This is for group 2 the Night Fall Thieves:
Itachi Uchiha
HUNK
Hexin
Rabble Rouser
Fehrant
I shall explain a few things to hopefully make sure they are as clear as I can make them with everything that has been happening recently. If you have questions still do not hesitate to ask.
First, I shall explain this first round (Act I). For all groups in this round there will be a single RPer eliminated from the group at the completion and judging of the quest. The remaining group members will continue to the next round (Act II). Act I and Act II are the preliminaries, when the preliminaries are finished the remaining members will be re-organized into two groups for the finals. I will explain the elimination of Act II when that arrive, right now it is simple and straight forward, a single member from each group is dropped once the quest is finished and judged. The eliminated members will be announced and the remaining proceed.
Next, the RP itself. Remember to follow all of the same rules as in the RP Forum they all apply here, of course. The quest itself, remember that this is a mini-RP, I do not expect it to be hundreds of posts. The quest is short and simple. All I expect will be 15 to 30 posts, so do not feel that you have post a ton. Be active and be concise.
Next, you are free to do whatever you want with what you are given. You should know the bounds of the world that I create, so use common sense and having fun. You make create whatever addition people, histories, locations you require. The quest is your RP, do with it as you wish. Do remember that you have a goal in mind and that the most important part of this is that you complete the quest. Remember success or fail is not the concern, completion. The boss fight outline in the quest is that an outline, you can expand on it as much as you wish. What I provide is the basics, you can add on as much as you use. One requirement is that you must confront the boss fight and deal with them in whatever fashion. This does not mean you need to kill them, whatever manner of victory you make is your decisions. And remember that victory in the boss fight does not always mean victory in the quest, they do not always go hand in hand.
The deadline set for the quest is marked out as a month currently. There will be a three week set of time. At that point, I will announce that there is a week remaining and that all quests need to be wrapped up. So that means ending whatever you have come to some conclusion. It is important the quest has an end.
One last thing, if it becomes problematic that a member is inactive and you are waiting on them to continue, proceed without them. Allow some time, but do not let them slow you down. Carry the character along with minimumal controling, so you do not step over the line. Progression is important.
Timeline:
March 5th One week warning
March 12th Deadline
Prince Ransom…again?! - Group 2
Summary: The Prince of Thiltis is on route to his uncle’s town, take out the guards and capture the Prince.
Briefing: Prince Tyrak Kose Til Thilterin of the Kingdom of Thiltis is being escorted from the safety of his castle to his uncle’s town by carriage. This leaves him open for several days to attack. He only has the Captain of the Guard and on squad accompanying him.
Your task is take out whatever resistance there is and capture the prince. The Kingdom of Thiltis value their family above all else, they will want their son back. He is also their only heir currently, making him even more valuable. Once you have captured the prince take him back to the hideout in Thiltis in the town of Tourin on the southern border of the kingdom. Keep him until others arrive from the guild to take him back to the main base.
The route they are taking are mostly open fields making it difficult to approached. They must cross the Tyuth River, which lies on the edge of a forest. It is suggested that you use the forest for cover, however it is up to you to decide your method of attack. The forest is crawling it monsters that attack humans without hesitation, be on your guard.
Starting Location: Your team will begin at the hideout in the town of Tourin. It is a small town in the Kingdom of Thiltis that is used for transferring illegal goods throughout the kingdom. Many of the townspeople are part of the guild, though a few are still loyal to the kingdom.
Boss Fight:
Captain of the Guard: He is a ranking member of the Order of Thortin, the elite members of the Thiltis military. He is a master swordsman and is used to fighting several people at once. The man served in the last war against the overwhelming numbers of the Wuith military making a name for himself.
Abilities:
Arc Wave – A large swing of the sword that creates a slicing wind from its point covering 180 degrees.
Earth Gash – A downward thrust into the ground that causes the ground to shake and crack throwing up rock and earth at the opponent.
Cleave – A heavy blow from the sword that is enough to crack shields and stagger the opponent.
Darkness Wolf – A summon creature of magic that is a black mist in the form of a wolf that works independently from the one that summon it. He can summon up to four of these creatures.
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