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  1. #1
    Registered User Your most despised Final Fantasy game Zidane77's Avatar
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    Re: Your most despised Final Fantasy game

    I stopped loving FF games coming out when X came out, (same time when Spirits Within came out and sucked balls) and the games after that were worse.
    Still like most of them and played them alot, just not nearly anything close to the ones before PS2.

    Probably most despised is XII, didn't like the storyline or the shortness of the fake-depth at all, not a bad game overall but this one along with X-2 and DoC were pretty sucky compared to the others.
    But even more so i think the Crystal Chronicles and Tactics games were the worse but some people have a thing for them, that's why they keep coming out.

  2. #2
    attempting to bribe the Mayor of Lambeth Your most despised Final Fantasy game Xanatos's Avatar
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    Re: Your most despised Final Fantasy game

    Despise? Not really the word I was looking for. It's no secret that there are some bad games in franchise, still, no reason to hate them, played worse to be honest. I guess what I really despise is the fact that Square, Final Fantasy in general became huge trademark in game industry, meaning, they can get away with anything. Prime example would be Final Fantasy X-2, which by the way is is mediocre game at best, nevertheless, it received excellent reviews solely due to Final Fantasy stamp. This goes for not just Final Fantasy, some other titles as well, "cough"Zelda"cough", though that would be for another discussion...

    I guess I could mention the worst entry's in franchise, in my opinion of course. When it comes to main series it would have to be Final Fantasy V, Final Fantasy X-2 in general. What really kept me playing both games was the gameplay, the job system to be more precise. Other than that, nothing really appealing about them.

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  3. #3
    I want to play a game. Your most despised Final Fantasy game Zargabaath's Avatar
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    Re: Your most despised Final Fantasy game

    Final Fantasy XIII. While Final Fantasy X is very linear it does offer up some freedom in a few ways; Final Fantasy XIII is not very linear, it's restrictive. How is it restrictive:
    - the player cannot choose the party or party leader till late chapter 9.
    - portions of the crystarium grid are locked till passing certain points of the game plus the level of customization on the crystarium grid is small; mostly going straight forward, side-paths are small.
    - no backtracking till chapter 13 when the player can go back to Pulse or Eden.
    - most areas are a line that winds a bit but with little to no divergent paths that have any relevance. (Yes Final Fantasy X is like this but with FFXIII this goes along with the restrictiveness.)

    Also the story was horribly done and with poor dialogue but good voice-acting. The Snow x Hope arc was done poorly. Hope and Vanille were my least favorite characters. I had issues with Snow as well. The fake deaths that are prevalent and done poorly and/or not explained. The bringing back of one character that is not necessary. The lack of explanations to what some things are and/or why things are happening & there is some translation errors that make things a bit worse. The ending. The focus on too much character development with the plot scattered scarcely. Limited screen time given to NPCs. Poor villains.

    Quote Originally Posted by Antidrall View Post
    But...the story to 10 is the stuff of nightmares. I've already posted reasons why I despise this game, but I'll leave you with the plot hole that made me bang my head against the wall.

    After Yuna gets captured for the fiftieth time, Tidus learns that Yuna will die if she gets the final aeon and that the Al Bhed have been kidnapping summoners so that they don't get killed trying to defeat Sin...But what about the hundreds of thousands of people that will be killed by the flying Doom Whale?!
    Quote Originally Posted by Loaf View Post
    Anti, my response for the Al Bhed kidnapping but still people dying to Sin.

    The Al Bhed believed they could destroy Sin without the need of the Final Summoning.
    SPOILER!!:
    which works


    That is my only take on why they wanted to save the summoners, even though many others were dying in the process.
    To expand on Loaf: the Al Bhed did not believe that summoners ought to die, through the final summoning, in order to save Spira (this was stated in the game). As Loaf said they believed through technology Sin could be defeated. It was a difference in views: the Al Bhed believed it was wrong for summoner had to sacrifice themselves and the church perpetuated the idea. Sin had always come back from defeat to the final summoning, the Al Bhed saw the summoner's sacrifice as meaningless. Though Yuna says giving Spira even a small respite to Sin is enough reason for her. Plus she & others believed that one time Sin would finally be defeated through the final summoning - a lie.

    You really ought to learn what a plot hole actually is: a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline. What you called a "plot hole" of Final Fantasy X in this thread is not a plot hole. Make sure you understand what you are trying to argue. The Al Bhed had a different view on the matter than the Church of Yevon plus the denizens of Spira, that does not make it a plot hole.
    Last edited by Zargabaath; 03-07-2011 at 12:01 PM.


    Main series FFs Beaten - FF: 4x, FFII: 3x, FFIII: 3x, FFIV: 3x, FFV: 3x, FFVI: 4x, FFVII: 5x, FFVIII: 5x, FFIX: 3x, FFX: 4x, FFXII: 3x, FFXIII: 2x, FFXV: 2x

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