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  1. #1
    The Sindrome Mike's Avatar
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    This is my second character. He is used only for training others in basic RPB skills.

    Name: Kentaro Mitsuharu
    Age: Old
    Weapon: Whatever training weapons can be found lying around the dojo
    Armor: Mostly karate uniforms
    Race: Human
    Class: Ancient Warrior Trainer

    History: Not much to tell. Kentaro has been running his secret dojo in the mountains for centuries. There he trains skilled individuals in the arts of battle.

    Magic: Kentaro's body is in tune with the natural elements around him. So he can cast many elemental spells.

    Abilities: No specific attacks. Kentaro uses a combination of martial arts and magic for most of his attacks.

    Limit Break: Unknown. He only trains students and battles usually end before anyone is harmed enough to use a limit break.

  2. #2
    Name: Krane

    Age: 115 (unless elf is not allowed than human 22 im new)

    Hair:White short hair that is kind of forward

    Eyes:Iluminating purple

    Weapon(s): A Ninja sword,and a cleaver like knife, and a Bow with Thundara arrows.

    Armor:a black sneaking suit with tight leather armor over the top and a Magical Cape that shields him from certain dark magics

    Accesories: A black bandana as well as an Eye patch on his left eye.


    Alingment:Chaotic Good


    Race:Elf (unless that is not allowed than human Im new)

    Class:Rogue,Assasin

    History: Krane aka Geniral Black.... An EX- geniral in an army- studied under a master ninja.... little is known of Krane.



    Magic: Thundara,Fira,Blizara Shards of Thundaga, a special attack of Thundaga mixed with many shards of Magical metal. It works like a Frag granade but it is electrified. The thundaga electrifys metal that launches in all directions.


    Abilities: massive jump... consumes a lot of stamnia. Swift run, and Summoning Quezicotl, and Shiva.


    Limit Breaks:Thunder blades ( uses both his Ninja sword and cleaver and unleashes 33 swift thunder eleminatl bows to a single enemy.
    Last edited by gfmaster9999; 01-28-2006 at 12:46 PM.

  3. #3
    Skye
    Guest
    Hey!! I'm new at this, but here it goes!

    Name: Lexa

    Age: 17

    Eyes: Blue

    Hair: Long and light brown

    Height: 5'8"

    Race: Viera (part rabbit; have long ears and very agile)

    Class: Archer/Sniper

    Abilities:

    Boost- increases ranged damage

    Double Arrow- two shots at once, usually hitting for a little less than a normal shot each time

    Snipe- long range attack

    Overdrive-

    Viera's Might- a powerful ranged arrow attack that is
    combined with a bolt of magic for a brutal blow

    Weapons:

    Bow of the Viera- a long bow made of willow inbued with the magic of the viera. This bow has small diamonds set in it for a feminine look

    Malice's Daggers- two daggers used for close combat


    Armour:

    Vieran Torso of the Rogue- black, sleeve-less torso crafted by the Viera made especially for archers and asassins. It is composed of very durable material and softens most blows. It is very light as so it will not hinder Lexa's speed

    Denim skirt with a brown belt that holds her daggers, pack on her back for holding arrows, tall brown boots, brown gloves, and a long black cloak held together by a Vieran pin made of diamonds

  4. #4
    Character 1:
    Name: Osirus Rayne
    Age: 19
    Sex: Male
    Height: 6'3"
    Weight: 210lbs
    Race: Half-Human, Half-Demon
    Class: Fallen Knight
    Appearance:
    -Eyes: Deep Blue
    -Hair: Jet Black, Long
    Weapon(s):
    -Soulblade
    Armor:
    -Chainmail vest
    -Black plate mail bracers
    -Black plate mail shin guards
    Spell(s):
    -Fireball
    Technique(s):
    -Running Slash
    -Omnislash
    -Spinning Cut
    -Spiral Cut
    -Hells Blade
    Alternative Form: Demon Wings form from back.
    Accessories: Lionhart Ring


    Character 2:
    Name: Akira Winters
    Age: 17
    Sex: Female
    Height: 5'2"
    Weight: 173lbs
    Race: Human
    Class: Assasin
    Appearance:
    -Eyes: Emerald Green
    -Hair: Blonde with brown streaks, Long
    Weapon(s):
    -Black leather gloves
    -2 throwing daggers
    Armor:
    -Dragonscale Bracers
    Spell(s):
    -Iceshard
    Technique(s):
    -Roundhouse kick
    -Fan Kick
    -Back kick
    -Suplex
    -Jacknife
    -Armlock Flip
    Alternative Form: Wolf
    Accessories: Moon Pendant Necklace


    Character 3:
    Name: Lucius Monarch
    Age: 47
    Sex: Male
    Height: 6'4"
    Weight: 192lbs
    Race:
    Class: Dragoon
    Appearance:
    -Eyes:
    -Hair: Silver, Long
    -Clothing: Tight black costume, 3 black belts around left arm, black gloves, Loose, dark pants, held up by a black belt with a silver buckle. And a scarlet cloak over the top. Black boots, with 3 straps, with silver buckles.
    -Distinguishing Features: A long cresent scar from his mid-left temple, severing his left eyebrow, ending just above his upperlip.
    Weapon(s):
    -Lance
    Armor:
    -Plate mail shoulderpads (over cloak)
    -Plate mail chest plate
    -Steel caps in boots
    Spell(s):
    -Lightning Bolt
    Technique(s):
    -Dragoon's Soul
    -Dragon Claw
    Alternative Form: Dragon
    Accessories: Dragon Braclet

  5. #5
    The_Turk's Avatar
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    Name: Project"SeeD"(im called SeeD)
    Gender:male
    Age:17(always 17 doesnt change)
    Eyes:Vivid blue
    Hair: DarkRed,front of hair right side: a pice of hair covers my right eye and the rest of my hair is slicked back and a little spicky
    Race:human?,i was made in a lab by a scientist
    Height:5'7''
    Weight:100 lbs.
    Occupation:Turk,Ex-SeeD
    Weapon:Gun-katana(same as gun-blade except the blade is a katana and I use one hand to wield it)also pretty good with my fist
    Armor:no armor except for my usual turk suit(if u dont know what the suit is it's tux that is a darkish blue color)

    LimitBreak:LimitBreak I go into a crazy beserk-rage stage which brings up my strength,speed,and accresy(aim) up to insane amount but my intelligence,evasion,and defence drop like crazy(evasion lowers because all i do is charge like like an idoit I dont even try to dodge anything)I can only do this when im near death and when i go into it u can tell because the foam coming out of my mouth,screaming,yelling,and no pupils.

    Special skills and traits:Can jump like 1000ft in the air(6000ft in limitbreak)
    Can't cast magic
    Can't get status abnormalities including good ones like float,invisible,and haste

    Physical discribtion:has 2 scars inbetween his eyes(has a scar like Seifer and Squall)that make a X. Has a little mushstash growing in. Skinny and a little muscular built. His suit is always rinkled. Most of the time has a pretty calm looking face.

    Bio:SeeD was an expierment of Hojo's, which Hojo named Project"SeeD." He made SeeD from the DNA of Squall and Seifer,then injected Jenova cells when a embryo fromed. SeeD ended up leaving Hojo after a few years after he was made then eventually came back for certain reasons and ended up joing the Turks.
    Last edited by The_Turk; 02-05-2006 at 05:50 PM.

  6. #6
    The Old Skool Warrior LocoColt04's Avatar
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    I like that you have a lot of options that aren't used unless your opponent requests or gives permission to use them. That's good. It means you obviously read the rules, since a lot of them are either passive or blatant godmods. Now I don't have to tell you to change your character. Looks nice, by the way.

    (And don't forget about your signature.)

  7. #7
    Horyo
    Guest
    Hi I'm sort of new to the Final Fantasy World, since I only have played a bit of VII, and still playing tactcis advacned, if I mess up, I'm sorry. I'll be basing my character off of FFTA.

    Name: Horyo Kouun
    Race: Human
    Age: 15
    Height: 5' 7''
    Weight: 151
    Hair: Dark Black, slightly messy, with cuved ends/tips.
    Eyes: Very light Hazel eyes.
    Place of Residence: St. Ivalice (?)
    Class: Ninja

    Weapons: A Murasame as a current weapon, Horyo has used a Ninja's knife, jack-knife, and Khukuri. He has mastered everything but the Mursame.


    Phsyical Description: Light dark armor, Ninja gear. He has a small build, not short, or muscular. Horyo wears a dark bandanna around his mouth, and a small theive's hat, which is supposedly believed to help the wearer's concentration so he does not become immobolized. Also his ninja gear is so light, that when in an emergency it helps him go faster, and while jumping it can either making him more aerodynamic or reduce the force of impact with ground.

    Personality: Horyo is very joyous, always laughing and having fun, but when it comes down to jobs and missions, he is all serious. He likes to battle by using his mind, instead of his blade, Horyo thinks out the battle, and plans out his attack for more effectiveness. He usually prefers to use distractions, so he can set certain traps. Though he is caring, Horyo can be selfish, since he had to survive on his own, and become a ninja, he has no patience for others.

    History: Long ago, he was abandoned by parents who could not protect him, from the bandits outside of town, so they hid him, and were mercilessly killed, though most babies cried when loud noises arose, he kept still, and quiet, he was adopted by other humans. His Foster-Father, a thief, and his mother, a white mage, together they raised him, but thye were also tragically murdered by bandits, when he was nine. Now he seeks revenge, and becomes a ninja, to find and destroy any evil theives.

    Spells: Water Veil, a weak water propery spell, which sometimes silences the foe.

    Techniques:
    -Ninja Skill: Throw random objects, with this skill Horyo tosses anything from his bag, whether it'd be potion at allies, to heal, or swords at enemies.
    Final Technique:
    -Steal: Horyo robs the other person. Stealing gill, robs for cash, stealing Experience robs to get stronger.

  8. #8
    This is my seconed charictor... the first one suked.


    Name: Nathanual Black

    Gender: Male

    Age: 28

    Race: Human

    Height: 5'10

    Weight: 133Lbs

    Hair:

  9. #9
    Tsiiri's Avatar
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    Location: Location: Location: Location: Location: *^#@%#@$#%I think there's a bug in the system...
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    Name:
    Tsi

    Race:
    Human?

    Gender:
    Male

    Age:
    21

    Height:
    6'0"

    Weight:
    156 lbs

    Weapon:
    Shiyuho
    -A large blade that is about 4' long. It does not have a hilt, but rather a grip rod in the back of the sword about a foot from the bottom of it. The entire front of the sword is a blade.

    Abilities:
    Metal Manipulation
    -Tsi can form any type of metal weapon from a small amount of metal. It is how he carries his sword around.
    Summon Bahamut
    -Tsi summons a large dragon to launch a massive blast on his foes.

    Appearance:
    Tsi has silver hair with blue streaks that comes down all around his face down to his chin. His eyes are are green, but they do not have the normal circular pupils. Instead, they have narrow vertical slits, similar to a cat's eyes. He wears a black outfit that appears to be made of leather that zips up the front. It also has two straps of the same material going vertically across his chest. He also wears black gloves over his hands.

    Background:
    Tsi does not know his origin or most of his past. All he knows is that he is searching for something that knows to call "Mother."

  10. #10
    Cloud_Strife_X
    Guest
    Name:
    Cloud_Strife_X

    Race:
    Hybrid

    Gender:
    Male

    Age:
    2 (But Adult Form)

    Weapon:
    Spirit Blade: this weapon is 6' long has a hilt grip and carrys the strengh of the users dead family members to help in fights

    Abilities:
    Cloud_Strife_X can use a untapped power called ultimate project X which makes Cloud_Strife_X's power explode into one destructive hit

    Background:

    Built in bio reasearch facility to kill the original cloud and sephiroth but when Cloud_Strife_X was let loose he couldnt remember anything but his fighting skills

  11. #11
    Horyo
    Guest
    If he were created in a ressearch facility, how does he have family members?

  12. #12
    The Old Skool Warrior LocoColt04's Avatar
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    ...could you keep conversational posts to Private Messages please? This is merely a character thread. Though, you do have a point.

  13. #13
    Anomaly's Avatar
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    Emptiness

    Name: Nil
    Titles: The Aberration, The Nullifier, Empty One
    Gender: N/A
    Age: ∞
    Race: Nihilum Entite
    Class: Elemental
    Height: Roughly 10ft

    Physical Description: A bad description for Nil is of a ghost if its sheet and chains were one and the same and solid black instead of billowing white. Though its cloak does billow and it is a completely shapeless entity aside from that, there is much more to this creature. The creatures hulking physical form is draped by the Holy Shadow. Where one might think a face could be, there is instead a large silver ankh with a single crimson eye set in the hoop of the cross. The ankh pulses and flows, sometimes forming a tear drop, other times growing in a spiked formation around the Eye of Kolobos. Beneath the cloak is nothing. Pure, concentrated nothingness, an eye watering hole punched in this and every other reality leading to somewhere else. It is essentially a hovering ball of destructive nothingness held in check only by the chains that bind.
    Nil has no physical form other than this, however it is fond of using Kolobos as a puppet, stretching its massive arms through its Nexus to grasps enemies by the throat.

    Bio: When The Masters were invaded from another dimension by the Brotherhood of Doom, Anomaly, the Grand Master of the Masters was struck down by their leader, ToroMor. However, his last act insured the ultimate victory of The Masters and the preservation of the Pillars. As he lay dying impaled by his own sword, laughing over the ironic triumph in his defeat, he took a few droplets of his blood and smeared them over his Holy Shadow cloak in the form of an ankh with an eye set in the hoop of the cross.

    In that instant, Anomaly's body collapsed into the Void, sword, cloak, and all. For a time it seemed he had faded from the world entirely, yet not long afterwards, a wraith could be found haunting the Pillars. Silent at first, it soon began to speak in a voice not unlike the dead Grand Masters. It said that it would conquer all of reality to fulfill the Anomalists final curse upon creation.

    Personality: A cold and usually silent entity. It is very difficult to break this ones composure, though madness, and rage are at the very core of its being. It has total disregard for all life, seeing it as fleeting and immaterial. It's only loyalty seems to be to things that Anomaly once cared for.

    Weapon:
    Paradox Perfected - The Paradox is a sentient triple helix trident composed of a black, white, and grey metal strands that move like flowing liquid matter. The three prongs can grasp any other weapon, projects a black aura, and can manipulate gravity, lending this ability to its wielder. It is also a somewhat amorphous weapon, bending and re-shaping itself at a whim. This weapon is sometimes wielded by one of the Massive arms of Kolobos and grows proportionately large.

    Chains of Fate - the individual threads of the Holy Shadow can break away from the whole, and be used to bind enemies or fill a room with a web of chains that can choke the life from even the stoutest individual. They can also twist to become bladed tendrils that can gouge easily through flesh, but have difficulty penetrating most armor.

    Armor:
    Holy Shadow-
    armored black cloak woven from chains that absorb light based magic (holy/darkness/beams). It is a living cloak that feeds of its own will. It can twist light and darkness to make Nil invisible and create the illusion of teleportation.

    Accessory:
    Silver Ankh - (prevents confuse, berserk, manipulate, reflect, and instant Death) This accessory doubles as a weapon of a sort, of living quick silver that can extend in protective spikes, grasping claws, a gaping maw etc.

    The Eye of Kolobos - Possibly what animates Nil, The Eye is one of two orbs ripped from an ancient god along with its soul. This jewel has the power to focus any energy, see through illusion, gauge strength, and serves as a connection to Kolobos.

    Magic:
    Void Magic-Used Limitedly
    Powerful magic that normally only true masters of Astromancy can use. Most commonly characterized by a gentle grey glow, this anti-matter can be manipulated into any shape and form the wielder desires. This energy is what Nil's core is composed of, and thus its use degenerates Nils with each use, however he can recover given the chance. Essentially destroys all matter, waves, and particles but evaporates itself in the process.

    Astromancy- Linked to the very cosmos, meteors, comets, gravitational fluxes, and various cosmic radiation can be summoned by Nil. Even if in a completely enclosed space, Nil can summon such cosmic debris from within itself, giving him access to all the power the skies have to offer.

    Summons: Limited Use
    Oketsu (Blood Drinking blade): Ele Blood, chance to summon as anthropomorphic personification
    Frail (Holy Beast): Ele Holy, Massive Holy Damage, Spectral Pack
    Fell (Evil Beast) : Ele Dark, Massive Dark Damage, Shadow Clones
    M.Angel (Mutilated Angel): Ele Spirit, produces various strange effects
    Kolobos (Greek God of mutilation): Ele Void, Mass Damage, Drain

    Special Tech~
    Event Horizon - As a Nihilum Entite, Nil can create a vacuum within itself, drawing objects inexorably into its nexus. This includes enemies, weapons, and allies. This does no damage unless they encounter something within the Nexus, but can be a useful skill. Nil must be careful when using this skill, however, as drawing certain types of matter into itself can cause damage to itself.

    Puppet Master - As Nil is a living dimensional gateway, he can briefly summon parts of entities linked to him with which to attack. Kolobos seems to be the entity that it summons the most to act as its hands, thus the creatures massive arms tend to appear and disappear from beneath the Holy Shadow swiftly and regularly. Attacks from other fragments of the Anomalist can also be summoned. The draw back to this technique is that every now and again all that will happen is that M.Angels distorted, twitching body will fall from Nil...this is Nil's point of greatest weakness, as there seems to be a strange connection between M.Angel and Nils powers.

    Eye for an Eye - A move by which the Eye of Kolobos causes any damage dealt to Nil to be delivered back directly to its origin. This can be a risky move, however, as Nil must take the damage in order for it to have any effect.

    Kolobos Refraction - The Eye of Kolobos can refocus anything...light, heat, magic, it doesn't matter. Only magic it can't refocus is Void...as Void doesn't truly exist.

    Stygian Flow - The Holy Shadow peels away to reveal the ghastly mutilated skull of Kolobos. The beast opens its mouth and vomits forth a column of diseased blood and worms that causes light damage. The blood floods the field with plague, causing a miasma of poison, sleep, paralysis, confusion, blindness, and sap that hangs over anywhere the blood pools. The worms will attempt to feed on any living flesh, but are extremely weak. This can only be performed once per battle.

    Elemental Blast - Nil can briefly summon the head of Fell, Frail, or Kolobos to deliver an elemental blast of energy. This is taxing, however, and can only be done once per battle.

    Limit Breaks:
    Level 1~
    "Hellish Blast"-
    Focusing large amounts of none elemental energy into itself, Nil sends out a shock wave pulse that spreads in a sphere emanating from its center, causing moderate damage, though even if blocked it still has a knock back effect.

    "The Clouding"-
    This move manipulates the laws of physics as they are interpreted by the mind. By temporarily distorting reality for the enemy, this allows Nil ample time to attack. This limit can only be initiated if the enemy is within the gaze of the Eye of Kolobos and does not have their eyes shut, are turned away, have their eyes shielded, have eyes at all, or are completely immune to brainwave manipulation.

    Level 2~
    "Storm of Pain"-
    Summoning a temporal storm from its depths, Nil slows time down to a crawl for all creatures present (that are not immune to time magics, obviously) granting it a few moments that feel like an eternity, for it to score a few quick hits on its enemy that will seem blazingly fast from their perspective. This attacks area of effect is extremely limited however, and is completely wasted if not used at close range.

    "Gamma Ray" -
    The Holy Shadow rolls back as Nil reaches deep into itself. Routing Gamma waves from the universe, an invisible column of radiation fires forth, instantly cooking any enemy in its path that is not well protected. All others, including those whom the main ray completely misses suffer from destroyed immune systems as the Gamma Radiation floods the surrounding area, removing any status effect immunities.

    Level 3 BY REQUEST ONLY
    "Cosmic Dragon"-
    (Nil summons a Cosmic Dragon)
    A Black and White dragon, each of its three horned heads representing a different aspect of its personality. There are three sets of wings, in sets of three: dark feathered, angel feathered, and metallic. Three sets of powerful-clawed arms, each holding a unique sword...a powerful, towering serpent. Oddly the Paradox Perfected cannot be summoned while this creature exists.

    Dragon moves are...
    Cosmic Blades~(hits enemy multiple times with six giant swords)
    Cosmic Winds~(Sweep of its nine mighty wings causing layered waves of energy)
    Cosmic Breath~(Fires iridescent elemental beams at the enemy)
    Cosmic Judgment~(combination of the three main abilities. The Dragon usually ceases to exist after this move.)

    "Nihilistic Nocturne" -
    A single melodious cord is the prelude to this deadly nocturne. Strange shadows composed of dark matter spreads from Nil, engulfing the surrounding area and cutting off all senses, including any hyper-senses an enemy might possess, leaving the enemy in a completely numb state. An enemy can still struggle against the inevitable, but will have no way of knowing if they were successful or injured until after the dark matter dissipates.

    Level 4 BY REQUEST ONLY
    "When Stars Collide" -
    An unbelievable spectacle, pure mathematical perfection. The Holy Shadow is absorbed into Nil as it expands to engulf everything in its spatial nexus. In the center of a sky burning with frost, three stars hover pouring their light into the heavens. A white dwarf, a gray giant, and a black hole all drift slowly towards one another, flares dancing along each others surfaces. As they collide, they become one glorious burning nova, unleashing massive amounts of cosmic energy causing incredible damage to all things within the nexus. This also drains Nil of all its power, making this a do or die limit break.

  14. #14
    Anomaly's Avatar
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    Mutilated Angel

    (Note: Not meant as a regular RP character. This is a Handicap character nominally used as Nil's weakness)
    Name: M.Angel
    Titles: Angel of Mutilation
    Gender: N/A
    Age: Irrelevant
    Race: Fallen Angel
    Class: None
    Height: 6'2

    Physical Description: A truly pitiful creature, bones barely covered in the ruin of its flesh. Muscle and sinew are all exposed, the edges of what little skin remains ragged and torn, ever flowing with fresh blood. It is held together by strands of barbed wire, sewn through out its body, shards of metal jutting from its form, showing the strange metal work that holds this abomination together. Shards of iron shoved under its finger and toe nails, pierced through its back along the ridge of its spine, along with a massive ornate pair of bladed bat wings strung with what appears to be shreds of this poor creatures own skin.
    All that remains of its former glory is its flowing white hair, now mottled and blood stained, and a face that even the most delicate of tortures can never steal the beauty from. Even with the flesh peeled back to reveal the musculature beneath, there is still a striking handsomeness and calm to the face. Though the lips are sewn shut and the eyes are filled with a powerful cocktail of madness, sorrow, and hatred. Eyes that glow like frightening stars in the endless abyss. Upon its forehead, the mark of its eternal suffering...the ankh.

    Bio: M.Angel has existed for an incredibly long time. From the first severing of flesh from bone to the last, sweet, strangled moan of pain. M.Angel is the Angel of Mutilations, a fragment of the Anomalous one closely bound to Kolobos. It is both the flesh that Anomaly inhabited, and a body that was cast off long ago. What M.Angel truly is, what his purpose truly was is unknown, though he is tied intimately to a past tragedy.
    What his purpose is now, remains to be seen. For eons he has slept deep in the warm womb of Kolobos beating heart, a growing cancer. He is both physical and immaterial. Both light and shadow...a beacon of things to come and a shadow of things long past. He appears around those tied to Anomaly, linked closely to those who feel rage or sorrow for his recent passing.
    But what of its own feelings on the matter? Who can say...who can say...

    Personality: It's personality can best be described as mournful, but generally peaceful. It rarely attacks anyone, preferring to skulk in the shadows, hopefully forgotten. Yet in that still, peaceful calm, there is a strange aura that seems to twist reality around it. The sun does not shine brightly on M.Angel, and the familiar takes on a singularly hostile vibe in his presence.

    Weapon:
    Bladed Wings -
    Though they seem to be a torture device forced on M.Angel, the wings are fully articulated, and ruthlessly sharp. They slice through flesh easily, but with each use they gouge deeper into M.Angels back. Of course they are useless for flight.

    Claws -
    The shards of metal shoved through the ends of his fingers and toes can be used to lay open another's flesh, but more often M.Angel uses them on himself.

    Paradox Perfected - The Paradox is a sentient triple helix trident composed of a black, white, and grey metal strands that move like flowing liquid matter. The three prongs can grasp any other weapon, projects a black aura, and can manipulate gravity, lending this ability to its wielder. It is also a somewhat amorphous weapon, bending and re-shaping itself at a whim. M.Angel is the only creature it seems the Paradox is prepared to obey implicitly.

    Armor:
    None

    Accessory:
    None

    Magic:
    None

    Summons:Limited Use
    Wyrms (Flesh Eating Parasites): Ele none, infect and devour organic material
    Babel (Dimensionally Trapped Tower): Ele none, uses rudimentary energy arrays to cause moderate wide spread damage
    Nil (Void Elemental): Ele Void, protects M.Angel
    Oketsu (Blood Drinking Blade): Ele Blood, chance to summon as anthropomorphic personification
    Kolobos (Greek God of mutilation): Ele Void, Mass Damage, Drain

    Special Tech:
    Gloom - A strange darkness spreads from M.Angel, warping the senses of those near him, engendering deep paranoia within them. Hallucinations of pain, despair, and death are common. This is a passive ability that only those with eyes that can see the truth can truly understand. The gloom seems to seep into the world itself, causing it to behave in strange ways. Some say this is M.Angel controlling the world around it, but it is as likely to harm him as anyone else.

    Lesion - Another passive skill of M.Angel is that of plague barer. Any organic being that remains in close proximity to him for a protracted period of time will begin to break out in sores all over their body. The sores swell, and slowly rip themselves open, mimicking the wounds on M.Angels own body. There is no known cure for this, save to avoid being within close enough distance to inhale the strange meaty stench of M.Angels carcass. If you can retreat long enough, it seems the wounds will stop spreading, but will take time to heal.

    Possession - M.Angel can possess any creature by stepping into it. By doing so M.Angel can control their actions, but why it does this is often contested. Some possessed tear themselves to bloody pieces, while others merely go quietly mad. It takes a strong constitution or the ability to command spirits to cast out M.Angel. (Usually only used on NPC's or summons.)

    Imaterialize - Physical presence is an option for M.Angel. Normal barriers pose no impediment to him, though he cannot be solid and immaterial at the same time. He can use this ability to avoid attacks or to slip past an aggressors defenses and possess them. There is a payment for this ability however, as often one or more pieces of M.Angel will be left behind if he uses this technique too often.

    Kolobos Control - If M.Angel and Kolobos are near to one another, they begin to interact in strange ways that suggest a symbiotic relationship. Kolobos moves much faster in M.Angels presence and seems to be more in control of its own actions.

    Limit - Limited Use
    "Inverse Yesh Me-ayin" - Using a single finger tip, M.Angel slices open its sewn shut lips. He speaks a single word and reduces the world to immaterial nothingness. This limit drops all enemies out of faze with reality, making it impossible to cast magics that come from an outer source, use weapons, or summon. They must defend themselves with their own hands. This lasts for a moderate amount of time but causes no damage.

  15. #15
    Anomaly's Avatar
    Join Date
    Feb 2006
    Location
    Hellish Heaven
    Age
    41
    Posts
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    Sanguine Serenade

    Name: Oketsu
    Titles: Reaver of Blood
    Gender: Male
    Age: ∞
    Race: Unknown, (Vampire?)
    Class: Warrior
    Height: 6'2

    Physical Description:
    The best way to describe Oketsu is to say, imagine a kabuki, bone white skin and dramatic red markings around the eyes, red hair on his head and bare chest down to his belly, and go from there. But that wouldn't even be half the story here. This is a tall gentlemen that appears both young and old at one and the same time. Clothing wise he wears tight black leather pants, a red belt with a raven winged skull belt buckle, a pair of black armored gauntlets that end in blood red finger tips, and red spike studded black boots. Aside from the marks on his face that may or may not be tats, he has an incredible tribal tattoo that covers his entire back that looks somewhat like the raven winged skull on his belt buckle.
    This is usually clearly visible, because most of the time his hair is caught up in a nimbus of power that causes it to rise and dance like the flames the strands resemble. He possess a wavy, sinuous red beard that juts from just beneath a mouth filled with fangs that always seems to be grinning, even when there's nothing funny going on. The grin matches the eyes, which are really little more than black pits with crimson irises glittering like jewels in their depths. It's those eyes that pretty much say what the rest of the body has only managed to convey, "You're going to die."

    Bio: Oketsu started out his existence as a very different creature. One that, after a long, timeless period ended up imprisoned in a sword. This, however, was generally considered to be an improvement. This should give you an idea of how dim and boring the eons that went before were. As a weapon, Oketsu was light and free and full of power...hunger too, but the other attributes, and his Master seemed to take care of that with regular blood letting. The blade and its Master were so close, they were almost a part of each other...and indeed, their souls had partially fused.
    After a time, however, his Master 'died'. Well thats as good a term as any really...its a little more complicated than that but this is Oketsu's story, not his Masters. After the smoke had cleared the sword found itself free...more free than it had ever been. And more than that, it wasn't just as sword now, but one of those living, breathing flesh creatures he'd loved to rip apart so much. This was joy, this was happiness. Oketsu set out to explore the world, caring very little for past attachments and more interested in seeing what the future holds.


    Personality:
    He doesn't so much have a split personality as a very complex one. He is always ecstatic, almost manic about nothing more than his own awesome existence. Pretty much to the point that he cares about little else...he's completely apathetic in regards to how other people feel and quiet often this will make him enemies. So much the better for him, because he also has a cruel, bloodletting side that makes him relish every chance for battle. He is not actively aggressive however, far from it, he just has one of those passive aura's that draws people to him and then makes them want to kill him just to get him to shut up about himself for five bleeding minutes.
    He does, however, have a much more serious side that only comes out in serious combat. When his aura focuses itself, there is no joy, only hungry expectation. There are no cheery words of self praise, only commands for death and blood. This should not be taken to mean he is evil, however...its more that he's completely amoral, and doesn't see much difference between the living, the dead, and the inanimate. Probably because it doesn't know which it is.

    Weapon:
    Himself - His boots and gauntlets add to his deadliness, but his greatest weapon is really himself. He knows the secret of chopping a tree in half with his bare hand. And a bus, and most buildings, and a mountain or two. He can project an aura of sharpness around any limb of his body. Once he cut the wings off a butterfly in mid flight with one finger, but really he was aiming for someones nose and missed.

    Paradox Perfected - The Master becomes a servant? Hardly. Oketsu hates using this weapon, but once in awhile it becomes necessary. The Paradox is a sentient triple helix trident composed of a black, white, and grey metal strands that move like flowing liquid matter. The three prongs can grasp any other weapon, projects a black aura, and can manipulate gravity, lending this ability to its wielder. It is also a somewhat amorphous weapon, bending and re-shaping itself at a whim...and usually not Oketsu's whim at that.

    Blood Reaver - When Oketsu enters 'Reaver Mode' this is the weapon that comes to call. His entire aura is focused into this massive kris bladed sword, to the point that his other abilities stagnate and grow incredibly weak. The trade off, however, is that this blade can slice through reality and just about anything else with the greatest of ease. The blade cannot exist outside of Oketsu's hands...or is that the other way around?

    Armor:
    Gauntlets - These provide protection for Oketsu's forearms, because losing them would be inconvenient. However thats not all there good for as their slightest touch can drain a creature of their energy, replenishing Oketsu directly.

    Boots - Not really armor, but they keep his feet from getting dirty/chopped off. A kick to the face from one of these wouldn't easily be forgotten.

    Accessory:
    Winged Skull Buckle - It's unknown if this buckle has any special effects aside from looking cool. It does resemble the same winged skull that adorns the Blood Reaver, however, so you never know.

    Magic:
    Blood Kant - A kind of magic that uses Oketsu's favorite substance, blood, as its genesis of power. This magic can be used to steal blood directly from an enemies wounds, turn said blood against its own previous owner, and also used to create different effects. The most common use Oketsu has for blood magic is feeding, but it can also be used to animate crude clay copies of himself, lay traps in pools of blood, and as a form of attack in and of itself.
    The most potent effects of blood magic involve effecting the flow of blood within a body...slowing it to weaken an enemy, speeding it to increase ones own speed and power, or even reversing the flow in someone, causing incredible agony. These types of spells do usually require the enemy to be bleeding before they can be properly invoked.

    Summons:
    Blood Dragon (Massive serpentine Dragon) : Ele Blood, can possess other summons
    White Wyrm (giant carrion worm): Ele Poison, causes status effects
    Kolobos (Greek God of mutilation): Ele Void, mass damage

    Special Techs:
    Energy Blades - Projecting his aura further out from his body, Oketsu can make a swarm of blades composed of crimson lightning. These have no specific element but soak up blood, and often have the effect of weakening opponents. They weaken the further from Oketsu they draw, thus one grasped in his hand is at its maximum strength.

    Crimson Lightning/Flame - Oketsu is capable of extending his aura in creative ways like energy bolts that can drain energy from an enemy on contact. Crackling blood red flames always seem to follow in his footsteps. Though they are no hotter than ones own blood, they can burn, after a fashion, in that they bring blood to the surface of ones skin and cause it to burst forth through the skin to be lapped up by the hungry tongues of flame.

    Reaver Mode - When Oketsu decides its time to get serious about a battle, he enters this mode. His entire aura focuses into a single energy blade that gathers matter to itself to become the Blood Reaver. This causes his long red hair to fall over his face, hiding it from view. However, those who have glimpsed his face through that crimson water fall say that this is for the better, for the skin becomes paper thin, stretched over sinew that barely conceal a truly horrific skull beneath, with glittering rubies as the only eyes in the otherwise empty sockets, and an impossibly massive jaw that hungers for insane amounts of blood.
    In this mode it seems that the body is wielded by the sword rather than the other way around. As previously mentioned, Oketsu loses all of his aura abilities in this form, but his speed and skill with his sword is limitless...

    Tribal Wings - Through the power of his aura, Oketsu can fly with ease. however, when the wings of his tattoo spread from his back and twine through the air he can move with incredible speed and attain great heights with a single pulse. Oddly, this usually only manifests in Reaver Mode.

    Limits -

    Level 1~
    "Bleeding Cross" -
    Oketsu gathers mass amounts of energy and sends a burning cross slash sweeping through the air that causes moderate damage and paralyzes an enemy for a brief period of time.
    "Vampiric Sleep" -
    Oketsu melts into a puddle of his own blood where he rests and recovers a moderate amount of energy. This can be used to evade attacks, but its primary effect is healing.

    Level 2~
    "Rusted Nails" -
    Slamming a boot into the earth, Oketsu causes thousands of massive nails to rise from the soil, causing damage to any that are standing on the same ground he is. This lasts for a moderate amount of time, so even if an enemy is protected from the impaling spikes, Oketsu can attempt to cause them to fall on the bed of nails.
    "Burnt Offerings" -
    Oketsu extends his aura to encompass the entire area, keeping his enemy from retreating from him. This lasts for a short amount of time, but a few moments is all Oketsu needs at close quarters.

    Level 3~BY REQUEST ONLY
    "Crown of Thorns" -
    Twisting barbed darkness twists from Oketsu's back, crawling over his body and forming a crown around his head, before its spreads out from his body in a rush, attempting to bind and crush the enemy in its grasp. This lasts for as long as Oketsu can stand to bleed himself as each vine first rips over his flesh before it snakes towards the enemy.
    "Blood Sacrifice" -
    Spilling massive amounts of his own blood, Oketsu can summon forth seven Blood Dragons. These serpentine creatures are both composed of blood and feed off of it. They cannot be harmed by conventional weapons and are relentless in their pursuit of fresh prey. Oketsu is extremely vulnerable during this time, however, and cannot fight himself.
    Dragon moves...
    Blood Vomit - (Sends a column of corrosive blood to melt through armor and flesh)
    Blood Spray - (the dragons gather into a blood flow that attempts to sweep any enemy to its doom)
    Blood Pressure - (the dragons enter any living creature and turn them into an instant living bomb. This sacrifices the dragon as well as the creature, but can cause massive damage)

    Level 4~BY REQUEST ONLY
    "Sanguine Symphony" - The moon/sun will become as blood, the very sky shall be washed crimson. Clouds of vermilion will gather and a scarlet rain shall fall. The seas shall run red, and all life shall flee. Great rust colored parasitic worms rise from the very earth to feast on the carrion morsels...and it is then that you will behold the Reaver of Blood in all his ruddy glory. Through this Oketsu's powers will reach their peak and he shall assume his true form...
    Last edited by Anomaly; 05-10-2008 at 12:50 AM.

  16. #16
    This is my sin... Lucid's Avatar
    Join Date
    Feb 2006
    Location
    Silent Hill
    Posts
    390
    Guess I should post this here now...


    Name: Lucid
    Age: Unknown (Appears to be about 17)
    Gender: Male
    Race: Human/Demon
    Height: 5'6"
    Weight: 138 lbs
    Build: Slight, agile

    Theme: MUCC - Isho

    Detailed Description
    Because of the demonic soul inside of him, Lucid continues to have the ageless appearance of a young man. He has fairly normal light-colored skin, and medium to short medium brown hair which is longer on the sides and shorter in the back. His eyes are gray-green when his human side is in control of his body, and red while the demon is in control. He's often described as having a pretty face, but despises anyone who tells him this.

    He usually wears a long, floor-length light gray duster over a sleeveless, black turtleneck shirt, black leather pants and shoes. He wears two leather belts around his waist beneath his coat which holds both of his katars. He also wears black fingerless gloves that come up to about the middle of his forearm, and two wide silver bangles on each wrist.


    Personality
    Having to share his body with a demon was something that Lucid wasn't really prepared for, but was finally able to accept it. While one soul is in control of his body, the other soul can experience the same things as the other, but cannot do anything except speak to the mind of the other soul, which can sometimes be bothersome, especially when it appears as though he's talking to himself.

    Because of what had happened to him in the past, Lucid is usually soft spoken and reserved. He dislikes being touched and has a hard time trusting people, usually spending most of his time alone, communicating with the spirits. The demon soul inside of him gives him a boost in his mind power and physical strength, but despite the boost, he still has a weakness in physical combat, but he can a rather capable and fierce fighter when cornered. For the most part, he usually appears to be quite prudent and passive, but no one really knows what's going on inside of his twisted and sadistic mind.

    When Kraai takes control of Lucid's body, he becomes more outgoing and aggressive, but also a bit outspoken and sarcastic, since he resents only having limited control over his new body. The demon side also projects the feelings that Lucid keeps deep inside, inflicting pain on others and enjoying watching as they suffer. It is this way that Lucid obtains the intense satisfaction of being the one in control, a feeling that he so desires in order to ease his own pain.


    History
    Lucid was born possessing strange psychokinetic powers, and was often seen talking to invisible creatures from the spiritual plane. His strange powers were considered a danger and seemed to put much strain on his family, but they still treated him as he were normal. He was just a child when he watched his parents die in a strange fire. He locked the event from his memory, but the incident had such an impact on him that he became withdrawn and refused to speak. Having no other known relatives to take them in, he and his older sister were sent to the state orphanage. Despite being an extremely intelligent child, his silence caused him to become somewhat of an outcast in the orphanage and he quickly became the target of harassment by other children who thought him to be weird. Lucid often attempted to defend himself, but his inability to control his powers resulted in him accidentally hurting other children. His sister was the only one who accepted his strange abilities and protected him from the cruel teasing and bullying so that he wouldn't harm himself or others with his powers.

    After several years, a man named Edwin appeared at the orphange claiming to be their uncle and took them to live with him at his estate. As the head of a research lab, Edwin was interested in Lucid's abilities and wanted to learn more about them. Edwin was kind and loving at first, treating them as they were his own children, but as time wore on, he begin to grow impatient with Lucid's silence and began to abuse him. Lucid soon began to fear his uncle and could only depend on his sister to protect and comfort him, but when she mysteriously disappeared, he found himself all alone. With his sister no longer there to protect him from his uncle's cruelty, he was imprisoned in the lab where he endured years of experimentation and torture at the hands of Edwin and his staff who wanted only to access his supernatural powers.

    Attempting to escape was futile and always resulted in a beating or some other severe form of punishment which left Lucid in an extremely weakened and emotionally damaged state. The abuse caused him to harbor intense feelings of hatred, wanting to make the people who hurt him suffer for what they did, but being weakened by drugs and painful experimentation made it something that he could only imagine in his mind. It was during this time that Lucid found another form of escape by entering the dream world. In this state he was always in control, but he also knew it wasn't real. From this state he cold also reach the astral world and seperate from his physical body to temporarily escape the lab. It was this practice that helped him gain control over his powers, and was also how he met the demon Kraai.

    Kraai had been trapped within the astral world in the form of a crow, and his only chance of escape was to find a willing mortal to become a host for his soul. Kraai made a deal to help Lucid, but he had to let the demon occupy and use his body. For Lucid, it was a small price to pay in order to finally get his revenge. For Kraai, it was just a way for him to escape his eternal imprisonment, but as his soul entwined with Lucid's, he began to feel sympathetic towards the boy. He was able to see things within Lucid's soul which Lucid had forced himself to forget.

    With Kraai's help, Lucid was finally able to escape his cell and kill all those who had hurt him. He then confronted Edwin where it was revealed to him that the man was not his uncle at all, and that he had been responsible for his sister's disappearance. Lucid then killed Edwin and set the lab on fire, but it was a hollow victory for him since he was unable to protect his sister in the end.

    After fleeing from the lab, Kraai took Lucid to a safe place where he could recover from his ordeal and further train his mind and body in order to become stronger and protect himself and others.


    Weapons
    Twin Scissor Katars - Special katars made more for slashing than punching, but still just as effective. It has a mechanism which makes the blades split apart, causing more damage, especially if the blade is still in the opponent's body at the time it opens. They are made from a special type of metal that cannot be broken or melted, and are able to absorb other psychokinetic energy that he can use to increase the power of the blades.


    Armor/Accessories
    Arcane Duster - A long, lightweight coat made from a special type of magical cloth which gives him some resistances to elemental and shadow spells.

    Silver Bangles - Silver bangles which belonged to his sister and were imbued with spiritual magic in order for him to channel his powers more efficiently.


    Passive Abilities
    Mental Sensing - Gives him the ability to sense the presence and location of an opponent if in total darkness, blinded by a spell, or if they are invisible. This ability also gives him the advantage of being able to see through an opponent's illusion.

    Mental Strength - Gives him a high resistance to an other psychokinetic/mind magic such as Mind Control, Telepathy, Mind Break, Fear, etc.


    Techniques/Spells
    Telekinesis - Able to lift, move, bend or break objects 10 times larger and heavier than himself.

    Telepathy - The ability to read the minds of people with weak minds or weak mental blocking. This ability can also give him a few seconds of foresight in which to avoid an opponent's attack.

    Mind Control - The ability to control the reasoning or actions of people with weak minds or weak mental blocking.

    Teleportation - The ability to move from one place to another instantly. The process, however, uses a large amount of energy and is therefore used sparingly.

    Mind Break - A technique used to break the concentration of his opponent, disrupting a spell or attack. By using more force, he can inflict crushing pain to the opponent's head, which can also cause disorientation and confusion.

    Pyrokinesis - An ability in which he can ignite, extinguish and control fires with his mind.

    Cryokinesis - An ability in which he can drop the temperature of an area, create ice and freeze objects with his mind. Can be used defensively or offensively, but the prolonged effects of the offensive spells can cause frostbite and/or hypothermia to an opponent.

    Energy Shield - A swirling vector field of psychokinetic energy surrounds and protects him from an opponent getting too close, the energy cutting into the opponent like blades. This does not protect from magic attacks.

    Illusion - Projects several illusions of Lucid in which to confuse the opponent.

    Tranquility - Able to heal minor wounds or cleanse poison using positive spiritual energy.


    Kraai Only Techniques/Spells
    Rage - When Kraai enters this state, his physical power increases, but his magical power decreases substantially.


    Limit Breaks
    Level 1 - Astral Distortion - Disrupts the area around Lucid and his opponent, causing the astral plane to become crossed with the physical plane, increasing his psychokinetic powers for a short period of time.

    Level 2 - Demon Fire - Combining Kraai's fire magic with his own Pyrokenesis ability, Lucid can unleash a powerful blast of Hellfire at the opponent. This spell also has a chance to inflict a status effect which continues to cause burn damage to the opponent over a short period of time.

    Level 3 - Black Dream - Summoning the full potency of his mental powers, Lucid plunges his opponent into a living nightmare where Kraai is absolute monarch. Private for each of his opponents(running the whole spectrum of the dark reaches of the subconscious), this conflict takes place inside their minds, leaving their bodies frozen temporarily as the hell rages within. It’s possible for these dark dreams to completely consume the opponent, leaving them mindless and in a vegetative state. If an opponent survives this waking journey into the dark depths of their own minds, they will be afflicted with the status effects of confusion, fear, and paralysis.

    Level 4 - Asunder - He reaches out using controlled psychokinetic waves of energy and grabs the opponent, attempting to twist their body apart in a most violent and painful way.


    Summons (By request only)
    Devourer - A horribly grotesque and fearsome monster that feeds on the energy of living beings. It's form is often based on the vision of it's summoner, but usually has many long, tentacles which reach out and grab onto the victim, crushing them as their energy is drained.
    Last edited by Lucid; 03-08-2008 at 06:44 PM.

  17. #17
    Portal
    Guest
    Name: Valmont Cardone
    Age: 26
    Race: Human
    Class: Dragoon
    Height: 6' 2
    Weight: 230 lbs
    Weapons: Broadsword, Large twin-blade axe (I use only one or the other in a fight)
    Armor: Black full body armor made to look like a dragon. Also changes at will into more of a typical knights armor.
    Description: White hair tied into a ponytail with two strands coming down either side of his face and blue-white eyes.
    Powers: Can alter the earth's gravitational pull in small areas at a time. Usually in a circle no bigger the 5 feet wide in diameter. Only one circle can exist at a time.
    Darkfire- Black fire given by the Darkfire dragon which burns quicker then a regular flame. Can be shot in a constant stream. Fired as firballs which can follow an enemy as long as Valmont remains in sight of him, can cover Valmonts hands creating more damaging punches or can cover his entire body.

    Name: Aslan Cardone
    Age: 24
    Race: Human
    Class: Wyvern Knight
    Height: 6' 2"
    Weight: 150lbs
    Weapons: Spears and a short sword.
    Armor: Red plate armor
    Description: Dark red short hair with dark red eyes and pale skin.
    Powers: Can control the wind currents and his body weight allow himself to be carried by the wind. Can also focus the wind to create small tornados. Can also call down lightening and redirect though his weapons to fire at an enemy or just to engulf his weapons and give them eletrifying qualities.

  18. #18
    I better post the character i'll be using in my training!

    Name: Sirus
    Age: 57
    Sex: Male
    Race: Tarriquan Human
    Profession: Mercenary
    Height: 5'9"
    Weight: 10st 2lb
    Weapons: The bastard sword 'Judgement' in his right hand (he always uses it one-handed) and a shackle on his left wrist that has a three-and-a-half-foot chain hanging from it.
    Weapon Abilities
    Swiftblade- Sirus lauches a set of quick sword slashes, targeting many different parts of his opponent's body.
    Upswing- Holding Judgement in two hands, Sirus makes a powerful upward swing.
    Parry- Sirus positions himself in alignment with his sword to be able to have a better chance of avoiding his opponents weapon-based attacks.
    Unison- Using both chain and sword, Sirus unleashes a flurry of blows on his opponent that are difficult to dodge.

    Armour: Sirus wears a simple suite of leather armour, infused with a Special Elixer to improve his reseistance against magical attacks.

    Inherant Abilities: As a fully trained mercenary, Sirus has access to some low-level positive status spells. Though he can only use one at once.
    Agility Sirus' fighting speed increases slightly.
    Endurance Sirus' resistance to physical punishment increases slightly.
    Spirit Sirus' resistance to magic punishment increases slightly.
    Last edited by fire exit man; 03-07-2006 at 06:16 AM.

  19. #19
    Ok, im making my second character now:

    Name - Denji
    Age - ??
    Height - 6'2
    Weight - Very Light

    Weapons - Crude sword of the Mercenary(Huge sword with devasting power and hidden abilities not yet known to Denji due to low level)

    Armour - Denji walks around in Leather boots, Black leather trousers, and a leather shirt with the symbol of the dragon embedded in it. he also carries leather gloves but only wears them when he is preparing to use his sword, the sword is carried in a shiny metalic sheefe.

    History - Denji is another of the many clones created during Sephiroths age of destruction, as shown in the age section, it is unknown to everyone including him. He has once confronted his 'brother' Cloud, but that was many years ago and he cannot even remember what he looks like.
    Denji fought alongside the great army of Gaia during the 'lost ages' where evil ruled all, but luckily there where a few brave warriors who betrayed the dark order and fought the forces of evil, they then worked long and hard to rebuilding the world to what it is today.

    Magic Abilities - Denji is not much a magic user, but because of his past experience with the armies of Gaia he has gained a few strong Magic spells by withdrawing the power from his enemies these include: 'Flame Torture' (This is a fire based spell that causes damage to the sorrounding area, causes burn), 'Ice Strike' (When Denji hits an enemy with his sword, the enemy looses his movement for a short amount of time, while denji gains a speed boost to use with his special abilities) and finally, 'Power Blade' (this move gives Denji's sword a power boost which can be used to make the damage of Denji's special abilities boosted greatly).

    Special Abilities - Denji has only one special abilitie, 'The past of Gaia' This move, is a multi-strike attack, which hits the target multiple times,causing Denji to gain Rage, this helps Denji to: recover health, gain power boosts and Damage the enemy.


    Well thats my new character, i hope he pwns you all lmao!
    Last edited by LocoColt04; 03-07-2006 at 03:59 PM. Reason: KERBLAM! (signature removal)

  20. #20
    Decay Immense
    Guest
    And for the second time i submit my Stats... cursed database.

    Name: Decay

    Age: Unknown

    Physical description: A tall man, with short black hair and a mean gaze through crimson burning eyes of flame.
    A scare rakes down the side of his face, a cold reminder of battles past… non fatal, but against worthy foes a challenge was faced.
    Decays attire is simple, dark blue jeans, a black shirt lightly stained with barely visible blood, and a long flowing leather coat ridden with several rips and tears.

    Biography: Decay was a government project that went horribly wrong. He was named so due to the nature of his creation. A prototype soldiers incarnate from the bodies of fallen soldiers of the battlefields.
    Although barely visible, he is cyborg… a few lights are visible on the side of his face, flashing red and green… the circuitry that maintains him lies within.
    After his creation the scientists that made him stood in awe of the magnificent being they had created. Powerful, fast and intelligent. It all seemed too good to be true… and it was.
    Aware of his captivity Decay broke free, killing all of his creators in the process and leaving the government fortress nothing more than a burnt out shell.
    He took with him prototype weaponry and fled into the blackness of the light, hoping only to find some sort of purpose in this world.

    Weaponry:

    Sword: A sword Decay acquired on his travels, he knows little of its origins as he killed its previous owner. When being used the weapon can harness the magical energies being used by its owner.

    Proto XG5 Cannon: a lightweight portable cannon that can fire 3 small missiles at once. Each missile is controlled by advanced processors that use a variety of different mediums to track the target.

    Proto phaser handgun: This weapon looks like an ordinary hand gun, however it projects a high intensity disruptor beam. A target hit by this will be damaged immensely, if not vaporised.

    Claws: Equipment built into Decays hands. Claws will retract when not needed. They are cast from reinforced taitanium.

    Magic:

    Fire: The ability to summon and control the element of fire.

    Ice: Ability to control and manipulate ice to his whim.

    Gravity: The ability to harness the awesome power of gravity to crush opponents and propel them with ease like puppets tossed away by an ungrateful child.

    Dimension: An ability that can warp the very nature of existence into something unrecognisable.

    Limits:

    Rift: Using the power of dimension Decay can open a rift in time and spce. This will draw opponents in. All elemental and summon abilities become null in this environment for both parties, leaving physical combat the only options available.

    Elemental hatred: The forces of fire an ice will combine and create the frozen flame. Same effects as each basic element, although amplified significantly.

    Rage: A limit built into Decays circuitry. He will lose most of his cognitive functions, however his physical strength and endurance will increase hugely.

    Summons:

    Prototype mecha: A colossal machine that walks of two legs. It has enormous fire power, with missiles and nuclear infused warheads. This prototype has a strong electro-magnetic shield that will repel any attack, although this will weaken with continual strain.

    Prototype wing commander: A fighter jet that operates using sophisticated AI. Decay can chose to operate the plane manually, however it is more than capable of destruction without assistance. It features the same attack and defence abilities as the proto mecha but with greatly increased agility.

    Bio suite: A mechanical suit equipped with missile launchers and rockets for airborne agility. This machine will cocoon Decay and act as a strong defence and attack machine.

    Salvation in Damnation

    Challenges welcome... if you think you can bring it!
    Last edited by LocoColt04; 03-24-2006 at 12:25 AM. Reason: KERBLAM! (signature removal)

  21. #21
    Shelus's Avatar
    Join Date
    Mar 2006
    Location
    Kansas... without the accent
    Age
    38
    Posts
    359
    A seocnd time for me as well. >_>

    >>> Name: Side
    >>> Age: Unknown (appears to be mid 20's)
    >>> Race: appears to be human
    >>> Appearance - Height...... 5' 10"
    - Weight..... 127 lbs.
    - Hair.......... Brown
    - Eyes.......... Left: Pulse Blue / Right: Crimson Red
    - Exterior... slim build, but agile and fast, also has a long scar on his back.

    >>> Personality:
    Side is a really mature individual. Although Side's true age is unknown, some would argue he's a lot older then he lets on, as well as the knowledge he contains that most would not be able to comprehend or believe. At times, Side can be a very caring and somewhat outgoing person, but on rare occasions he can become something that strikes fear into the hearts of people that comefront him, friends and foe.

    >>> Class: Weapons Master
    >>> Elemental Class: Wind

    >>> Weapons

    -1st weapon of choice.......Fists: At the encounter of any foe, Side will rely on his own strength, speed and the art of Chi. Side will only resort to the use of a weapon if his foe uses a weapon.

    - 2nd weapon of choice.......Poetic Night: A long Yari with a Damascus blade at the end (night). Side has carried this spear along with his other weapon, a Katana like sword, because it was given to him by an old friend that was slain by his own hands for reasons that no one can understand.

    -3rd weapon of choice........Kaitoryu: A humungous Sword that is twice the size of Side in terms of length and about as wide as him as well. This sword was made from the same principle and idea of the sword weilded by the leader of the band of Seven, the Banryu... also including the same exact design. Not only is this Sword incredibly huge and powerful, for some unknown reason it is unbelievably light when weilded by Side, or even Shane.

    -4th weapon of choice.......Shelus: A Katana like sword that was obtained after the destruction of his sensei's pagoda. His Sensei was slain in the destruction, but before he passed, he gave Side his only known possesion, a blade which when weilded by Side with enough emotion, turns crimson red or Pulse Blue depending on how Side is feeling. Unlike all of Sides other weapons, this sword has not only has the ability to manipulate the wind, it can also manipulate electric properties that are carried through the air (This sword can only be used during the Limit Break.)

    >>> Background:
    ``````````For most of Side 's life, he has been traveling from village to village seeking answers about who and what he is. During his journey he came across this person of about 60 years of age. Incidently, the elderly fellow noticed who he was, although the elderly fellow said he wouldn't tell him who he is, he promised him that he would give him training in Kung-Fu, Jeet Kune Do, and another stance unknown to most people to help him realize his true potential and later... who he is, thus the elderly fellow became Sides Sensei. After years of training, People wearing Black capes and using magic that Side had never seen before destroyed his Senseis Pagoda and killed his Sensei. Before his Sensei died he gave one last piece of advice about what he should do and he told him the location of the Shelus (his strongest sword) within the Pagoda.
    ``````````During Side's travels, he came across a troubled youth looking for answers about his parents. After the two had discussed their paths with each other, they decided to journey together, thus they became friends. On one cold night during their tiresome journey the youth that had become Sides friend discovered a terrible secret about Side. As a promise that the youth wouldn't tell a soul about the secret he gave Side the Poetic Night along with a Necklace that bore the resemblence of woman with different colored eyes. As for now, Side decided not to wear the Necklace.
    ``````````On a road that they were traveling on, Side and the youth came across a female who Side had studied with at the Pagoda and was thought to be dead. Before she could say anything about why she was in a hurry, they came under attack by several strangers wearing black hoods using magic that Side had only seen once before during the destruction of his Sensei's pagoda. While they were be attacked, Side snapped and something happened that night caused him lots of pain and caused him to go unconcious. When he awoke, his friend and the strangers were dead. This is when Side starts wearing the necklace As for the girl, Side found no trace of her. Now he looks for her as well.

    >>> clothing
    - Side does not wear any armor; however, he does wear some clothes that appear to be loose shrouds worn by combatant monks with a leather belt keeping the shrouds tightly fit around the waist. Many small weapons such as shurikens and kozuka can be hidden in these shrouds. These shrouds are also able to absord small amounts of energy
    - Shane wears slight armor that looks partially of the old traditional Samurai armor. Although the suit is not complete, the only pieces that are not included are above the waist. This Armor is resistant to most magic (Fire, Ice, Water, Holy and Darkness) and heals Shane when the Armor comes in contact with Wind and Electricity like spells.

    >>> Special Accesories
    - Moon Light Ring - A sacred form of Chi concentrated into an ord that emits a white color and a heavenly feeling, held by four prongs that are attached to a Silver ring that can heal various ailments. (Confusion, Blind, Silence and Instant Death)

    >>> Basic attacks
    - Chi Gust - hurls a gust of Chi at a foe which can knock a foe down instantly.
    - Chi Wave - throws waves of chi at foes. Will knock down any foe in front of Side
    - Chi Blast - when used, any enemy within a 10 foot radius of Side will be knocked down or severly hurt. This can work against allies as well unfortunatly.
    - Air Shield - A shield comprised of high air pressure that can put a dead hault to all Physical attacks that come in contact with it.

    >>> Special attacks
    - Chi Blade - Side applies the art of Chi to his current weapon or fists. This allows Side to cause more damage to his foes for about 30 seconds. Side can throw blades of chi out of his currently used weapon that contains a blade, or he can shoot bullets of Chi out of any Gun.

    >>> Summons:

    * to come soon

    >>> Limit Break: Shelus

    Limit Level 1

    Shelus Transformation - As Side is hurt badly, the necklace of the woman he wears starts to shine. After the necklace engulfs Side in a Crimson Red light he emerges and looks completely different. This person that no one has ever lived to see emerges and says, "I'am Shane." Once Shane is on his feet, he unsheaths the Shelus Blade. (While transformed, Shane is immune to all status ailments)

    Limit Level 2

    Shelus Flight - In simple, if Shanes opponent has the ability to fly or warp, Shane will have the ability to fly or warp as well.

    Limit Level 3

    Shelus Entirety - With the Shelus Blade in hand, Shane enters into a berserk like state. During this time, Shane can use multiple sword techniques and his Chi powers at the same time. Although Side can already do this, the difference is the strength of the techniques is increased and he can keep using these spells continuously without becoming tired.
    Last edited by Shelus; 05-21-2006 at 10:51 AM.

  22. #22
    Name: Yuhnk Melian'th [pronounced: See-Sun Meh-lee-ann-eth]
    Age: 10 in human years but approximately 20 in Drow Years [Reason why Drow Years are used is explained later], and around 17-18 in Algards year.
    Height: 5'10"
    Weight: 175 lbs.
    Hair: Silver White [Natural]
    Eyes: Crimson Red [Un-natural; see History]
    Race: Algards [explained below]
    Gender: Male
    Occupation: None; Wanderer

    Appearance: [Any out-of-the-ordinary and clothing will be explained in History or Race Details]
    Yuhnk has incredibly smooth, white hair which gleams like water when the rays of the sun hit it. His skin is pale - very, very pale - as if sunlight never touched it. His eyes, with blood red pupils, are usually pulsing with energy. He has a peculiar build: although his muscles are well developed, they do not show significantly - it makes Yuhnk seem lean, when in fact he has a mediocre build.

    His massive raven wings sprout from his shoulder blades; when relaxed/folded, the top most portion of the wing (commonly known as scapulars on the wings of birds) reaches a point just slightly below his head. The bottom tip of the wing, on the other hand, just resides inches above the ground. As a side note, his wings usually are nuisances when entering tight-spaces, but Yuhnk can bend his wings further backwards much the same way a human can behind his shoulder blades together. The spread wingspan is approximately 5'8".

    Personality: ['The Phase' to be explained later]
    Normally, the difference of personality between that of a latter teen and that of a twenty-year old. Yuhnk, on the other hand, has been both shocked and inspired by what he had experienced during 'The Phase'; it isn't against the reasonable to say his attitude seems like that of a forty-year old. He enjoys the finer things in life - especially nature, and of course, wine. He is also rather silent, and chooses when to speak wisely - he only talks when it matters. As such, many people see him as cold – when in fact, he is friendly towards most people.

    The expression on his face is usually tranquil, and nonchalant - that is, when not in battle. When engaged in fights, Yuhnk takes on an entirely different sentiment. His normally calm and laidback expression becomes a serious, concentrated, sinister look.

    Race Details
    When a conscious, living being - that is, one with a 'soul' as some people call it - dies, they travel through a stream of non-existence between this world, and the 'Otherworld'. This stream is meta-physical, and its properties are rather profound – for example, the starting and ending points of this stream converge (focus) away from one fixed spot, rather than towards one spot.

    During the voyage across the stream, the being experiences certain events - naturally, not through the five senses, as his or her or its physical body is no longer with them. Rather, the experiences affect the soul itself. These events are termed 'The Phase'.

    Firstly, a crow-like shape forms from the normally flowing stream and plunges their talons into the soul; this does not drive any sensation of pain or the like, though. Next, the memories, experience, thoughts - everything - are passed through the talons into the crow form; what is left of the soul is the outer shell - the basic structure for a new soul. All that is needed is life to be breathed into it.

    Now, this process is more or less consistent, with minor flaws mentioned above. However...very rarely, at such odds which seem virtually impossible, the thin line of white mentioned may just strike a soul before, or during the second step of, 'The Phase'.

    When this occurs, something peculiar happens. If it hits before 'The Phase', the soul is propelled towards the 'Otherworld', but is rejected, as it is not empty and is thrown back into this world, their injuries 'undone'. This is how people survive near-death experiences or seemingly come back from the dead after a 'fake' death. On the other hand, when the even occurs during the second phase, of which the crow-like form is attached to the soul...this is the start of an Algards.

    The crow-soul mass is thrown towards the 'Otherworld'; but like the other scenario, it is rejected and thrown back into this world. However, when it returns to the body, several extreme changes happen. The original body is engulfed in a non-physical, white flame. This causes the skin of the living being to loose all marks (tattoos, stripes, birthmarks, etc.), all tones, save for a very pale tint of its former colour. The pupil of the being first glows, then fades into a shimmer of crimson red, regardless of its former status. The last, and most significant change is the most gruesome, however.

    As the person/beast regains consciousness, an agonizing pain will eventually sprout from their back, right where the shoulder blades are. Two bones, separate, grow from the spine and extend outwards, slipping through the blades; they pierce the skin, and spread outwards. Upon stopping, this bone grows ligaments, and 'fingers', and in sudden moment, feathers flood outwards from the wound - and the bones are covered in flesh and raven black feathers. The 'wound', along with the injuries that killed his/her/its former self, are no longer there, but the agony of the spurt of the wings lasts anywhere from an hour to a day.

    The final appearance of an Algards is similar to their former self, except with much, much paler skin with no markings or tones whatsoever, crimson red pupils, and pitch-black wings on their backs. Biologically/internally, all Algards seem to have their former biology slightly modified to something similar to that of a bird.

    Clothing:
    Over-garment: A black trench coat which hangs to Si-Su's ankles. Eastern/Asian-looking, with the button starting from the upper right and progressing diagonally to the lower left, at the waist. The portion that hands below the waist is always left free. Yuhnk leaves his trench coat mostly unbuttoned.

    Upper-body: Fenal'tiela - A tight, black, short-sleeved garment. This garment, while looking like any ordinary barely-see through t-shirt, is actually a tightly woven chain mail with thin iron. It acts as Yuhnk's only form of armour, although it is rather weak, due to its thinness and material.

    Lower-body: Yuhnk wears rather dark-themed, loose-legged, loose-necked, black pants with a number of zippers. The loose neck if compensated by a rather interesting looking belt. While virtually being a single one, Yuhnk's belt acts as if it was two. One hands inside the loops tightly, while the other droops out loosely; on the portion of the belt that droops out, there are specific loose slots to place a variety of weapons, items, or the like.

    Footwear: Remen'telis – A tough, black, wilderness boots that cover half his shin. They are tight enough to provide support but not too tight as to inhibit certain motion or to cause discomfort.

    Accessories: Isshou - A seemingly worthless amulet in the shape of an ankh, attached to a chain around his neck. The entire thing is made of iron.

    Weapons:
    Oak Shortbow: A simple, small bow for ease of use and carry. Quick fire, but weak range.
    Leun'wan (Iron Long sword): A standard, dark-elven long sword. Twirls on the handle guard look like vines.
    Yuulin (Iron Short sword): A standard, dark-elven short sword. The handle guards resemble bat wings.

    Armour:
    Fenal'tiela (Iron Shirt-mail): [See Upper-Body in Clothing]
    Items:
    Bronze Arrows (x30 initially): Simple oak arrows with bronze heads; weak, but easy to make and/or cheap to buy.
    Leather Quiver: Holds arrows; can hold a maximum of approximately 40 arrows.
    Inventory belt: The drooping portion of Yuhnk's belt seconds as an inventory hold. It can fit up to 3 items, 2 melee weapons, and 1 ranging weapon.

    Skills:

    Sight of the Beyond (Inexperienced): Because Yuhnk had briefly become the meta-physical and still has traces from the mid-realm stream within him, his sight is slightly distorted. Rather than just seeing physically objects, he sees an 'aura'. This aura can represent emotion, intentions, or thoughts. Yuhnk is highly inexperienced at this, and not only are these aura faint and barely visible, but he also does not know how to interpret most, if not all, of the auras. The only ones he can currently identify are:
    -Flaming=>Anger
    -Flicker, like smoke=>Depression
    -Red=>Haste, impatience

    Side note: His wings, as they are of meta-physical origins, are extremely light. His agility is affected only slightly negatively, and is not assisted by any sort of extra-agile skill.

    History:

    Childhood 2-5 Human / 4-11 Drow Years

    His parents submitted Yuhnk to an Alerar kindergarten rather early, at the age of two human years. Quite amazingly, he worked out just fine regarding work, peer, and marks – he was among the top of his class. During his first three years of primary education, Yuhnk managed to make several good friends, both male and female alike.

    One of his male friends was a mischievous character, Rhu'ssel Stratmor. He always got into trouble and fights, but his attitude and wackiness appealed to the curious Yuhnk. They became good friends quickly. Lah'rri Clohis, on the other hand, had a rather weak self-confidence, and it showed. His face was, in general, always like crying, and he rarely was able to make decisions. Yuhnk offered friendship as a way of supporting this peculiar individual. Yet another good friend of his worthy to mention would be Maak Hi'phis. He was strong-willed, determined, and rather smart; however, his parents decided everything for him and he had very little freedom. Yuhnk was curious as to why Maak exhibited such an aura of loneliness, and his curiosity and childish questionings led to their friendship.

    Of his female friends, he had few, like all boys his age; the natural, childish mocking and teasing of others discouraged interaction with the opposite gender. Nevertheless, Amanda Chifrill, Sih'ila Wunef, and Kiopan Hat'uzu were rather friendly characters. The three of them were talented in Music, Literature, and Art, respectively – and this talent interested Yuhnk greatly. While he hung out with them, his curiosity inevitably lead to him gradually learning from them.

    In general, the three years passed by relatively simplistically, and monotonously. That is, aside from the fact that by year 3, Maak and Kiopan moved elsewhere with family, and Yuhnk lost contact with them.

    Change 5-7 Human / 11-15 Drow Years

    Ignorance may be bliss indeed. However, ignorance can only last for so long, as does bliss. In Yuhnk's case, it came quickly at the age of five human years. Things that he previously perceived to would have lasted forever didn't seem quite so anymore – no longer was life carefree, no longer were friends always there forever, and no longer were teachers kind, caring people that followed your ever whim or whine. Things were starting to change, and things were starting to get different.

    Unlike the other confused children, Yuhnk quickly dawned on reality rather soon – in fact, within the same year, he managed to get a grip on reality. The concept of homework, language, and mathematics entwined into daily activities – he started to understand them, and began to even enjoy them. Seeing their child to have been 'enlightened' so rapidly, Yuhnk's parents were yet again made proud. The mother, in fact, seeing that her child had an interest in education, actually assisted in tutoring the young drow upon slightly more advanced concepts – he enjoyed it a lot, and learnt at a rather insane pace.

    However, with all the focus on academics, Yuhnk's ethics, morals, and reasoning had not been built well enough for him to make sound decisions before he acts – in other words, he was smart, but didn't bother think before he acted. This threw him into a lot of trouble, namingly fights and injuries – he had hurt quite a lot of his playful opponents with his unhindered, full-brunt strength; he didn't know how, or when, to hold back.

    By the end of the fifth year, Yuhnk, then 7 human years old – approximately 15 drow years old, had wonderful marks – all highly above average – but his performance in school was rated rather poorly, and at one time an High Instructor – equivalent to a Principal in human schools – suggested that Yuhnk's parents should find another school for him.

    As if coincidence would have it, Fi'thim, the father, had injured himself during one of the tournaments he participated in, and was partially disabled. Unable to continue that way of earning a living, the family decided it was time to move on elsewhere less pricey to live, to a portion of Ettermire that lay far west of their original location.

    Yuhnk didn't like that change at all – it meant losing contact with all his friends, and into a new environment he wasn't used to. Like all children experiencing change, he was grumpy and dissatisfied with the events that were happening around him. Through constant comforting and talk from his parents, though, the young dark elf finally soothed his negative feelings.

    The New Environment 7-10 Human /15-19 Drow Years
    Naturally, he had to enter another school, as his previous education facility was rather far away by then. While he did make some new friends there, few of them ever got close, as Yuhnk still thought about the friends back when he was small – he still missed them so. Days, months, and years passed; eventually the memory, the missing, and the thoughts began to fade – although not entirely. Yuhnk was doing rather well in school, as he passed sixth, seventh, and eighth year courses with ease and flying colours.

    During the holiday between the end of the eighth year and the start of the ninth, something rather peculiar and coincidental happened. While Yuhnk was browsing through the tomes store for an interesting read in portions of mid-Ettermire, he spotted a familiar face...then two, then three, then four! He immediately called out to them, being sure of their identity.

    "Rhu'ssel, Lah'rri, Amanda, Sih'ila!! Phor ghil; over here!"

    Because of the school system he went through, Dark Elven tongue was rarely taught – matter of fact, Yuhnk was more fluent in Common than Drow. Yuhnk liked to use his mother language despite his fluency in the human language. For some odd reason, this time he used both languages to say the same thing.

    His old pals turned, amazed at what they saw. "Gu'e, verve draeval nau kyorl!"* said Rhu'ssel. " ussta, vel'bol natha brorn!"** Amanda said shortly after, with Sih'ila promptly replying, "Yugho talthalra dos uchado!" Lah'rri, the timid boy he was, said nothing and just waved with a smile on his face.

    [Translations: *Hey, long time no see! **What (a) strange coincidence! ***Nice to meet you here!]

    They got together and had a long chat, updating each other of one another's history. During their time apart, Yuhnk's four friends had changed. Rhu'ssel was still wacky and silly, but he knew when to stop; Amanda had gained a much more powerful, confident personality; Sih'ila had grown to be a beauty and was shyer about things than she was before. As of Lah'rri, he's slightly less weak-willed, but still timid and shy. The four were there to check out some books that were required for education material.

    " Lu'oh phu'dos xunin wun magthere?"* asked Amanda.
    " Y'sik vesss, lu'dos jal?"** responded Yuhnk, asking a question of his own.
    "Udos phuul jal xunin ula,"*** said the four, almost in unison.

    [Translations: *How are you doing in school? **Rather smoothly, and you all? ***We are all doing fine.]

    They continued to chatter and mingle, but before long, it was getting close to curfew, and they bid each other farewell. They promised to meet up some other time at the same place, but time wasn't an issue to Yuhnk – he came to the store practically every week.

    Price of Disobedience 10 Human / 20 Drow Years
    Mid-term holiday came before anyone knew it, and people were off to trips. Yuhnk's four friends thought it would be nice to enjoy the lands of Salvar – specifically, at the hot springs of the Knife's Edge – and planned a trip there, inviting Yuhnk. However, his parents did not allow him to travel that far away without any form of guidance, and prohibited him from going. Thus, they left without him, passing east through the Death's Gap, and northwards until they reach the Knife's Edge, also known as Dagger's End.

    Yuhnk longed to go, and, for the first time, decided to disobey his parents' wishes. He donned in his standard wandering wear – his black trench coat, shirt-mail, travel pants, and boots, and immediately went to packing things up, secretlyHe slipped out during a time neither his parents were at home, and went forth in generally the same path his friends did. However, by the time he was somewhere within the southern portion of Salvar, he was quite tired, even given that he had rested along the way. Furthermore, it seemed he was rather...lost.

    Trying to avoid the cold, harsh winds for the night, Yuhnk desperately sought for something tall and wide to lie beneath to sleep. He spotted something in the distance, and proceeded towards it; however, as he got close, a snowstorm started brewing, and a white haze blanketed his views, severely working against Yuhnk – not to mention the fatally chilling coldness. He only made it to several meters distance away from the structure he had spotted, but even then, he couldn't quite make out what it was. Unfortunately, he was too weak to go on; he passed out. Unconscious, he was unable to eat; out in the open, he was prey to the hard cold – needless to say, he passed away slowly, without quite really knowing it.

    Rebirth as an Algards ] 10 Human / 20 Drow Years
    While Yuhnk's soul drifted in the mid-realm and experienced 'The Phase', his body lay, having not yet rotted nor mutilated by any means – in fact, the cold weather sort of preserved him. Unfortunately for him, two Salvar beasts were closing in on their frosted meal. Then, suddenly, at one moment...

    "GHHAAAAAAHH!!" Yuhnk's eyes snapped open, and his mouth stretched as far is it could, taking a huge gasp for breath; simultaneously, his body became ablaze with a white, purifying fire. Every filth, every grime, every injury, every pain, every chill – they were all washed away in the cleansing flame. Gradually, even his red-tint skin began to wash into a very, very pale peach colour.

    Yuhnk staggered to his feet, fully aware of what has happened.

    "So...is this revival? Or Reincarnation?" he asked himself.

    Before he could contemplate on that matter, he noticed the beasts – their ferocity well over what he could handle. Looking around, he noticed what he had first through to be a hill or a cliff was actually a towering white archway covered in blue markings – seemingly a portal. Weighing his choices, he chose to leap through the portal regardless of where it was headed. As he arrived on the other side, he backed away from the portal on the other side, slowly. Just as he had thought, the beasts did not follow.

    In an abrupt moment, a flood of feathers burst from his shoulder blades, engulfing the bone structure; the sudden stream of black quills that streamed out of his back threw him into an even heavier agony, as he arched his back and screamed; his pupils, slowly and gradually, began to chance its hue to crimson red with all the pain Yuhnk was experiencing. Then, as suddenly and awkwardly as it started, the modifications were over...no longer was this creature a Drow, but an Algards.

    ((OOC: I sorry if I overdid it, I get….overly enthusiastic at times))
    Last edited by LocoColt04; 03-24-2006 at 12:25 AM. Reason: KERBLAM! (signature removal)

  23. #23
    The Old Skool Warrior LocoColt04's Avatar
    Join Date
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    Note to all RPBers:

    I have recently made slight alterations to the RPB forum rules in regards to curative magic. If you would like to use curative magic in your battles, please refer to a copy of the rules and review the segment in the godmodding section prior to doing so. Adjustments were made at the request of your fellow RPBers, so don't thank me, thank them.


    (Oh, and might I remind you... no signatures in this forum.)

  24. #24
    Hmmm. I'm noticing trends in characters.... Let's try to buck that just a tad?

    Name: Kaleb Schwinn
    Gender: Male
    Height: 6'8"
    Weight: 263 pounds
    Skin: The boy is homeless. So basically, as much sun as someone would get when they have no shelter... There you go.
    Hair: Brown. Cut by himself with no real style intended, Victor's hack job of a hair cut serves only to keep his head warm.

    Kaleb's wardrobe generally consists of little more than some brown pants (brown being his favorite color) and a white wifebeater, with his favorite green jacket draped over his body.

    His fighting matches his clothing: Strong, no frills, and dirty. Kaleb usually uses little more than his size and lack of compassion in a bout, but has been known to pick up anything that can be used as a club (poles, large sticks, basically anything sturdy.)

    Kaleb has managed to snag a few part-time jobs across town, usually the kind of jobs that require little more than heavy lifting.

    And he loves to swim. And the like.

  25. #25
    Name:Zach Anstor
    Age:16
    Element:Water
    Weapon:Crystal Sapphire(Large sapphire broadsword, passed down by the original Water Elemental, not very heavy, can be put away into body due to the sphere of the ocean in the hilt)
    Abilities:
    1.Control and creation over water.
    2.Telepathic(Telekinesis and Telepathy)
    3.Defender(An energy force field)
    4.Channel(Able to fuse Mind, Body and Soul into another creature to make one)
    5.Shift(Able to disperse molecules then move them slightly slower than the speed of light then re-assemble)
    Armor:
    1.Elementian Tunic(has a pull-up face mask, up to eyes and a hood)
    2.Elementian Slacks(space for comlink device e.t.c
    3.Hydrian Boots(allows to walk on water)
    Personal:
    Zack has longish, brown hair and grey blue eyes which light up bright blue when using Water magic. He is outgoing and is kind of a joker. His spirit companion is a Siren Wolf called Azre.(this spirit is used in most of Zacks Spirit Fusions) But, due to too many fusions Zach has started to become a Seraph, a half human-half Siren.
    Last edited by ~WP-Night; 04-29-2006 at 04:03 AM.

  26. #26
    Name:Lieutenant Archadon
    Age: 28 (16 human years)
    Race: Morgai. Born of Captain Brooklyn, head of the Cutthroats, in Port City
    Class: Pirate
    Height: 6ft
    Element: Storm

    Weapons:dual Storm-catchers; guns that channel his storm powers into them for devestating attacks. When enemies close in, blades flip out of the barrels and are used as dual katanas. His storm powers can also be channelled through the blades.

    Armour: Two leather holsters on back for Storm-catchers; brown trousers and leather boots

    Appearance: Mid-length black hair; musclcular build; mark of Cutthroats burned onto back of hand; various tattoos and beads in hair from his various campaigns throughout the world.

    Bio: trained as Cutthroat from being very small, Archadon didn't realise his storm powers until he was 15 Morgai years. Once they were discovered, his father thought it time for him to join him as second in command of the Cutthroat pirates. From there his father gave him a fleet of his own ships to command and allowed him to take father's flagship, the Infernous. His father's first mate, Kenob, wasn't too pleased that his position was taken by this child and some of the Cutthroats weren't happy to be serving under him either. Archadon was challenged by Kenob and five Cutthroats. Needless to say, at the end of it Archadon was the only one left standing. Regardless of his success in the battle, his father felt he was too inexperienced in commanding people so employed his closest friend, Merik, to be Archadon's adviser. Enraged that his father had so little faith in him, Archadon left with the Infernous and is gathering all misfits and scallywags to challenge his father one day.

    The crew of the Infernous;

    Merik; Though he does not agree with Archadon's actions, Merik swore to advise and protect Archadon and went with him when he left Brooklyn. He acts as the first mate on the Infernous.
    Sleen; Archadon's oldest friend and companion, Sleen is an expert with pistols and has saved Archadon more than once since they broke away from the Cutthroats.
    Incen; The Inferous' quartermaster. He trained Archadon to become a Cutthroat and has stuck by him since. He keeps the rest of the crew in line and is in charge of the weapons hold.
    The rest of the crew; various criminals and misfits that Archadon has picked up along the way.

    Abilities

    1. Seek; Archadon calms his mind and looks mentally for somone or something
    2. Strength boost; Archadon calls upon the elements to fuel his strength and he becomes mega strong
    3. Telekenisis; control over objects e.g. throws Storm-catcher at opponent and controls it to follow opponent
    4. Puppet control; he focuses his mind on someone and attempts to control their mind
    Last edited by Fredrik; 04-17-2006 at 09:57 AM.

  27. #27
    Bonezero's Avatar
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    One of my charcters.

    Name: Carbine

    Age: Unknown

    Race: Chaotica

    Height: 6'9
    Weight: Unknown

    Weapons

    Saber: This weapon emits energy from Carbine's hand, forming an energy sword. The sword can be charged. When timed right, it can also reflect energy based attacks back at his opponent.

    Buster: Carbine shoots energy shots from his hand at his opponent. He can also charge the shots.

    Reflect shield: Carbine can reflect physical projectile attacks back at his opponent.

    Chain Rod: Allows Carbine to graband throw his opponent from a distance. Mainly used for getting to higher areas or swinging over chasoms.

    C-Knuckle: Carbine touches an opponents weapon and converts its energy to an attack.

    Carbine can also combine his weapons together. Each has its own strength and weakness.

    Weapon combinations:
    Oyu: Carbine combines his chain rod and reflect shield. This weapon gains a saw like blade, which can defend against attacks. Increases defensive rate, but limits movement on account of the weapon requiring two hands

    Myalkuko: Combines the saber and buster together. Fires sabre shots and can also be charged.

    Attacks:

    Rysuku: Carbine draws his saber and charges his opponent. When in close enough he strikes, jumping into the air.

    Majika: Carbine charges his buster. Depending on current area, if fires a random elemental shot at his opponent.

    Balistaku: Carbine charges his buster and fires charged saber shots when in Myalkuko.

    Crostaue: Carbine charges Oyu and forms a cross in the air. When an opponent hits Carbine, his opponent takes a quarter of the damage inflicted.

    Retsutuan: Carbine charges his fist and puts it in the ground, affecting the current area around him. Energy beams suddenly rise out of the ground around Carbine inflcicting massive amounts of damage to anyone who get hitr by them.

    Limit Attacks:

    Omni force: Carbine charges his saber to its fullest extent, carving a Z in the ground. He then jumps in the air and slams his saber into the ground, unleashing a massive energy assault against his opponent.

    Ultimate blast: Carbine charges his buster to its fullest extent and uleashes a huge energy blast. If blocked by a shield or a weapon, it instantly desintegrates the shield or weapon.

    Chaos bomb: Carbine's most powerful attack. Carbine jumps into the air and puts his hands up high, creating an energy ball containg every element. When the ball is big enough, Carbine throws it down at his opponent. Powerful enough to destroy a planet.

    Appearance: Carbine has long golden hair and crimson eyes. His armor is blue with red stripes and extends all over his body.

    Bio: Carbine was born of Chaotican desent. This race was one of the most powerful in the entire universe. Their true power would be put to the test when a Another Chaotica called by the planets name attacked. The planets star army was easily crushed, and when the warrior was finished, destroyed the planet with a single attack.

    However, one thousand years after that, a man named Oblivion would release him. Oblivion was twice as powerful as Carbine in their final encounter, but in the end, Oblivion killed Carbine. Yet, Carbine was still alive, in a new form. His hair blue, energy signature above the charts, Carbine was the only one able to stop HIM. However, it came at a high price. Two planets were destroyed in the battle and Carbine died while battleing his most feared enemy.

    Another millenia later, Carbine was brought back to life by the effects of the Chaos Jewel of death. Unfortunatly, he doesn't remember anything about the battle. The only thing he truly remembers is his fighting techniques.

    When the new world was formed, because there wasn't any Jewels on the planet, a new Jewel was created. The blac Jewel, which unleashes a persons darkest side, making them nearly unstoppable. Carbine knows about the black Jewel and vows to destroy it.

  28. #28
    Hmm... I think I'll post my Weretiger. xD
    __________________________________________

    Okay, the bio so won't fit on here... :\ I'll give the link to it.

    http://ourworld.cs.com/PatGrphcs/Degra.doc

  29. #29
    Camas28
    Guest
    Name: Camas Druthra
    Race: Human
    Class: Rogue/Thief/ Nature Elemental.
    Age: 19
    Gender: Male
    Height: 6'0
    Weight: 184
    Eyes: Hazel
    Hair Brown hair that he just lets do whatever its gonna do... Comes down to about his midneck all around... normally his bangs are swept to the side so he can see.
    Weapons: He keeps a dagger in an ankle sheath just above his boots. He carries a staff that is about 5 ft long made of a hard wood. This staff pulls apart into 2 swords. He also keeps a few hidden daggers on the inside of his cloak.
    Armor/Clothing: He wears a deep green deeply hooded cloak which he often keeps pulled down low over his face. Underneath the cloak he wears a black shirt and some black pants. He wears a pair of boots that protects his feet from warmth and cold, but not fire. As said he has an ankle sheath just above his boots that holds a dagger. And he keeps 3 more in his cloak. Normally for throwing or extremely close quarters.

    Special Stuff- Camas is an extremely quick character who never really uses so much power as he doesn his speed and agility. He is quick with his hands and can easily steal things from a person. His way of life and job as a blade for hire has also given him the ability to easily hide in the shadows. He climbs well and has pinpoint accuracy with his daggers. He does not have any magic. He keeps a pouch on his belt where he keeps sand or dirt or whatever is around which he will often toss at an enemy's eyes.

    Abilities:
    1: Able to control Nature...plants and stuff.
    2: Primal, the ability to call on certain animal's spirits to use their powers.
    3: Summon, the ablility to summon animals from the elemental plane by his side to help him, mainly he calls on his wolf Keyes.(Only if you agree.)
    4: Sense, allows Camas to know the nature of people, whether they are good or bad and how they feel, Also heightens his awareness to everything around him.
    5: Communicate, the ability to "speak" with animals, from whatever plane telepathically, only animals though.(not people)

    Personality: Camas is a very quiet guy he only talks to a few people. He has few friends. He is a very calm patient person. He only kills when he has too, either when someone attacks him or when he is offered the right price. He enjoys dueling with people to keep his abilities up.

    Bio: Growing up in a larger town wasnt too bad for Camas until the night came when his father refused a job that a very rich man offered him. That night ruffians hired by this man burned his house and killed his family and Camas narrowly escaped when his father made him jump out a window and run away. Camas then lived off the streets as he now does doing petty jobs, stealing and being a blade for hire. Later with the help of a person he was supposed to kill, Zack, he finds out that he is the nature elemental. Through this he learns his father is still alive on the elemental plane and is now his wolf companion that he can call on.
    Last edited by Camas28; 04-21-2006 at 08:15 AM.

  30. #30
    Did you just say "cheesy jeans"? Bryan 2.0's Avatar
    Join Date
    Apr 2005
    Location
    Winchestertonfieldville
    Age
    41
    Posts
    2,220
    ((Please forgive me for the triple post, but all of this character's profile will not fit in a single post. Not even close.))

    Details
    Name: Raven (Prince Of The East)
    Gender: Male
    Height: 6'1" (185 cm)
    Weight: 165 lbs (75 kg)
    Eyes: Off-green
    Hair: Black. Short in the back and long in the front.
    Fleshtone: Average tone.

    Attributes
    Strength: 4
    Speed: 5
    Dexterity: 4
    Resistance: 2
    Stamina: 3
    Dark Power: 1
    Overall Power: 6

    Description
    Specie: Human

    Attire: Black pants, black leather belt with silver skull decorations, a white thermal shirt with the sleeves torn off (It's very aged and weather worn, holes and such). Basic, mid shin black leather boots. When fighting or hunting a kill, he wears a skull design painted on his face.

    Strengths: Anything that reminds him of being home boosts his confidence in battle. For instance, if it is raining, it reminds him of home, thus making him more aggressive in the battle. His skill of throwing daggers, quick movements, and close quarter fighting are a few of his better skills.

    Weaknesses: The harming (or in this case, the death of) of Raziel, which would cause complete distraction for Raven, leaving him feeling completely helpless.

    Short biography
    Has/is hired from time to time for contract killings. Has had a raven bird named Raziel follow as his partner since birth. His home is located in an unknown region where it once never rained, but now only storms.

    Main Weapons
    Two twin daggers which are carried side by side with one another, attached to the back of his belt. (http://www.brotherhood-of-doom.org/p...en_weapons.jpg)

    Raven's story
    Once a man with nowhere to go and nobody to turn to, Raven was nearly a lost cause. Near the age of 19, he lived in an old, run down farm house just outside of the region he grew up in. It was not always rainy in this area, but now, it never seemed to stop storming. But this is a different story altogether.

    Raven lived here with Raziel, the raven bird that has been by his side since birth. The bird simply judges character of other people and navigates Raven in directions he may need to go and that are unknown to him. Little is known about Raziel's past. With his home village in shambles for years, Raven was left with nothing to do but hunt and train with his twin blades. That, and try to teach Raziel new things (which often ended in failure).

    He kept with him in this old farm house very few things aside from essentials. These being two hollowed out marble stones, filled with black and white paste material that he used only when hunting....humans (we will get to that in a bit). You see, Raven's always had a bit of a confidence problem and a fear of what ran through his veins...the killer's instinct. Thus, when he killed, spoke of business, or was around somebody he was not familiar with,he wore a skull-like design on his face, using the paint from the marble containers. To him, it was a different person...someone he could be aside from the person he really was when he was not taking care of business.

    Ah, business. Raven was a self proclaimed contract killer at this point in his life, traveling wherever business took him. Over the years, he had been given various jobs which he took on and prevailed flawlessly. Things were content for Raven until he received an offer for a kill. The letter nearly made him collapse. Somebody in a far off area, which would not be revealed until he accepted the offer for the kill. It was a name he recognized. GORATH was written in bold letters in the middle of the page, in what looked like blood, followed by instructions.

    Here's was his problem. Even when he was a boy, he heard of Gorath's tales of horrible murder and rape about various regions. There was even a tall tale among the children of the village claiming that if you were to wonder off into the woods at night alone, Gorath would be waiting with a twisted grin....to take you back to his home, which the whereabouts were unknown. All Raven knew is that he was a part of a group called the Brotherhood Of Doom, or at least that's what legend had told. He had only met a few of the members and actually drank with ToroMor in various pubs about Raven's home region on a few occasions.

    He had rarely talked with anyone else, but he knew of their being. Back to the letter, Raven's stomach dropped as he saw the kill's name on the paper, however, there was a nice reward involved, thus, he had to take the job. Without any time to waste, Raven armed himself with his knives as Raziel landed on his shoulder. He walked across the creaky antique wood floor with heavy steps. The storm was picking up outside to the point of rattling the window panes.

    Raven stopped at an old desk and removed the two marble containers with the paste-style paint and began to apply it on his face with shakey hands.

    "This may be the last time I see this place, Raziel...at least for a long, long time....are you sure you want to go with me on this one?"

    The raven rubbed it's head on the side of Raven's neck in a calming manor. Raven cracked a nervous smile. An enormous bolt of lightning struck nearby, lighting up the area in a quick flash, followed by a rumble of thunder great enough to threaten the foundation of a well built house.

    "Let's go see if the boogie man is real, shall we?"

    As Raven completed applying his dreadful skull design upon his face, he turned around and headed slowly for the door, picking up the letter on the way out.

    "My luck....I can't believe I'm going to try to kill Gorath...." mumbled Raven, chuckling in disbelief.

    He opened the door and peered out into the pouring rain. The storm had turned wild at this point. He looked down at the letter and read where to meet his employer for further details. It was a place he was not familiar with. It was a holy place that was far across the body of water not far from where Raven stood. He was to meet this man in a temple....Azma Raah, the place was called.

    He then rolled up the letter and put it in his back pocket and headed through the storm to the shore, where there was a boat waiting for him to his suprise.

    "What the hell is this?" said Raven, confused.

    It was a pearl white boat, elegant and almost angelic looking. There was a figure in a dirty white robe, that almost look war torn. The figure's face was covered in shadow by the hood of this robe. The figure was holding an long paddle, so Raven put two and two together and figured this would take him to Azma Raah. Raziel clucked in caution as Raven stepped slowly onto the boat and sat down. The figure turned slowly around, facing the front of the boat and began to paddle. Raven kicked back and tried to relax in the chair.

    "So...who exactly am I doing this for?" Raven asked the cloaked figure.

    There was no reply. Raven gave a short chuckle and sat foward, impatient.

    "I asked you a question...who ordered the kill?" he asked impatiently.

    The figure slowly extended it's arm and pointed foward out into the black abyss of the water.

    "Okay then.....anyone ever tell you that you talk too much?" he said sarcastically.

    The figure did not respond and Raven replied with a sigh. He figured this ride would be a long one, so he began to think about the mission at hand. Who would have thought that Gorath was actually real and that Raven might be the one to put an end to his reign of terror. The thought of going head to head with such a beast could turn anyone's blood to ice. Raven didn't even know what Gorath looked like, however, he had a mental picture of something horrible.

    More thoughts came and went as they sailed about the night and eventually, Raven fell asleep...Raziel in his lap.

    "Raven. Open your eyes and follow me immediately." said a stern, demanding voice.

    Raven quickly opened his eyes, Raziel was standing alert on his shoulder. The boat had stopped and the cloaked figure was gone. It was no longer raining and it was dusk. Stood in front of him was of all things, a glorious looking angel. He must have stood about 7' and weighed roughly what looked to be about 300lbs.

    He had an almost blinding white aura around him and was dressed in ancient looking battle armor, which Raven had never seen before. His hair was almost completely white, his eyes glowed a deep blue. On his back sprouted wings that moved in what can best be described as a smoke like fashion. These enormous light blue and white wings were truely something to see...something again, that Raven had never seen before. The angel turned and began to walk towards the overwhelming pearl and white marble fashioned castle. Raven followed.

    Upon entering the doors, which seemed to be about two stories high and made of white marble, the angel stopped as they close, crossed his arms and looked at Raven.

    "I expected you to be bigger." mocked the angel.

    "I expected you to be some person who is scum of the earth that was too big of a coward to kill a man...but I guess I was wrong....you aren't a person." Raven shot back.

    "I'd watch your tongue while you were in these walls, if I were you. Never has a murderer been in between these walls and never will there be again." said the angel.

    Raven yawned. "I'm sorry, I wasn't listening there. So where do I have to go to do this thing?" he asked.

    "Fool...you are such a complete fool. Nonetheless, you have been hired, so I will give you your instructions. You will be going to a place most opposite of where you are standing now. It is a castle surrounded by deep, dark woods which will not be a pleasant hike. The castle itself is a maze of hallways and chambers. Chambers that are used for unspeakable acts....hallways that have been walked by those so evil, I dare not speak it. Somewhere in this castle, you will find Gorath. He must be killed for his horrible acts of murder and rape. He is barely even a man anymore." explained the angel.

    "Wonderful. So if I kill Cadaveras, what do I get out of it?" asked Raven.

    "More money than you could ever know what to do with. And maybe the chance to track and kill your ultimate goal....your brothers. You could be rid of them forever, Raven. But Gorath MUST DIE!" shouted the angel angrily.

    "No need to yell...you keep your end of the deal, I'll keep mine." Raven said.

    With no further exchange of words, the angel handed Raven a map to the location of the sinister castle. Raven boldly walked toward the enormous door and stepped outside. It was night time again. He calmly pulled out a cigarette and lit it, taking a drag.

    "ToroMor is out there, Raziel. I know he is. I have no quarrel with him and I'd like to keep it that way. He musn't know about this." he said to Raziel.

    "But Gorath, it's him and me in this situation....now that I know he exists. We'll see if I can end this legend...." said Raven to himself.

    Raven began following the directions to the dark castle. The mission had started. It was time to track down the dreaded Gorath.
    Last edited by Bryan 2.0; 04-08-2006 at 08:00 PM.

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