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    The Old Skool Warrior GUEST EDITORIAL: The Twist and Bout LocoColt04's Avatar
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    The concept of BEING the bad guy - genuinely, rather than the "evil protagonist" - and actually playing a tiny part until becoming a legitimate antagonist is definitely interesting. No game comes to mind that really does this in the way you envision, though I can think of a very small handful that do bits and pieces.
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    Spoony Bard
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    Quote Originally Posted by LocoColt04 View Post
    The concept of BEING the bad guy - genuinely, rather than the "evil protagonist" - and actually playing a tiny part until becoming a legitimate antagonist is definitely interesting. No game comes to mind that really does this in the way you envision, though I can think of a very small handful that do bits and pieces.
    To take it one step further, what if the second half of the game (I.e. The World of a Ruin/Inverted Castle portion of this game) sees the now-conscious entity bearing your name gathering a ragtag band of evil giants, demons and genetically-enhanced horrors to destroy cities and locations systematically in a quest to assert your dominance as the World Ruiner. You could fend off the combined armies and technological weapons of the game's towns and cities. Other non-playable heroes the main protagonist and his/her crew met at inns/taverns/arenas across the land would lead these armies. Dialog with these NPCs during the first half of the game can give them some backstory so you can feel justified when you later crush them under your boot.

    It's like if you turned out to be the Ruby Weapon or something.
    Hero façade. Villain at heart.

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