Onion Knights are bad, job change asap. Fighters are decent, they do damage and can take it as well. Monks do more damage, but they take more as well. They also have higher HP gains and can't use any nice equipment. Hunters are interesting, they can use some white magic, have long range arrow attacks and high agility gains, and do okay damage. Knights are the upgraded Fighters pretty much, they hit hard and take damage like a champ. Thief class is bad, low damage, weak armor, steal is worthless in this game, but escape can get you out of random battles and the agility gain is decent. Dragoons are Knights with the jump command, they're very useful. Vikings are made to be tanks; they have HUGE hp and defense along with badass weaponry but they frequently miss, so they dont do as much damage as one would think. Karateka's are the upgraded monks, if you like them then change your monks to this. Mystic Knights are kinda weak but necessary later in the game for certain reasons... and Ninjas are king of every class.
As for the magic aspects, White mages are required pretty much, Black mages are useful as well. Red mages are useful very early on and thats about it. Scholars have good intelligence gain but otherwise are worthless. Geomancers can be alright depending on how you use them. Conjurers are not really needed. Bards suck, but if a long battle is up ahead for you, then the cheer command can tip the odds in your favor. Shaman is an upgraded White Mage, take it! Warlocks are also very awesome, lots of mp to cast spells with, and Death works a lot of the time in this game as well. Summoners are useful at higher levels, but low MP sucks. And Sage runs everything, they are too good.
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