Now that rules are out of the way, I'd like to explain how this will work:
1st step: A character from Final Fantasy 1-10 is chosen as a character.*
It is highly recommended that you choose a character that was actually released in the game, but you don't necessarily have to do that. For example, in FFV, you can choose to be Gilgamesh rather than Bartz or Exdeath. However, FF Crystal Chronicles, FF Tactics, and Kingdom Hearts characters will not be permitted. Also, none can be Chaos or Cosmos.
2nd step: Create a custom biography of your character, or just copy and paste the known biography.*
Who is your character? Is he/she/it human? If not, what is he/she/it? Other things can be added as well to describe your characters. Go crazy!
3rd step: Explain your character's strong suits.*
What is your character capable of? Where does said character draw his power from, if anywhere? Also, you should explain whether your character is more of a spellcaster than a physical attacker or vice versa.
4th step: Create Stats.
Your stats must include:
HP
MP
Brave Points
Strength
Defense
Magic Defense
Speed
Aerial Attack
Ground Attack
Ex-Form Boost.
The specifics on these will be explained below:
HP (Hit Points):
These dictate how much of a beating you can take from most attacks. Once it reaches zero, you lose.
MP (Magic Points):
Dictates what spells you may cast at the moment. Once it reaches zero, you can no longer cast spells, buffs, or debuffs.
Brave Points:
Dictates how much damage you are able to do to the opponent's HP with standard physical attacks. Once the opponent's bravepoints reach zero, you may then use your Ex-Burst attack, but only if you have transformed into your Ex-Form. You may transform if you reach the second half of the battle and you currently have the upper hand. However, that is for us to decide.
Strength:
A primary factor in determining how many Brave Points you begin with. One cannot have below 5 strength or they will not get any Brave Points.
Defense:
A primary factor in determining one's HP.
Magic Defense:
A primary factor in determining one's MP.
Speed:
Provides defenses to some attacks if it is extraordinarily high.
Aerial Attack:
Governs the intensity of damage done by aerial attacks
Ground Attack:
Governs the intensity of damage done by ground attacks
Ex-Form Boost:
Governs the intensity of stat boosts given to the character's Ex-Form as well as the intensity of damage done by an Ex-Burst attack.
5th step: Create ability descriptions.
You next need to set up the types of unique abilities your character has. These must include:
Name
Attack Type
MP Cost (if any)
Damage Ratio (if damage is done)
Attack Type:
Types of attacks:
Aerial Physical; Aerial Spell; Aerial Buff; Aerial Debuff
Ground Physical; Ground Spell; Ground Buff; Ground Debuff
Multi-Purpose Physical; Multi-Purpose Spell; Multi-Purpose Buff; Multi-Purpose Debuff
Aerial and Ground attacks must strictly be used for the air or ground. Ground Spells may not be used in the air, and Aerial Buffs may not be used on the Ground. Multi-Purpose attacks may be used on the ground or the Air. Only one Multi-Purpose Attack may be allowed unless otherwise specified. By default, Ex-Burst attacks are Multi-Purpose.
MP Cost:
All spells cost a certain amount of MP. MP Cost is determined by how powerful the spell is. We will direct you to edit the amount of MP a spell costs if we believe it is not high enough.
Damage Ratio:
Some spells are capable of harming an opponent's HP. If you are unsure of how much the spell should harm an opponent or if you make the damage a bit too high, we will tell you the amount of damage it should do.
6th step: Create a story in the other thread...*
How did your character become involved in the Dissidia timeline? Details are strongly advised. You may keep it brief, but it is encouraged that you really get into it.
And that's about it. Feel free to ask me any questions if you think I forgot something or if you're just lost. Thank you and have a nice day!
*these steps are part of Occult's segment of the forum. For any questions about these, ask him. He'll fill you in.
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