i found that you could get the wind pipe thing that teleports you to any level or world. and i also found you could walk around in the time and stuff
1-1 to 1-4
2-1 to 2-4
3-1 to 3-4
4-1 to 4-4
5-1 to 5-4
6-1 to 6-4
7-1 to 7-4
8-1 to 8-4
I'm talking about the first one. Yeah, that old school. The one and only legendary Super Mario Bros! I loved how there was so many cheats (or shortcuts and hidden stuff) in that game. Even 3 year olds could do it. Take me for example, the first one I found was the one in 1-2 the three pipes. I was so proud of myself. I also found the 1-up mushroom in 1-1 just after the pipe you can go down. My brother had to show me the pipe. He was 5 at the time. So, any memories? Care to share?
i found that you could get the wind pipe thing that teleports you to any level or world. and i also found you could walk around in the time and stuff
Been gone a long while but im back now and not as annoying. promise
THANKS TO ANDROMEDA
^ The above poster clearly did not read your post very well. The "wind pipe thing" is Super Mario Bros. 3, and this is a thread about the first one. Epic Fail.
As for me, I discovered the pipe in 1-2 as well. The 1-Up in 1-1 became common knowledge soon after. The warp in 4-2 was my other primary warping method in that game for a long time.
The game was still hella-difficult for me. I am almost ashamed to admit that it was only three years ago that I finally completed this game for the first time. I've completed the second one many times, and am still yet to finish the third.
I know, epic fail for being an Old Skool gamer. I've gotten NEAR the end. Promise...
OLD SKOOL - A positive appellation referring to when things weren't flashy but empty of substance, were done by hard work, didn't pander to the lowest common denominator, and required real skill. Labour-saving devices, shortcuts that reduce quality and quitting before the task is done are not characteristics of "old skool."
In reference to computer games, refers to a game that had substantial playability without flashy graphics or eye candy. Old skool gamers appreciate difficult maneuvers, careful planning, and scorched earth policies.
In reference to role-playing games, old skool refers to games that tested players' wits, could kill off careless characters, and required dedication and inner strength to play. Old skool games didn't pander to the ideas that everyone is created equal, that all options are open to all races, that the markets were somehow free, and that a quasi-medieval society could have near 100% literacy.
See also classic.
Representing the Old Skool ways since 1984.
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