Quote Originally Posted by Angantyr View Post
A big flaw with World of Warcraft that spells were always balanced around arena and they refused to make spells work differently in PvP from PvE with a few exceptions such as Curse of Doom (Does a big chunk of damage after 1 minute, of which its on cooldown, can't use on playable characters). I along with many other people felt that too much focus on PvP ruined a lot of balancing issues and PvEer's always had to suffer as a result
I don't think it was because there was too much focus on PvP, its juts blizzard had some stupid obsession with Arena and balanced everything around that. Which is pretty retarded in my opinion. They started changing too much stuff with each patch.

I think if SE were to do PvP without some kind of arena system they could probably get away with it being balanced, just when you go into 2v2's etc you throw that balance out of the window.

I personally love PvP and would hate for it to be a last minute thing that they throw into the game just before release, because thats where all the problems start and classes start getting nerfed/buffed since there hasn't been enough testing done.