I'm not avoiding your question. Both Nintendo and AC/Bethesda can recycle settings, protagonists, storyline. I don't mind that. The only thing I mind is dungeons, towns, forts, caves and other elements that make up levels all having same textures, appearance, etc. With AC, it's more of the same playstyle throughout each game. Fighting crowds of enemies, jumping on rooftops, escaping, repeat. It's only towns, crowds, etc. You don't have to really be good at anything, once you get the hang of the aforementioned. I guess I don't like how things always happen in towns and relying on parkour and fighting in the same way is what AC is mostly about. And fighting in AC is not challenging at all, when you learn the know hows of it. Now do you finally understand what my concerns with these games are? In my games, I like playstyle to change. I want different challenges, pacing, puzzles, exploration, not just hacknslash around like crazy. I also wanna see variety in architecture, textuers, etc. When I see that cave that looks exactly the same, just has a different layout, it starts to bore me out. Especially, if you progress enough in the game, where fighting is not a challenge anymore.






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