6/espers.php
    Last edited by LocoColt04; 03-20-2004 at 06:25 PM.
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  24. #24
    Quote Originally Posted by psychosyd
    Thing is, it has been repeatedly reputed that nobody has been able to find all the rages, there always seems to be 3 blank slots (And trust me, I have gotton to that point). So I would reccomend staying at 3 empty slots since you can't fill them up, or at least, nobody in the history of history has been able to
    Alright the mod's can delete this post if they feel the need, but I thought you should know the truth of the matter. psychosyd is exactly correct, there is 3 you can't get by the game alone. You need to get the game genie to make it work. Here is a gamefaqs link that will tell you the whole Rage list and the three that you have to get with the game genie since they will never appear on the Veldt.

    Link:

    Rage and Lore List

    It's Chupon, Allo Ver, and Siegfried. N' Pug is the 256th spot and should remain blank apparently by that FAQ's discussion on the issue saying that Pug can't be Raged. But if it can, it should be in that last spot. Regardless the only way to get the complete list is to use a game genie or game shark.

  25. #25
    The Old Skool Warrior THE FFVI LIST THREAD!  (magic, techs, espers, etc.) LocoColt04's Avatar
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    Why would I want to delete something like this? Brilliant, in fact. It's good to know you've done a bit of research on this one. About that Pug though... psiko kinda listed the rage for it already (Break) so... well, I dunno, maybe something somewhere somehow... I'm lost already. Nevermind.

    Heh, at the time being, I suppose my post in here could be counted as spam, so to avoid that... umm... oh yes, one little thing. I was wondering if we should post up lists of all relics and weapons and things like that or not. I mean, feel free to do so, because I'll probably put something up sooner or later...
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  26. #26
    CID
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    Wow, you guys really did some serious research on this. Kinda useless, but at the same time useful.

  27. #27
    Member of The Promised Land psychosyd's Avatar
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    We do our best to make sure to keep the general public informed and devote our hours to semi meaningful tasks that at least bring out results.
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  28. #28
    Dragonsoul
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    I remember the first time Terra got Fire 3--I was so confused. After all, I figured that once you acquired the espers that was it--no more non-esper spells could be learned. So you can imagine my surprize when I saw that flash on the screen since I'd equipped her with an esper that had that ability! I'd thought there was some glitch.

  29. #29
    THE FFVI LIST THREAD!  (magic, techs, espers, etc.) Angel of Death's Avatar
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    This isn't a list, but I think it belongs in here.

    You know when you escape from the Returner's hideout, before the scene change? If you have an auto controller, you can level up all the way to 99.

    It took me 8 days.

    From 4:00 on Sunday, to 3:00 on Monday, the next week.

    Hella long time.

  30. #30
    Registered User THE FFVI LIST THREAD!  (magic, techs, espers, etc.) King Fenii's Avatar
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    Zank You!

    Wow, you guys, this really helps, I'm clearing FFVI as we speak, and i just woke up in World of Ruin, i don't wanna use any stupid FAQs, so can any of you guys gimme a heads up of what i should look out for?

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