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  1. #1
    The Lost Writer FFI Help Thread Psiko's Avatar
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    Re: FFI Help Thread

    I think it was most effective for the NES for three reasons:

    1. The magic system wasn't pooled MP, but rather a limited number of spell castings per level.

    2. FADE was terrible.

    3. There were no MP recovery potions to use during battle.

    So it made the Melee more vital to success...

    Congratulations on completion. The fun part is you can try new character combinations and enjoy this classic all over again. You would seriously do well to choose a Black Belt/Master over the Thief/Ninja. They are full of epic win.

    And let's not forget the Red Mage! They are great for helping early in the game, but do fall into the "meh" category by the end of the game. When you are master of nothing, you fall behind those who excel in certain things...
    OLD SKOOL - A positive appellation referring to when things weren't flashy but empty of substance, were done by hard work, didn't pander to the lowest common denominator, and required real skill. Labour-saving devices, shortcuts that reduce quality and quitting before the task is done are not characteristics of "old skool."

    In reference to computer games, refers to a game that had substantial playability without flashy graphics or eye candy. Old skool gamers appreciate difficult maneuvers, careful planning, and scorched earth policies.

    In reference to role-playing games, old skool refers to games that tested players' wits, could kill off careless characters, and required dedication and inner strength to play. Old skool games didn't pander to the ideas that everyone is created equal, that all options are open to all races, that the markets were somehow free, and that a quasi-medieval society could have near 100% literacy.

    See also classic.


    Representing the Old Skool ways since 1984.

  2. #2
    VioHanzo
    Guest

    Re: FFI Help Thread

    Quote Originally Posted by Psiko View Post
    I think it was most effective for the NES for three reasons:

    1. The magic system wasn't pooled MP, but rather a limited number of spell castings per level.

    2. FADE was terrible.

    3. There were no MP recovery potions to use during battle.
    Ouch, but that's why you're Old Skool. I'm not sure I could have handled that when I was a kid. The only FF games I owned in their original incarnation was FF2 for the SNES (which I think was really FF4, right?) and FFX for the PS2 (which was the first FF I ever completed -- sad, right?)

    Congratulations on completion. The fun part is you can try new character combinations and enjoy this classic all over again. You would seriously do well to choose a Black Belt/Master over the Thief/Ninja. They are full of epic win.

    And let's not forget the Red Mage! They are great for helping early in the game, but do fall into the "meh" category by the end of the game. When you are master of nothing, you fall behind those who excel in certain things...
    Yeah, I had a feeling you had a certain affinity to the Red Mage. Since my melee'ers were pretty much useless in the final battle, a Red Mage, being a caster, might have helped immensely. Though, I'm in no rush to play through this again, I'll certainly switch it up, if/when I play again.

    Thanks again. I have FF2 to play through now and the app store now has FF3 available, so I've got other quests to complete.

  3. #3

    Re: FFI Help Thread

    @Psiko

    Thank you very much for answering my question. I decided to cover the ice dungeon first before facing against Gurgu Volcano and the second fiend. Currently, I am training inside the ice dungeon so that way, I am at a reasonable level for my characters (they're currently around level 20).

    Anyhow, that's one of the reasons why I like this game; you don't feel as restricted to what you can do (then again, this was made during a time when RPGs, especially of Japanese origin, didn't restrict the player as much).

  4. #4

    Re: FFI Help Thread

    How is the system of the labirint of time on the FFI PSP, i want fight with Chronodia.

  5. #5

    Re: FFI Help Thread

    Okay, I don't normally find myself in this situation in FF games, and I'm a little embarrassed to ask it but...
    I've just defeated Lich, Fiend of Earth. What do I do now? I don't have any quests on the go, and the dancing girl in Cornelia doesn't have anything to tell me. A guy in Melmond mentioned that there was once a civilization in the Northland that's fallen into ruin, but I've been North of Melmond and I can't find any sign of a ruined civilization...
    Can anyone give me some direction?

  6. #6

    Re: FFI Help Thread

    Quote Originally Posted by X-Meteo View Post
    Okay, I don't normally find myself in this situation in FF games, and I'm a little embarrassed to ask it but...
    I've just defeated Lich, Fiend of Earth. What do I do now? I don't have any quests on the go, and the dancing girl in Cornelia doesn't have anything to tell me. A guy in Melmond mentioned that there was once a civilization in the Northland that's fallen into ruin, but I've been North of Melmond and I can't find any sign of a ruined civilization...
    Can anyone give me some direction?
    You need the 4 crystals, you got one with Lich, but now you need defeat Marilith, Kraken and Tiamat, to fight with Marilith you need go to Crescent lake, go to all vilages with the ship, you need find "Crescent Lake", on this village have an Sage Circle, you need find one circle, Talk with all sages on the circle, you got the Canoe, after this go to one Vulcan "Mount Gulg" and find the next fiend. Tell me when you defeat her.

  7. #7

    Re: FFI Help Thread

    Crescent Lake - got it, thanks! I figured I'd be defeating fiends and saving the crystals, I just didn't know where I had to go to save the next one

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