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  1. #1
    Registered Goober Order's Avatar
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    Re: Character Statistics.

    Name: Lecherous

    Species: Demon

    Height: 10'

    Weight: 600 LBS.

    Age: Ancient

    Hair: None

    Skin: Red

    Build: Massive. Arms the size of an average man's chest, chest the size of a coffee table. hoves of a bison, horns of a dragon, claws like long swords, and a mouth full of teeth.

    Lecherous is a top-tier demon. He is fueled by inciting shame, fear, anger, disgust, sadness, embarassment, hate and pain. His monolithic frame is accented by two gnarled and spiraling horns sprouting from his brow and a series of smaller spines running the length and width of his back and chest. Covered in piercings in even the most obscene of locations, Lecherous fumes ash, cinder, smoke and depravity like an X-rated power plant.

    Basic attacks: Punches, kicks, etc... Four ft. long claws allow him to inflict slashes and stabs at quite a long range. Due to his sheer mass, Lecherous is a formitable grappler as well as striker.

    Special abilites:
    Aura of Flame- upgrades to level 2 and 3, costs a small amount of mana each turn to fuel this ability in it's first stage. Enemies within 20 ft of Lecherous are burned continuously.

    Aura of Flame level 2- Costs more mana per turn, engulfs enemies up to 20 ft. enemies up to 40 ft are continuously burned.

    Aura of Flame level 3- Only availible if an enemy heals or buffs Lecherous. Large mana use, enemies in line of sight, or closer than 100 ft are burned. Engulfs enemies up to 50 ft.

    Soul Stealer- Physical contact required. Lecherous inhales his enemy's lifeforce, absorbing mana. If an opponent's mana falls to zero, or the enemy has no mana at all, Soul Stealer becomes an instant kill, making his enemy his thrall in hell.

    Thrall's Debt- A dead character from Lecherous' past or a defeated opponent can be summoned for a single attack or skill.

    To the Depths of Hell- Slams an air-borne enemy to the ground.

    Passive Abilites: Healed by flame and unholy-based attacks.

    Defile- Disturbing the corpse, grave, symbol or memory of any player-controlled character provides heath and mana to Lecherous.

    Weaknesses:
    Lecherous is a Demon, therefore, Holy based attacks are effective. Curative magic causes some damage. Cannot sneak due to his constant production of flame and massive stature. Despises virgins.

    Character Bio:
    As a top-tier demon, Lecherous has made it his mission to crush spirits, shatter dreams, pulverize innocence and generally horrify the masses. Held separate from the hierachy of Hell, Lecherous has the freedom to make his own choices, make allies and engage enemies as he pleases. Lecherous may even fight fellow demons who have strayed from the path. He draws true satisfaction from any level of attention, good or bad.

  2. #2
    Registered Goober Order's Avatar
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    Re: Character Statistics.

    Name: Harold

    Species: Human

    Class: Paladin

    Hair: Gray

    Eyes: Blue

    Age: 44

    Build: Solid frame, developed from years of wearing heavy armor plates and wielding a large, two-handed sword.

    Weapons: A two-handed sword or a long sword and a large shield.

    Armor: Woolen cloth covered by steel chain mail and finally heavy bronze platemail. All are complete sets and protect him head to toe.

    Appearance: Harold is a hardened warrior. Fittingly, he is 6’1” and 190 lbs. Not terribly large, but his strength is undeniable. In full armor, he is only slightly hindered by it’s mass and carries in him nearly limitless stamina and endurance. His eyes never seem to focus on anything, they appear to simply pass through the mortal plane. Harold’s left index finger ends in a nub with no nail, his right nostril is split, his ears have both been clipped by grazing arrows and his chest is scored with various wounds which have long since healed. The Holy Paladin’s jaw is his most defining feature with it’s broad squareness and prominent musculature.

    Abilites:
    Harold utilizes standard Knightly prowess in physical combat. He is capable of handling a sword or shield as if it carried no weight at all. His movements are sharp and his reflexes refined as any knight who has been granted the title of “Paladin”.

    - Challenge: Harold picks a single opponent to focus his efforts on. This enemy must ignore all other threats and confront Harold in direct combat.

    - Duel: While already engaged in combat with his intended target, Harold squares off with a single enemy. All other combatants must ignore both Harold and his target.

    - Strength of Will: Harold’s unshakable focus allows him to acquire his intended target, ignoring debuffs such as blindness, illusion, confusion, etc… and all other forms of trickery. Often, this talent has set the icy chill of vulnerability in the spine of his enemies.

    - Immovable: One of two stances Harold can sustain in combat. In this stance, Harold’s feet are planted firmly and he cannot be knocked, shifted, staggered, tripped, stunned or thrown by physical attacks. Must be active before taking effect. May be activated simultaneously with another ability, spell or attack as long as Harold is capable of shifting his weight.

    - Untouchable: (Not as cheap as it sounds, I swear!) In this second stance, Harold is able to minimize the effect of physical and magical projectiles. Flat impacts have a higher chance of becoming glancing blows. Must be active before taking effect. May be activated simultaneously with another ability, spell or attack as long as Harold is capable of shifting his weight.

    - Justice Will Prevail: Harold uses his sword, shield or body to destroy a barrier between himself and his opponent. Requires a turn to use. Effective against magical and physical barriers, regardless of size, makeup, element, intensity, etc… Even dissipates clouds of poisons and “wall of fire” -type defenses.
    (I realize this move may be in the gray area, I think I’ve balanced it with the taking a whole turn deal…)

    Spells:
    - Light of Justice: A blinding flash of light bursts from within Harold’s polished armor plates. Enemies within line of sight and 50 ft. of Harold are stunned, sustained modes and spells are interrupted. Unholy type enemies within 10 ft. are slightly damaged whether they are blinded or not.

    - Ice Spear: Harold conjures long, thin shards of ice over his head which then launch toward his target.

    - Holy Rain: Once cast, this spell may be sustained with minimal concentration. Only damages enemies weak to water or holy elements. Puts out all types of fire and (if sustained for two consecutive turns) will hinder grounded combatants’ movement and balance.

    - Bind Undead: Living dead (such as ghouls, vampires, walking corpses, possessed, soul-less) are wrapped up and pulled to the ground by this spell. If an enemy lands within immediate striking distance of Harold he may critically wound them.

    Passive Traits:
    - Stubborn: Harold cannot be bribed, bargained with or coerced.

    - Holy Protection: Harold’s tolerance for pain and discomfort is nearly superhuman.

    - Positive Control: Enemies cannot separate Harold from his weapons without use of an ability or spell specifically designed to have that effect.

    - Specialized: Harold deals more damage to Unholy based enemies.

    - Battle Hardened: Harold has deep reserves of stamina and endurance. He has literally fought for days in the past.

    Weaknesses: (sorry, forgot to include this originally...)
    - Heavy armor restricts his flexability and also makes sneaking very difficult.
    - As a Paladin, Harold both deals and recieves more damage against Unholy or Demonic enemies.
    - While he is fully capable of explosive acceleration and feats of extreme endurance, Harold cannot sprint more than a few steps.

    Character Bio:
    Harold is a well respected and well liked Paladin. He holds honor, integrity, justice, and morality above all else. Due to these extreme personal standards his wife left him long ago and his children have grown, never knowing his voice. This tragic injustice has served only to steel Harold’s resolve that slaying the evil, righting wrongs and carrying out justice is his true purpose. Harold will never know the greatest effect his existence brought to the mortal world is not the fighting and the killing, but the role he plays in leadership by example and the hope he instills in the desperate and the weak.
    Last edited by Order; 12-26-2011 at 02:45 PM.

  3. #3
    Registered Goober Order's Avatar
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    Re: Character Statistics.

    Nuther... (Is it legal for me to create tons of fighters?)

    Name: Aspirant

    Loyalty: Monsters

    Class: Fencer (warrior with rogue-like dexterity and agility)

    Species: Human

    Height: 5'9"

    Weight: 165 lbs

    Age: 28

    Hair: Brown

    Eyes: Brown

    Build: Sinewy, wiry, tough

    Appearance: Aspirant looks younger than he is, though his deminor gives the impression that he is level-headed and decisive.

    Weapons: A fencing rapier capable harming demons, spirits and mortals alike.

    Armor: Fencing leathers. A brass brimmed barret, a tight-fitted leather vest with chainmail interwoven with matching pants and a brass gauntlet which protects from his left wrist to his shoulder and neck.

    Basic Attacks:
    Aspirant is more quick and precise than he is strong. His dexterity with a blade such as the one he weilds is nearly infallible. He focuses on using his reflexes to provide solid defense to position himself for an effective counter attack.

    Abilities:
    - Entice and Parry: Aspirant draws his opponent into attacking. If the opponent takes the chance, they are immidiately disarmed for one turn.

    - Expose: Aspirant renders a specific peice of enemy armor useless (I.E. knocks off a knights helmet, cuts the straps off a rogue's light armor vest, shatters a mage's defensive trinket)

    - Maim: Aspirant wounds an opponent who has been exposed, slowing their reflexes. A successful strike results in better chances of future hits on the enemy and worse chances of the enemy landing a hit on anyone.

    Spells:
    - Unholy Fire: Aspirant uses the power granted to him by Lecherous. His attacks become Unholy based, opponents who are holy based are additionally burned by Hellfire upon successful melee. Continuous mana use while active.

    - Benevolence's Blessing: Aspirant uses the power granted to him from the spirits of good. He takes no holy damage. Physical impact still carries damage, even if holy based. Continuous mana use while active.

    Passive abilites:
    - Ledgendary Sword: Aspirant regenerates some health upon defeating an enemy.

    Weaknesses:
    - Light Armor: Specifically, no armor at all on his right arm, just cloth.
    - Opportunist: If Aspirant is given the legitimate offer of more authority, better territory, more money and an overall better life, he will take it.
    - Light Weight: Aspirant has poor grappling ability. He can scramble and is quite resourceful, but he would deal little damage if taken to the ground.

    Character Bio:
    Aspirant was born "Winter" he endured plenty of hardship and decided that trying to be a good guy wouldn't matter if he was dead or a nobody. Over years, he convinced benevolent spirits that he was an ally in order to get close to Lecherous. With careful planning and considerable courage, he convinced Lecherous to make him his right-hand man. Now, armed with years of combat expirience against demons, spirits, good and evil humans, Aspirant an accomplished apprentice of the holy and unholy arts as well as fencing. He desires strength, authority, respect, purpose, fame and money. Lecherous is his best route to all of those things.

  4. #4
    Death Before Dishonor Josh_R's Avatar
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    Re: Character Statistics.

    Name: Kraven
    Race: Human
    Age: 24
    Height: 6'2
    Weight: 215 lbs
    Hair: Blonde
    Eyes: Red
    Class: Demon Hunter
    Weapon: Broad Sword, by the name of Rebellion
    Special Ability: Along with some minor magical spells, Kraven uses a variety of blade techniques. His strongest is called blitz, his sword glows, and he unleashes a fury of attacks on his opponent. It is a wild attack so success rate is roughly 50% on it.

    Bio: Kraven was orphaned at a young age. He was taken in when he was 12 by a group of travelling demon hunters. He was trained in a variety of combat technique's, all of which he mastered. He preference over all was the broad sword. He killed his first beast at the age of 15. The sword he wields named Rebellion was the weapon of a demon overlord. Upon slaying him he claimed the sword as his own. The demon overlord had a few tricks, and enchanted the sword. It possessed Kraven, and forced him to kill his entire clan of hunters. Since then he has battled every demon, and slain them to earn his honor back for his sins.

    Place of Origin: It is not known where Kraven was born, but he was found by the hunters on the streets of Budapest.

  5. #5

    Re: Character Statistics.

    Kinda new here, just wondering is this thread about your own made up characters or what?

  6. #6
    Death Before Dishonor Josh_R's Avatar
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    Re: Character Statistics.

    Quote Originally Posted by Michael-H View Post
    Kinda new here, just wondering is this thread about your own made up characters or what?
    It is the characters stat sheet for the character you will be using in role play battles here on TFF.

  7. #7
    Registered Uber Hobaginator's Avatar
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    Re: Character Statistics.

    Yeah it's characters you make up.

  8. #8
    My Name Is Evil
    Guest
    Name:Evil
    Age:1300
    Sex:Male
    Element:Evil,Fire,Water,Earth,Wind,Lightning
    Weapon: Left Hand-Levitate item and throw it to the enemy.
    Right Hand-Use Magic.

    Bio: A man which is lock up in the Prison in the middle of nowhere. He was prisoned because of his evil deeds. While in the prison he train hard and gain a very powerful magic called Evil. He use the magic and destroyed the prison and escaped from that miserable place. Until now noone ever seen again.

    sry for that last message...well i really went too far...sry again
    Last edited by My Name Is Evil; 12-14-2004 at 10:48 PM.

  9. #9
    "How feeble."


    Name: Enmity
    Gender: Female
    Age: 16 (by physical age), 3 (by date of creation)
    Race: Human
    Height: 5'4'' or 163 cm (normal), 20' or 6.1 m (Final Release)
    Weight: 105 lbs or 47 kg
    B/W/H: 30''/22.5''/32''


    Physical Data:
    A lithe petite young woman with chalk white skin and delicate features. She wears a leather closed-neck halter top exposing the Mark of the Dragon that dominates her entire back and a leather skort with four flaps that fold over the front, back and sides of her hips. Both arms have a leather bracer that gathers into a ring worn on the middle finger and she wears leather armlets on both arms above the bicep. Her feet are partially covered by leather spatterdashes that cover the soles of her feet but expose her heel and toes. Her finger- and toenails are painted and polished the same colour—usually red or lavender. A matching streak of make-up extends from the corners of her eyes and she also wears matching lipstick. Her dark, chin-length hair is worn in a layered bob sometimes held back with a simple headband. She has three steel piercings on her right ear and a navel ring.


    Personal Data:
    Enmity is one third of a greater being, the other two being her two "sisters," Emily and Iniquity. When initially created she and her "twin" Iniquity seemed to be a binary entity to the point of being able to finish each other's sentences and to speak in chorus. When separated they began to express themselves independently and are now true individuals. She took from Emily the Mark of the Dragon (that manifests as a tattoo of a winged serpentine dragon on her back) and achieved what Emily could not: complete dominance over the malevolent spirit.


    Combat Data:
    While Enmity has surprising natural physical strength and speed in consideration to her form, her true strength relies upon her manipulation of the Dragon. This is achieved through the creation of psychokinetic projections of the Dragon's body composed of plasma bound within a psychokinetic matrix. The effect is a solid, metallic structure that can be called according to Enmity's will. This psychokinetic material always manifests itself as a draconic extension of Enmity's body, culminating in her ultimate dragon form with her Final Release.

    The plasma is naturally corrosive to other forms of matter, but loses its efficacy when it diffuses into the air or space after a short period.


    - Releases:
    As Enmity uses the Dragon's power during battle her "fury mana" builds. When it reaches a certain point she is able to "release" the psychic barriers that inhibit the Dragon's power. She has three such releases:


    First Release:
    Enmity's "dragon wings" increase in size, allowing for several multi-step jumps as opposed to the single boost. Her "dragon claws," "tail" and "head" also increase in size, allowing for a greater range and power. Her "wing shield" also increases in size and duration.

    Second Release:
    Enmity's "dragon wings" allow her for true mechanical flight with unlimited duration. The range and strength of her attacks increase further and she can use her various psychokinetic projectiles independently from both hands and her mouth.

    Final Release:
    In her final release Enmity becomes encased within a psychokinetic armour that is similar to that of the Dragon's true physical form. This form may only be maintained for a limited period and when used will consume all of her mana. When her mana has been completely expunged, the armour disintegrates. Before her mana drains completely, however, Enmity is able to fire off one last blast either orally or manually.


    - Techniques:

    Projectiles:
    All of Enmity's projectile and ranged attacks may be produced manually or orally. Prior to her first release she has oral control only. Manual control follows her first release, and she may only fire once from either hand or the mouth until her Second Release.

    It should be noted that her oral projectiles are not conjured directly from her body, but rather manifest in front of her face/mouth in the manner of Bahamut from Final Fantasy VII.


    • Dragon Breath (Cold Fire) - a stream of plasma delivered in the manner of a fire-breathing dragon; exclusively oral; non-elemental and destroys matter on contact.

    • Concussive Beam - a coherent psionic beam that bashes or rather applies immense single directional pressure to a target.

    • Disintegration Beam - a coherent plasma beam compressed by psionic energy; damage increases with continued exposure; used most effectively to pierce or to cut when fired in a sweeping or zig-zag pattern.

    • Cold Fireball - a ball of plasma bound within a psionic sphere; psionically guided, giving it an unpredictable trajectory; may be detonated, exploding the plasma outward in all directions.

    • Dark Matter Ball - an ultra-dense ball of plasma condensed by psionic pressure into a spherical shape; psionically guided, giving it an unpredictable trajectory; size varies depending on Release.


    Dragon Head, Claws, Wings & Tail:
    Physical manifestations of the Dragon that can be thought of as being manipulated by Enmity or as extensions of Enmity herself.

    • Dragon Bite - can be produced manually or orally to grip, crush or bite objects or opponents.

    • Dragon Head Butt - Enmity's enhanced punch or head butt.

    • Dragon Claw - the Dragon's claws rake in the direction that Enmity slashes with her own fingers.

    • Double Jump / Multi-Step Jump - initially Enmity may only summon her Dragon wings (in a small form) to perform a double jump. Following her First Release she is capable of multiple jumps in this manner, along with flight, gliding and hovering after her Second Release.

    • Wing Razor - after performing her Second Release, Enmity's Dragon Wings fully develop, allowing her to use their sharp edges as slashing weapons in close quarters. As in the case of her other draconic anatomy, her wings are not actually attached to her body but appear in a fixed position behind her shoulders.

    • Wing Shield - despite her wings only becoming flight-capable by her Second Release, Enmity is able to wrap her wings around herself or fold them over her shoulders or around her waist in order to guard against incoming attacks. This shield may only be maintained so long as Enmity's physical and mental state remain within acceptable boundaries.

    • Tail Slash - a long-reaching attack that may be summoned by a corresponding motion of the arm or leg (most commonly). Usually a sweeping action.

    • Tail Stab - a straight stab attack delivered through a kick. Other kick-based attacks may be manifested as the Dragon's own hind legs and feet.


    Notes:
    • As Iniquity was created from Emily, Enmity was created from Iniquity. Despite this, Emily's greater "soul" was divided equally among the three.
    • Enmity is the most subdued in terms of personality of her three sisters. Some would say that she even lacks one.
    • The colour of Enmity's draconic projections is Royal Purple or Amethyst over black.
    • Unlike Emily or Iniquity, Enmity has a mole just below the left corner of her lips.
    • Normally the colour of Enmity's eyes is dark brown, however when calling upon the power of the Dragon they flash red. When angry and in possession of the Dragon, Emily's eyes used to glow red as well.
    • Enmity does not need to breathe and can survive in the cold vacuum of space unprotected or other inhospitable environments such as the ocean floor.

    • Her physical appearance can be said to be a fusion of Envy from Fullmetal Alchemist and Yura of the Hair from InuYasha.



    * * *



    Name: The Dragon
    Gender: N/A, though it seems to be masculine
    Age: "Timeless" by its admission
    Race: "Spiritual" entity
    Height: N/A, unable to accurately measure due to inconsistencies
    Weight: N/A, unable to accurately measure due to inconsistencies


    Physical Data:
    In its ethereal form, the Dragon is a nebulous entity taking the swirling form of cloud of dark smoke or particles with physical extremities appearing at will. Within this cloud form its two blazing red eyes are the only distinct forms with its draconic head being the next most common feature. It can appear to its host as a hallucination and communicate with him or her through telepathy. In its largest physical manifestation to date it stood at about fifty feet tall on its hind legs. With Enmity's Final Release, it is less than half that height.

    Emily's version of Final Release differs from Enmity's in that her version of the Dragon is pure black with silver accents. Both draconic forms present the Dragon as being somewhat skeletal in appearance with thick plates of armour that make it look as if it were made of metal.


    Personal Data:
    The Dragon originally tricked Emily into being its host, having her enter a contract with it that she could not fully understand—she only wished to be the Dragon's friend. The Dragon then possessed Emily, seeming to take influence over her whenever she became angry, finally culminating into a fit of rage so intense the Dragon physically manifested itself as an enormous, winged, humanoid dragon with Emily manipulating it from within. When faced with the fact that her anger was endangering the ones she loved, Emily began to exert herself over the Dragon's influence and her own magnified anger. The Dragon continued to have a psychic link with Emily until the creation of Enmity.
    Last edited by sneakyonfoota; 09-16-2007 at 08:18 AM.

  10. #10
    "I've been naughty again. Will you spank me now?"

    Name: Iniquity
    Gender: Female
    Age: 16 (by physical age), 3 (by date of creation)
    Race: Human
    Height: 5'8" or 173 cm
    Weight: 124 lbs or 56 kg
    B/W/H: 38"/30"/40"


    Physical Data:
    Between herself and her three "sisters" Iniquity is the tallest. She has the most "healthy" complexion of the three, as well and her hair is the lightest, naturally being a medium-dark shade of brown instead of jet black or dark brown like Emily or Enmity. Unlike the other two, however, her hair is very wavy and at times unruly. Her hair is the median length between the sisters, hers being just a few inches past the shoulders.

    Having a certain knack for the dramatic (or over-dramatic, even), Iniquity has the broadest range of emotion and can be quite theatrical in her expression and manner. It is her ability to abruptly and seemingly randomly switch guises that plays a key role in her masterful use of her "talents" in a combative capacity.

    While her clothing (along with her hair colour, style, eye colour and make-up) changes frequently, her ability to change her appearance has no bearing on her basic physical attributes (save for the odd time where she is playing as a character radically different from herself, but even then she may be wearing only a very convincing costume).


    Personal Data:
    It still remains a mystery how or why exactly Iniquity came into being, although what is most certain is that the Gate played a role. Whether she was a doppelganger or a manifestation of some part of Emily (whom she calls "Dear Sister")'s psyche, the mischievous Iniquity is almost the complete opposite of the girl she so closely resembled.

    She is lazy, shirking, greedy, spiteful, rude, mocking, petty and spoiled. She thrives on trickery, pranks, junk food and toilet humour.

    While Emily studies and Enmity trains, Iniquity is a slacking layabout with no bearing but to keep herself amused and to binge on more games, TV and junk food.


    Combat Data:
    The most accurate way to describe Iniquity's chaotic fighting style is to say that she uses cosplay as weapon. Culling from memory a comprehensive library of characters from comic books, television shows, movies and video games, Iniquity is able to instantaneously don the clothing and abilities of fictional characters (provided that she has a sufficient understanding and knowledge of that character). Due to being easily bored she usually does not maintain a single form for much longer than a single attack. Assistant summons (sidekicks who perform single attacks before disappearing) are another feature of her arsenal.

    She is also capable of conjuring random objects out of thin air to use as unconventional weapons--she seems to favour condiments, party favours and musical instruments lately.

    Spent items that are forgotten by Iniquity fade out from existence (a la items, power-ups and enemy sprites in many video games).

    Iniquity is also known for adding her own little twists or reinventions of characters she portrays, for example dressing as Little Orphan Annie wielding a chainsaw or Princess Daisy with a basket full of hand grenades.


    Notes:
    • When Iniquity was created she was a perfect duplicate of Emily, though the two only have subtle similarities now.
    • Iniquity most likely has ADHD (Hyperkinetic Disorder).
    • When Iniquity is having fun she will keep playing until she gets bored.
    • When she was younger, Iniquity's favourite game was Happy Families and she liked to draw pictures of "rubbishy flying cows" in crayon.
    • Repeating the same mysterious process that brought herself into being, Iniquity created Enmity. A certain misadventure sometime afterwards she began to create copies en masse, featuring names such as Agony, Injury, Apathy, Enemy, Blasphemy and others. They were all reincorporated into herself, Emily and Enmity so that only the three of them remained.

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