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Thread: FFXIII battle system vs classic ones

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  1. #11
    Quote Originally Posted by Rowan View Post
    there are bosses in which there is only 1 strat that will defeat them, which I also found to be the case. It sucked the fun/strategy out of the game because half the fun of fighting bosses in the FF series was coming up with your own strategy.
    Nope. Every boss can be defeated in multiple ways. Every enemy can be defeated with 5-stars using multiple strategies. If you think otherwise, then you don't know the game as well as you think you do.

    edit: I suppose that's sort of an arrogant claim to just throw out there without support, but on the other hand I'm not going to sit here and detail multiple strategies for every fight in the game. If you disagree, give me a fight and your strategy for that fight, and I'll respond with at least one alternative strategy.

    Quote Originally Posted by Rowan View Post
    Nah but seriously. Just because the strategy isn't happening during battle, doesn't mean theres no strategy at all. And later bosses require you to think, switch characters, use skills manually in order to be fully effective. This doesn't happen in XIII, in my experience. I completed all the missions on that planet too, by the way. Its a shame the game wasn't like that from the start. Had so much potential at that point. The only struggle I had was with the final boss on those missions.
    Nah. FFXIII requires more strategy, thought, character switching, and in-battle command manipulation than most FF games if you want to be fully effective in battle. To borrow some fighting game/MOBA parlance, FFXIII has a low skill floor and a high skill ceiling.

    Edit: Okay using your example of 13, bosses always follow a pattern, attacks are not randomized.
    Wrong. Most bosses have quite a bit of randomization in their attacks.
    Last edited by tiornys; 09-13-2014 at 10:42 PM.

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