... So I bought a PS3 recently, and realized that I could get FFT and FFVII through the Playstation Network ... which is nice, because I've been wanting to play FFIV or FFVI or FFT again, but my Platoon Sergeant is big into RPGs, so I let him borrow all of mine and he's still got 'em. Anyway, so I'm playing FFT again, and I wanted to figure this crap out once and for all.

Brave and Faith.

Now, what I think is this: The higher your Brave and Faith levels, the more damage you will do and the more damage you will take from physical and magical attacks, respectively. Thus, if you have a Brave of 90 and a Faith of 20, you will do a lot of physical damage, but you'll also take a lot of physical damage -- but you'd also be very resistant to magical attacks, though healing spells wouldn't help as much.

Is this correct?

If it is, it would make sense for classes like Knight, Ninja, Thief, Lancer, Monk, etc. to have very high Brave levels and very low Faith levels. Likewise, it would make sense for classes like Wizard, Priest, Summoner, Time Mage, Calculator, etc. to have a low Brave, but a very high Faith.

Now, I know about wanting a low Brave for the Move-Find Item ability, and I know what'll happen if one's Faith or Brave gets too high or too low. I just want to know what would be the best for battles. It's prettymuch the only reason I bother with the Mediator job.

For the record, the way I play is this: Ramza and two other males plus two females. The females are the magic-using jobs, and the males are the more physical jobs. I do this because when I first played, I thought I noticed that the females typically have one more Magic Power, whereas the males have one more Physical Power. And I prettymuch only keep those five characters, until the special characters come in. That way, all of my characters are used every battle, instead of having to spread the Exp. around and not level nearly as fast. (I don't get the Bard job usually, but I don't care much for it.)

Thanks.