As Jin posted on his review...not everybody has played it, but all that have simply love it. While at this moment it shows its age, Shining Force is always a good choice to play. While Sega isn't known for its plethora of RPGs, it had a couple of series that really showed the capability of the system and its programmers to make excellent games.
The most striking fact of the game is its battle system. The system's movement type reminisces of future tactical strategy RPGs movement styles. The game possesses a class system simple at heart: all characters have a certain class that reflects their personality (Dwarves become Fighters, Elves become Archers, Centaurs become Knights, erudite humans become Mages, and the like), which after a couple levels can be upgraded into stronger versions of the class. The AI is quite predictable, based upon "wave" styles of attack, in which weaker units are sent first, and stronger units do not move until the weaker units are defeated. Yet, outside the predictability, the game can reserve a few surprises. The touch of the programmers of changing the small sprites into larger, more developed images and animation makes the game fresh, and the battles less tedious that they usually are. SFs standards have inspired many of the recent game trends in battle system, and also keep a distance from its immediate competitor, Fire Emblem.
The storyline is rather cliché, yet still a good story. The story mixes bits of tragedy, comedy, and typical scenes from the genre, such as a villainous army stronger than any kingdom defeated by an evergrowing group of soldiers advancing against the capital. Yet, considering the time it was made, such storyline was acceptable. Furthermore, because of these and other games of that time, we perceive that storyline as cliché.
While it shows its age, the game still can offer good moments of gameplay. Old veterans will be entranced by moments of nostalgia, while some new gamers may enjoy a true classic of the genre.
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