Originally Posted by
Wizard
I'm not exactly sure how I would like FFXV just yet, because I haven't played FFXIII yet, and I would most likely base my wishes on what I did or didn't get from that. However, the game that I am thinking about now is sort of a FF XII and FFXIII mix, with traveling based on those qualities. It would be a MMO-styled gameplay like in XII but with battles full of action in like XIII. There would be a story that would make you keep on playing, like in VI.
Essentially, it would look like this:
-No overworld map (It feels so... limited in potential to me. Being able to explore outside safe areas makes things more interesting, even if it extends gameplay. To rectify any problems with too much time being taken up in traveling, other forms of transportation could be used)
-Battle taking place in the same dimension, though a seperate battle screen is fine too
-Interesting story based on a crew of interesting characters rather than one person's story
-A blend of medieval and technological environments, perhaps something like XII
-Inputting actions like in XIII (even though cruise-controlling is alright, it doesn't really feel like I'm in the heat of action except maybe in bosses)
-Jumping, Ladders, and Rooftops (Allowing one to go high up allows one to appreciate the scenery better and may give an additional gameplay element; i thought it worked in Assasin's Creed 2)
-Not too linear and not too sandbox-like. Linearity helps with the story, but having mini-games keeps one from being too bored and having too much free roaming makes one forget the story or make travel entirely too long. Perhaps linearity during the first part with a few breaks and then a large expanse later like in FF XIII? (But with more breaks)
-Definitely towns and npcs (we all need to take a break every now and then)
-Not too much grinding required, but instead give difficulty in another way (In other words, strategy both during and before battles having a large part of winning battles)
-Some comedy and light-hearted cutscenes or touching cutscenes
-Some type of breeding system that is might or might not be essential to one part of the game, but will give results that could help the main gameplay, like an ultimate weapon or something
-At least one mini game that is unique. Perhaps add something like Triple Triad?
-I don't mind keeping the summoning system or reverting it. It just shouldn't be the best option for normal battles unless there was a summoner class or something
-If there are jobs, they should be switchable.The Crystarium system and Paradigm Shift seem to be a really good example of this. If there aren't, then they should be more limited, so that each character is unique.
-Have unique skills, like in VI, but still have the magic command. It worked in VI because of the story, but having the ability to heal other members or attack physically resistant monsters is nice. Perhaps make magic a less useful ability for those with overpowered unique skills, or just have balanced unique skills and the same magic ability all around (or make certain characters more proficient. A good example is something like a breed between VI and VII)
-Weapons that are switchable, but have a unique weapon that is his/her/it's best weapon type
-Perhaps two seperate dimensions from which to switch from, with important story bits and characters in both to appease both types of fans? The only problem I could see is that the story could become disjointed or confusing...
-Like how the series is characterized, a few changes here and there, but not too much, or else it risks imitating other series (a description earlier in the thread sounds a lot like the Diablo series, which is not something most people would probably want. Diablo is Diablo, and Final Fantasy is Final Fantasy)
-Nothing like the Zodiac Spear Chest. That is a very bad idea, even if I got it the first time I played through FF XII