I guess that "recalling correctly", emphasis on recalling, doesn't mean anything to you? Thanks for the clarification, tho.
Considering your approach as developers, I find it rather bizarre to imagine how would Star Ocean and Valkyrie Profile would have reached US lands, let alone perhaps get a foothold in Japan, without a publisher. The closest assumption would be Namco (since the creators of tri-Ace developed the first of the Tales of games if the info is reliable enough), but that would imply the game probably would never have a chance, if any, to get a foothold in America (considering how late they brought Tales of Phantasia here)The TC didn't really give a clear definition of what games would be lost; would they just be the games developed by Square Enix or plus the games published? I will take only the games developed approach. Thus here are my entries:
Star Ocean series
-snip-
Breath of Fire series
-snip-
Valkyrie Profile
Also, considering how Capcom portrayed the American audience, I feel there would be a difficulty at seeing the Breath of Fire games in America either. They needed Square to publish the game, using their established name in order to promote the series; hence why, after some time, Capcom took to publish the series by themselves.
You know, "Just to clarify things"
Not to say that American audiences may never get to play them (the advent of emulation and the eventual decision of remakes of the games), but at least two more series would be endangered had they failed to secure a publisher in Enix (BoF would be secure, since Capcom published it on Japan anyways) That would make sense with Xenogears, as unless they secured the game with Namco as developer/publisher, there would be big chances of the lack of existence of Monolith Soft; hence, Xenosaga would also be endangered.
But, furthermore, with Final Fantasy and Dragon Quest out of existence, the face of RPGs would be quite different. Consider that one of the reasons why Final Fantasy and Dragon Quest are so popular is their "heritage", so to speak, of older American RPGs along with new combat systems. If those two had never existed, there would be a shift in the formation of new RPGs, inclined mostly towards American style RPGs (such as Wizardry, Ultima, Might & Magic, Elder Scrolls and Rogue), with only a few setting trends such as Phantasy Star and Shin Megami Tensei.
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