Quote Originally Posted by Flaming Ragnarok View Post
The Sphere grid was very annoying. Custumization is great, but they still tried to incorporate roles. A Yuna down Auron Path is still not stronger than a Non moved Tidus.

The complete lack of intricate side quests were also saddening. Almost every game had at least one SUPER LONG INTRICATE EXPANSIVE SIDE QUEST (Chocobos were mostly involved). But there is none in FFX. The longest side quest would either be the Mangus Sisters or Anima, if those even count.

Finaly, the aspects of it being too short and too linear combined in my pet peeve. Basically, everything is fine until you get to Home. Then the game is perfectly straightforward. I mean really:

"We blew up Home"
"Giant flying Earthworm"
"wedding crashers"
"water jail"
"Escape"
Then a long part in the calm lands and Gagazet. Then

"Zanarkand"
"Yunalasca"
"Mika's Dead"
"Sin"

Game Over
Here, here! It kind of happened to go really fast after leaving the Al Bhed home and some mini-games were fun, but they're not even close to a half decent side quest. And the ultimate weapon one didn't count in my opinion, only fun way to get those is by beating a boss way harder than the main boss...