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    The Quiet One New RP Sign Up Andromeda's Avatar
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    Just remember coff, you don't have to think too much in the context of classes like this is a game with stats and what not. Strength of your character you RP comes out in the words you use rather than numbers on a page.

    Since we have a few races and Kingdoms set up, I'll place them around near the location of city 3674. Along the east side stretched back across a significant part of the continent will be the Orthurian Kingdoms. Tucked away to the north not directly connected with the borders of 3674 will be the Kingdom of Curo. Pushed up against the Orthurians in the north and keeping the Curoths out of reach is the Kingdom of Hatra. Since Anameleth is a floating city, it can sort of be about anywhere. Did you imagine it being stationary or migrating?

    Sharing the west border of 3674 are two Kingdoms and a city-state.

    The Realm of Salor, is governed by the Queen of Yorn head of the entirely female population of the race of Val. The Val are distinct in that have only a single gender, notable from the other races as being female in appearance. Rumors claim they have a male gender or that they change into males for need to reproduce, but both are repeatedly denied by any Val. But they do claim to still reproduce and only require another female of their species to do so. How it is possible is a deeply kept secret among the Val.

    Despite possible views, they are actually one of the more welcoming nations and open minded to others. While they keep matters of Val in complete secrecy, they accept and do not discriminate against other races. They do find it an intellectual curiosity to them that other races require a male and female partner and tend to lack the subtles when speaking to other races about their private matters. Relationships between Val exist through magic rather than the physical, making it very difficult for them to comprehend a lot of cultural taboos other races have. But since they sense a greater amount through magic than physical senses, it leaves much other their other physical senses severely undeveloped. Those that are magically unguarded when dealing with the Val risk being unintentionally assaulted with thoughts and feelings that their bodies and minds can't process correctly. This results in unconsciousness, coma and at worst death. Which left them numerous wars or politically stressed encounters until the other races learned to handle them.

    Due to their focus on magic, they have a high natural attunement to magic with them not requiring the significant training to use. Their entire civilization is built with by the use of magic. Which is the only way they survived in wars, as they are not natural warriors. But their magic wards, barriers and arrays made them nearly untouchable by any but the most skilled of magic users. Daily life for them is the near constant use of magic from the mundane of making a meal, travel, construction and even communication.

    Appearance of the Val is notably female as their body shape fit closer to that of the average female figure. However, being a genderless race, they don't acknowledge themselves as female other than for the sake of easier communication with other races. Their language completely lacks the idea of gender pronouns or assigning gender to words or objects, as it common in other races. Their bodies tend to have a frail and thin appearance, due to lack of consistent physical exercise. Often, they use their magic to craft appearances for themselves that are easier for other races to handle as they often look like they're on the verge of death. Their real form has a harden shell over their entire body that has a consistency to that of bark from a tree, but flexible. Their feet have adapted to be able to connect with the earth to enhance their magical prowess and their fingers can penetrate most surfaces with enough time to able them a more direction contact with whatever it is. This allows them to even see the magical form of whatever it is they're in contact with even inanimate objects. So they're sort of like living trees, but didn't actually come from trees. Their birth as a species and how they continue their race is a very closely held secret and the answer to why and how they exist.

    The Val are naturally curious and intellectual beings always interested in those that are different from them. Which can very easily border on the invasive and uncomfortable. The life and death of the Val are also an uncertainty with no one knowing how old they actually are. They have no religion, but the way they revere magic others would see it as religious.

    Anyone that wants to be a Val, I'll tell you their secret. Otherwise, I'll leave it as a fun surprise.

    Sharing the west border with Salor, is the Kingdom of Myori made up of the former Kingdoms of Euthor and Gorulle. A personal war between the two rules of the Kingdom brought both nations to their knees economically and militaristically. Through the mediation by the Val, they reformed into the Kingdom of Myori. Myori comes from a word in the Val language to mean peace. Myori is made up of the races of Euth and Gor with distinctively different backgrounds. The Euth are a highly religious race that actually worship the Orthurians as being a superior race, though they don't hold them as gods, oddly enough. They see the Orthurians as servants to the pantheon of gods within the Euth religion. The Orthurians appear like the servants in their lore and once meeting them began to worship them.

    While the Gor believe that Orthurians are a plague upon the continent due to their constant war. They believe in a great holy tree that is the one only creator of the entire world. And the Euth worshiping the Orthurian is an affront to them. This put them repeated wars for centuries until they completely drained themselves.

    Through the intervention of the Val, they were able to bring about a lasting peace by merging to the people. It was resisted by much of the populace, but through the need to survive on both their parts they continue to exist. Both sides were pressured by the fact that they could easily be swallowed up by the surrounding Kingdoms of the time, which lack the values on life like that Val. So through the protection and safety granted by the Val's vast array of magic barriers the Kingdom of Myori found security. However, the people still continue to clash to this day each wanting independence and separation of their people once more. But the fear of losing the protection of Val keeps them from completely destroying themselves. The Kingdom and people have become very used to frequent hate crimes, terrorist attacks and open assaults from their conflicting populace.

    The Euth are a humanoid race with wings on their back much like that of birds, hence their interest in the Orthurians. The continued evolution of their bodies over the centuries and millennia have left them with almost no feathers on their bodies. The marks of feathers are highly regarded as sacred and intimately part of their culture. The wearing of false feathers are a common practice to respect their past.

    The Gor have unknown roots, but due to their more beast like appearance with them having clumps of scales and bone extrusions, it is commonly believed that they come an unknown region in the continent called the Sacred Land of Beasts, which all the animals were sentient. Due to the hatred from the Euth, it is widely spread as a slur that they are spawn of dragons. They do have tails which vary in length, thickness and appearance. There are many different sub-species of Gor all identified by their different type of tail.

    Squeezed between the two Kingdoms, is the City-State of Althnor, a mercantile trade post that grew up as a hub of travel between the vast Eastern Kingdoms of Orthurian and the Western Kingdoms. Initially built as a port along the vast Althnor River, it quickly grew in size as the Val open their borders and gave them vast economic and magical support. As a pillar of the Western Kingdoms, the Val help to maintain the countless magical devices and arrays they built to support the flow of trade. The Val hold a large complex near the center of the massive city as a place of learning for them, though it also holds diplomatic meetings and trade deals as well, as it is considered neutral ground.

    The City-State is managed by six merchant families and the Val foreign minister. The Val's presence on the council is often a figurehead role as they lack direct interest the affairs of politics and economy. They sure as a stalemate prevention, when the council can't agree to a course of action. The six families are all deeply invested in trade and manufacturing. They are a host to many of the technological advancements that are made throughout the Kingdom and were a large investor in the development of the steam engine, which they seek to power their boats and unchain themselves from their magical overlords. Thus far, the steam engine has yet to prove itself an adequate replacement.

    The City-State itself is a mass of different races from around the continent and a hive of danger. All sorts of types can be found in the city with exiles from other Kingdoms being one of the most reasons for those that live in the city. The vast economic power the city wields is something equally respected and feared by the other Kingdoms and a highly strategic location in the Eastern Kingdoms. Thus far it remains a neutral and non-affiliated city never directly involving itself in the wars of other nations.

    Struggling to hold off the massive horde that is the Western Kingdoms of Orthurian is the Queendom of Venuza. A large realm to the south, but still only half the size of the Western Kingdoms, the Queendom of Venuza is maintained through the conquest and annexation of the small Kingdoms in the region. Under the excuse of protection against the unstable region to the West, King Gu'Tho Ven Foliu VIII began the war of conquest in the south. He brought several of the Kingdoms under his protection before the war even began through secret deals. The alliance favored the Kingdoms with the conclusion of the war granting them large chunks of the conquered lands.

    It was not for another century that the efforts started by Foliu VIII were finally brought to completion by his great-granddaughter Queen Emor'Tho Ven Foliu. Revered as a great and powerful military general, Emor'Tho killed her incompetent brother and baby brother to take control of the throne. All of it quickly swept away and hidden, she took command of the Kingdom and quickly used her well trained armies to crush the rest of the southern Kingdoms.

    The Kingdom of Venuza began their rule under the successive Queens starting with Emor'Tho and became the Queendom of Venuza, which it holds to the present. More than two centuries past the "War of Protection" the realm is very militaristic and holds all of the member Kingdoms in check through force. There are frequent uprisings demanding independence, but they are stamped out quickly.

    The realm is made up several different races in the region. The Venians are the ruling class and only ones with authority to become Queen. The Vena are a humanoid race averaging seven feet with the women actually being a little taller. They have large bodies with dark skin colors being the most common. They otherwise have a more human like appearance. The Nolth, Ruglio, Twulunth, Gortha and Qinyn are all the races of the region split into many different former Kingdoms divided by clans. All of the clans disagree with each other and only exist as one because of the Venians. The Nolth are a more plant like shorter species, Ruglio are a tiger based humanoid that survived the longest against the Venian armies, the Twulunth are a variant of humans like that Curoth but with thicker skin and always having black hair, the Gortha are a related race to the Vena but lack the physical presence and the Qinyn are a telepathic race of humans with a higher than average attunement to magic which have given them slightly blue-colored skin.

    The City of 3764 is split into 25 sectors, each with the very original names of Sector 1, Sector 2, etc. Sector 1 is the central complex where much of the city's day to day functions are maintained and the governing body is seated. As stated before, they are a service city. So the bulk of the populace have careers that interact with other people, so doctors, trainers, therapists, etc. Anything that other people would want or need for everyday society they do. They are used to working and helping others and tend to do a lot of traveling. The exceptional of 3674 have clientele from all over the world. They are very used to a civilized society making the fantasy realms of Alouria foreign and unsettling for them.

    As time passes for them, the citizens of 3674 will gain a sense of identity and rename the city. Due to the society that they exist in before coming to Eurian, they work as a part or cog in the bigger machine that is their civilization. So they don't have the same sort of sense of pride and nationalist duty that the races of Eurian do. They have goals and desires, but the city they live in is just their current residence rather than "home". This will all start changing as they see 3674 as safety and "home".

    Naturally, not all think or at least act like that. But that is the party line for the upstanding citizens. 3674 has a dark or less pristene side of things as well. But they are largely something unseen by the regular citizenry of the city.

    I think there is enough to go on at this point for people to start putting together their characters. Anything that I didn't go into a lot of detail you can expand on yourself.
    Last edited by Andromeda; 12-22-2015 at 10:16 PM.

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