Quote Originally Posted by Loaf View Post
As I said, the offline to online is full of hacked items, you that is the way you want to play then go ahead. Or you go on normal battle.net and have your online character, not your single player character, so that online character can't be played on single player. If you play Open Battle.net then that isn't much to say. We are comparing it to FFXI and FFXIV because you say guilds, well in Diablo you can't form your guild, you join the channel, XI and XIV have linkeshells. You said in an earlier post that you don't want it to be an MMO, but you want people to be able to go online and do random dungeons with other people....sounds like an MMO. Massive Multiplayer Online, Diablo can be a small MMO too, since you can go online, multiplayer....and it's an RPG. The way you described your ideas makes it an MMO, which is why we said, you are describing FFXI.
difference being a MMO and regular always online MMO is paying. the Diablo type MMO is FREE. with the money that they could get from people still on 11 and 14 could fund just a single server. as for the items why not make good but regular items for the single player and epic binds to a character type gear in the dungeons preferably in the co-op dungeons, and there are ways around the hacked items, i noticed that alot of achievements activate on events or rewards on the PS3, so why not make a cheater achievement that alters gameplay in the fashion if you cheat at all all rare and powerful weapons and items can not be grabbed by you or traded (assuming trades would be allowed, but once again not the type of trading i was refering too.) to you. as for pc types that can be fixed by not allowing them access to debugging the game, with a few pre-emptive codes that makes the game crash when its trying to be access.

and refering back to the oblivion part. though oblivion was night looking that was alot of downloading and loading on the terrain. i don't see why they could not keep the graphics small in compared. with the NPC is hate to say this but bring back the gambit systems for them only. and you could have open combat with what 11 and 12 tried to do with Active Time Bars or Set or what it was called back in the old games. and you could choose to make it active or when your character or another character comes up they can have the menu selection.

plus id have chocobo breeding. and less palette swaps; so it means less: red wolf, blue wolf, brown wolf, fire wolf, ice wolf, wind wolf, wolf with a mustache, wold with a cane and top hat, inside out zombie wolf, teen wolf and teen wolf 2.