By turn-based are we talking about old-school or ATB? Cause even though XII and XIII were way more dynamic they were still turn-based. As with most of the time, I am like water and am down for whatever. An old-school turn-base system would be nice. Though seeing what SE does with a FF action rpg would be neat too. What about it being a Tactical RPG?



Quote Originally Posted by Pete View Post
I hate how characters in the newer games are more or less the same, especially in FFX, where everyone gets the same exact skills if you level up enough.
Be honest now. Only a few games in the series have the characters truly been unique. FFIV and FFIX are the only ones where the characters are unique throughout.

Yeah the cast of VI have their special ability. In VII and VIII they got limit breaks. But in those games you could make them into anything, learn all the magic. So they are pretty much interchangeable. III and V had the job system. II had crap ton of freedom. X was a mixture of unique classes yet the player could make them into anything. XII was open customization. All the characters got every role, though not all the skills associated with the roles in XIII.

So....