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I think XII's choice to turn on the random encounter system were a nice touch, and the battle system refreshing - though it did get monotonous at times. I missed things like "delay attack", "armour break" and the like that you could use in FFX. And more fun attack "buffs" like those from FFVI amongst others, with their X-attack and such with the right equipment attached to the character. It would've spiced things up a bit, more effects to the weapons, since to the end of the game there were - though still rather strong - weapons that you never really used.
Random encounter feels more traditional and nostalgic though, but it still comes with a stiffness. Actually being able to see your enemies made the world off FFXII seem oh so much more alive. Imagine running through all those areas with random encounters! It'd feel...vast and...yeah.
But then again FFXII is pretty much the first FF game with SO MANY area screens right? I mean FFX didn't have a worldmap either, and some pretty wide areas, but it was still controled and rather flat with it's fixed camera angles.
Hoho.
I think most people here agrees that Reddas is one of the coolest minor characters haha.
But what about Bagamnan (don't remember where his ' goes..) and co? I think that I would grow tired of them if they kept popping up everywhere, sort of cliché too, but.....well I'd like to have seen a LITTLE more of them. Somewhere. At some point. Some more epic climax between them, Balthier and Fran. Ok I'm really wishing the juices out of this game sometimes, they already pretty much took it as far as they could with the PS2...xD
Am I the only one who'd actually want some epic adventure game focusing on Balthier and Fran actually doing SKY PIRATE STUFF? Revenant Wings just doesn't do it for me, even though it's a...well how to put it...cute game. : )
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