Hyz has a 'z' sugar .

Quote Originally Posted by FeyLenne13
"stand around NPC's being less lifeless" do you mean when it switches to game mode? Like making their hair less stiff and stuff like that?-
In part, yes. I'd also like people to interact better rather than just being pointless figures you can't talk to within a village of robots.

"romantic plots make more impact on actions", do you mean like FF8 when Squall admitted to falling for Rinoa and you wanted to see him protect Rinoa more after the fact? Something simliar?-
Yeah but I would have also liked it if you cold hook up if you were nice to her and/or break up if you weren't. Things like that add realtexture to romance plots and not many games have that depth. Plus, I think if you spent your time dating said female/ male characters some of the time you should be spending saving teh world would be used up. Could this have an impact on what happens later? I freaking hope so. I mean I spent countless hours in the FF7 theme park just messing around. Then I went on a date with Barret... Stuff like that should have an impact. Unless, of course, Sephiroth was just so polite that he waited it out for me to finish. Awefully nice of the chap.
I know this idea is a little hard to achieve because people would get annoyed at not havig freedom. Surely they could introduce a 'hard mode' or 'real mode' where it was integrated?

"Choices in the game that affect how people see you", that one I'm not following very well. Could you elaborate some for me please?-
Secondary character says- "Lets go to this city first, they seem like their people need us most"

Main character replies-

Answer A- "Screw that, all the best women are in the other direction, let's go there!"
Answer B- "Yeah, it would be best that we hurried and saved as many people as we can!"
Answer C- "OR, we could go there BUT get ice cream on the way!?"

*A vast amount, small amount, or none of the afformentioned citys people die as a result of the choice I made*

I say this because I often just decide to do side-quests that have no bearing on the main plot but still link in. I'd liek to think that the fact I saved a village may reflect on how people view me within the game. I hte it when they just return to the mindless beehive they once were.
A beautiful example is that of the hunting quests in FFXII. After killing a MASSIVE T-Rex I returned to teh village and nobody even knew it was gone. It was hard to kill and would have eaten half the world in a week in real life. I dont even get a pack on the back for killing a huge beast living on their doorstep? That, in my oppinion is B/S.

Again, hard to do, but something I'd like to see in any game not just FF.