I've never been good about keep up with these sort of threads. They usually fade into nothingness after time passes, but who knows? Maybe this one will be successful! I'm not going to limit myself on this, I might post old or new stuff. Sometimes it might be poetry, sometimes a story, other times might just be something random taken from my writing notebook if I feel it is worth adding. I welcome all criticism, as I am far from the state of perfection in writing.
That being said, here is a poem I just finished writing. I've written many love poems in the past, and so I thought I'd try a different approach on the subject. Let me know what you think:
When Love Dies
Where does love go when it begins to die?
Does it fade and then turn into black?
Does it hide in the labyrinth of our heart and soul
Waiting to someday come back?
Could it be that it never was there,
That what we took for love was a lie?
Blind to the truth, overwhelmed by emotion,
We fought just to keep it alive.
How can we feel it so pure and so strong
Only to one day have it stripped away?
Does the place in your heart become a dark void,
Growing colder with each passing day?
In time we learn to accept the idea
That the love is no longer there;
We go back to hoping and searching for
A new love that might someday repair
That rift in our heart and our soul
Where the dead love once did dwell;
And hope that this time it will be real
To avoid the agony of love's dying hell.
OLD SKOOL - A positive appellation referring to when things weren't flashy but empty of substance, were done by hard work, didn't pander to the lowest common denominator, and required real skill. Labour-saving devices, shortcuts that reduce quality and quitting before the task is done are not characteristics of "old skool."
In reference to computer games, refers to a game that had substantial playability without flashy graphics or eye candy. Old skool gamers appreciate difficult maneuvers, careful planning, and scorched earth policies.
In reference to role-playing games, old skool refers to games that tested players' wits, could kill off careless characters, and required dedication and inner strength to play. Old skool games didn't pander to the ideas that everyone is created equal, that all options are open to all races, that the markets were somehow free, and that a quasi-medieval society could have near 100% literacy.
See also classic.
Representing the Old Skool ways since 1984.
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