Quote Originally Posted by Alucard
I'm ready to start on a walkthrough! We need to decide which one we're going to start with first and then break it up into chapters. I'll be getting my PS2 back this week, so I'll be able to play my sections over and over again to give specific details on the part.

Should we come up with some sort of "team" name for the guide? It could wind up being a notorious name over at gamefaqs if we write one for all of them. What should it be?

Also, as far as James is concerned, I think that Jeff Daniels would play the perfect role. Juuuust my opinion, though.
Hmm, I think Mike has more of a James look... your guy seems a little... old.


Anyway, I am cool to do anything on Silent Hill 2, 3 and 4: The Room, but am rusty with Silent Hill 1 as it has been years since I even played it.

We really do need to talk about with columns people will take care of in the walktrhoughs, Lai is fine to do the characters of each game if he feels he can, and of course, if Alucard agrees.

I'm cool to swap "chapters" with you, Alucard, if you wish.

Wintermetal might be interested in helping out with Silent Hill 1, but I am currently unsure. We could ask, I suppose.

Anyway, I thought I was write down each haunting known to me in Silent Hill 4: The Room, as I am close to finishing it again... I remembered I hadn't added all hauntings. I will also categorize their traits so they are easily identified.

We should also type all of the hauntings we ever had, so that we can categorize them on our Silent Hill 4: The Room walkthrough.

So far, I have come across the following hauntings:

The bloody note on the front door. (Mandatory.)
This is visible and noiseless. It is the first real abnormality within the apartment room.

The hole appears. (Mandatory.)
Noisy and visible. This is the basis of the game, as it switches you through from the apartment room to the worlds. This appears at the very beginning of the game.

The radio turning itself on. (Mandatory.)
This is a noisy haunting, which cannot hurt you. It is one of the first abnormalities inside of Room 302.

The VCR switches itself on. (Mandatory.)
It is both visiable and noisy. There is no way to avoid this. It will turn itself off next time you enter the room.

The bloody bathtub. (Mandatory.)
Visible. This happens during Water Prison World, first visit.

The floating head. (Unsure.)
Presumably Andrew. It is noiseless and is sometimes hard to spot. It floats outside of the left window in the living room. (Take a look at the window for about two minutes, it'll evenutally appear.)

The bloody clothes drier. (Mandatory.)
Visible. This happens inside the closet. Like the bloody bathtub, it is mandatory and fairly disturbing.

Note opposite of the 302 room's front door. (Mandatory.)
Noisy and visible. A knocking comes at Room 302's door, and when you look through the keyhole, the message is seen.

Fallen ceiling fan. (Mandatory.)
Visible. This happens during Hospital World, you come back to your apartment room to see that the ceiling fan has fallen. Henry will comment that the air feels heavy.

Robbie the rabbit's turning head. (Mandatory.)
Visible. Look through the hole to Eileen's bedroom. Robbie's head will change position once throughout the game. First, before Hospital World, it will be bent down, and then will look at you, pointing.

Shaking windows. (Level two haunting.)
Noisy and visible. This haunting is not mandatory, and requires a candle to disappear.

Crumbling wall. (Level two haunting.)
This is visible but makes no noise. Requires a candle for it's extermination. It usually appears on the wall above the cabinet.

Shadow boy. (Level two haunting.)
Bedroom haunting. This is one of two hauntings that occur in the bedroom and is the shadow of a little boy (presumably Billy Locane or Walter Sullivan as a child.) Visable. Requires a candle.

Victim man. (Level two haunting.)
Definately the scariest in the game, this haunting is on the wall just between the bed and the window. Requires a candle. Visible and noisy.

Baby ghosts. (Level two haunting.)
After picking up the doll from Walter Sullivan in Apartment World, first visit, putting the doll in your chest at home will result in these disturbing little bastards appearing on the wall above. Visable and noisy. (It is said that when you vanquish them (using a candle), one will utter the words "thank you.") I cannot varify this, though.

Keyhole haunting. (Level two haunting.)
Visable. Requires candle. Looking toward the door, there will be bloo dripping from the keyhole. Looking out will show you the pretty disturbing ghost of Henry.

Kitchen haunting. (Level two haunting.)
Visible. Henry's shoes will be seen near the stove, with a few light blood splatters on the floor. This requires a candle.

Bloody fridge. (Level two haunting.)
Visiable. This will be near the fridge, which will be invisible. Opening the fridge will make it visible. Requires candle for removal.

Television haunting. (Level two haunting.)
The TV will be switched on and this will require a candle for it's removal. We're assuming this can be linked with the random hauntings and the kitchen haunting.

Random hautings.
Invisible. These things pop up in random places. I have witnessed them near the TV, in the kitchen, near the front door and between the sofa and the coffee table. They require candles.


In fact, guys, if we make a Silent Hill 4: The Room walkthrough, can I be in charge of explaining the hauntings and the enemies? I'll more than happily do chapters in the game, too, but I really love talking about the hauntings and such...... if not, it's cool, but I thought I'd ask before somebody else did.