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    Magically Delicous Tournament of Heroes (A RP Tournament) Merlin's Avatar
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    I didn't overlook the point about 'completing the quest', it was simply irrelevant to what I was saying. The 'storyline' itself for each individual quest is inherently different from your description, which can lead to issues. If you recall the whole Pirate-Theme from my Tournament. The suggesters loved it while everyone else either refused to participate in the practice or struggled with it because it was not their style. That being said, if you create different quests that are different styles, it will cause problems and will technically not be fair.

    The burden of ensuring that all quests are of equal difficulty and style will fall flatly in your lap, unless you opt to have help in the future. It shouldn't be as big of a concern since everyone is in the same world, from what I take, but it could still raise issues. Its not on whether they win or not, but whether the 'writing difficulty' of a given style is of equal weight. Kind of hard to explain. Its easy to throw in a quote like 'the best writer wins and they should be able to handle any style' but really, that's a cop-out. One person could get easier to write quests the whole tourney while someone else get hard ones. Who wins? The one with the easy to write ones. Perhaps I overthink things, but think about the following... ^_^

    An example of various quests that would be of equal fairness and difficulty(generalized for simplicity sake):
    Q1: Team must make their way through a dense forest, obtain a hidden treasure and fight the monster protecting it.
    Q2: Team must traverse a desert and rescue a man who is being guarded by a monster.

    They are different, but inherently the overall style is similar.

    An example of various quests that are not of equal fairness and difficulty:
    Q1: Team must make their way through a dense forest, obtain a hidden treasure and fight the monster protecting it.
    Q2: Team must defend an outpost against an invading enemy regiment.

    They are completely unrelated and the overall style is different.

    But, I have a solution for this... create several quests for each tier of the tournament and allow the teams to pick which one they want to do. This way, if they suck at it, its their own damn fault.

    EDIT: You really don't have to worry about teams trying to 'cheat' off other people if you think about it... if they are plagiarizing other teams, its pretty easy to tell. That's where the 'originality' factor comes in. If you can't come up with your own ideas besides looking at another team's posts, it will be obvious.
    Last edited by Merlin; 11-16-2006 at 11:41 PM.

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