ah I ended up beating it too! Venus went by pretty easy after I quickly remembered she was fire/ice/lightning immune lol. I raced through raceworld and Edo was actually a lot easier then I remembered, but this was probably due to my earlier grinding that paid off. I whooped Magnate without having to retry which was kinda nice, and I ended up upgrading the sheet out of my robot with Tank and Missile cannons, and I also had him keep that Samurai Bow in case I needed to get out of sticky group situations.

Next up was Valhalla, and I also breezed through Odin and crew. The samurai bow took out the Odincrows quick, and My mutant hit Odin with his fire spell for over 1000 damage lol, so the old god went down faster than expected. Minion got sneezed on and died as well, then I lost all my magi and the random battles got rediculously hard. I snagged myself the Arthur Armor, a Parasuit, the Sun sword and the Excalibur in the Final Dungeon and proceeded to take out Warmech. I actually gameover'd the first time because he nuked me back to back and I was SOL, but the second time I gave him the business and won without dropping a character. Yay dad for those healing staffs! lol.

Since Apollo has 25k HP and takes half damage from everything, I decided to have 2 heal staff users and play the waiting game before he blew up and Dad took all the damage. Dad gets revived, Iris arrives and to the central core we go!

May I add in at this point that the central shrine area is the most punishing endgame area in any RPG existance? The RNG gods have to be on your side for you to not lose 4/5 characters after every battle. Not only that, but the rediculously high random battle encounter, overpowered monsters, not being able to run from a single battle... OMG if I could go back in time and punch the people in charge of that area right in the dicks, I would in a heartbeat. Thank Jesus for Iris aka the only saving grace in the entire world, being able to Flare/Masamune everyone in sight.

I somehow stumbled my way up to Arsenal, used a Tent, got my shiz set up the way I wanted, and went beastmode on this guy!

Stats.

Human M: 999 HP/77 Str/61 Def/39 Agl/19 Mana
Abilities: Sun Sword, Nukebomb, Heal Staff, Ice Sword, Dragon Helmet, Giant Gloves, Arthur Armor, Geta Boots

Human F: 999 HP/93 Str/42 Def/48 Agl/25 Mana
Abilities: Excalibur, Heal Staff, Katana, Dragon Sword, Giant Helmet, Giant Gloves, Dragon Armor, Geta Boots

Mutant M: 999 HP/21 Str/73 Def/38 Agl/70 Mana
Abilities: Tank Cannon, Heal Staff, Flare Book, Parasuit, Blizzard, P-blast, Cure, Resist-all

Robot: 798 HP/0 Str/24 Def/99 Agl/0 Mana
Abilities: Tank Cannon, Catclaw Knife, Samurai Bow, 3 Laser Guns Poison/Paralyze resistant

My male human was kind of a letdown tbh, even though I spent a fair amount of time raising his agility, I dont think he made a single hit with his Sun sward against Arsenal or anybody else when it mattered. He couldn't even be a good healer because of his low Mana stat, and the big lategame spells hit him hard, so I wish I spent more time with him on those stats.

His counterpart, the female human, actually did a much better job, mainly due to her equipment/ability choices. After getting her strength skyhigh, I gave her the no miss group hitting weapon Excalibur, and she tore through the opposition quickly. She got healed a fair bit more and could heal for more because of her higher mana stat, and was just a generally all around better character. Girls rule boys drool, there I said it

My mutant kinda bounced around a bit, but he really started to pull his weight and then some once I got my first parasuit and when he learned P-blast. He was surprisingly hard as hell to kill off, and his heal staff ability healed each person out for at least 350+hp a turn (minus my robot due to it's 0 mana stat ). The only negative thing I'd say about him is because he was the main slayer at the end of the game, it was hard for him to do both that AND be the main healer, which had me compensate by having my humans pick up in that department which a lot less success.

My robot was a "glass cannon" build of sorts. He was essentially my wildcard; he could do a LOT of damage to either groups of monsters or single, tougher (aka bosses) monsters as well, but a couple hits and he was a goner. My agility stat is much higher then what the game says, I'd say more around 130-140ish. I utilized this by equipping a catclaw on him which allowed the robot to hit for an insane amount of damage to a single monster. (like 1300-1600 to final world monsters) His samurai bow/tank cannon also helped out with crowd control, but unfortunately he would fall at a quick pace due to his low def/mana stats which not only let him take more damage, but healed him at a much lower rate.

All in all, I had quite a fun/successful playthrough, but it still seems that those final world/central shrine monsters are not meant to be beaten fairly without the immense backpacking that Isis does, and this frustrates me