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  1. #11
    Sir Prize Sinister's Avatar
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    Updated ^^;

    Name: The Late Jafar Kruol

    Race:
    Vampire

    Class: Dark Knight

    Description: Jafar has long flowing golden hair and a pale fair complexion. His eyes are a dark red. His features were sharp and handsome and his build was thin before he was bit, his recent status as a vampire merely accented these features. The most noticeable thing about his facial features are his long thin eyebrows. His fingers are spidery long with sharp fingernails. He wears a great victorian shirt, black pants, leather flexable shoes and a purple long coat with gold-trim and deep pockets. During daylight hours he wears a wide-brim hat and sunglasses. Having been a beggar most of his like he likes to dress eloquent now.

    Since his trauma, Jafar tends towards silence and speaks reservedly. He has a dark sense of humor and something of a temper but, because he is so often tired, neither has much of a chance to manifest outside of a light chuckle or a hardened glare. In his energetic state he is quite dry and occasionally prone to heavy sarcasm. He is predisposed to long periods of sleep and lethargy; tires easily unless he has fed. If he goes unfed for too long (a decade) he will disintegrate to dust and must be resurrected in the proper manner. Too ashamed to carry on any remaining life he might be entitled to, his only hope resides in the GS…

    Weapons:
    Fangs
    Fingernails

    {Woundlicker}
    The only single weapon he possesses on his person is a long thin stiletto sword which he had stolen ages ago in his childhood. He keeps it with him, calling it his lucky memento. He named it woundlicker because he had cut himself on it when he was young. It’s hilt is silver and slightly jeweled. It was broken in the short fight between Oskar and himself. Jafar reformed it and improved on it incredibly shortly after the fight using vampiric magic. Along with an array of new abilities, every time it strikes an enemy or any living creature it drains power and feeds it to Jafar to heal him. The amount of healing depends upon if the strike is fatal.


    LvL1 abilities: (active when A.V. changed him into a vampire)

    Breaking Down:
    Flashes behind opponent and slips their weapon away from them and tosses it out of reach.

    Vampire's Death:
    If he disables an enemy he can feed off them and turn them into a vampire or kill him. This is never ever used by Jafar.

    Partisan Gore:
    Jafar stabs the ground, draining all of the surrounding life, he forms a blast of energy and discharges it from the tip of Woundlicker. The move is effective in how fast it can be executed and it’s wide range of strength.

    Beggar’s Ballestra:
    Using unreal speed, Jafar vaults forward in a charged blast, his Woundlicker extended, in an attempt to spear his opponent on his stiletto blade.

    Paintbrush:
    The only offensive move that he can muster with his current curse. He engages in frenzied stabbing and slashing combination with Woundlicker. Each inflicted blow replenishes an amount of his health.

    Unarmed Combat:
    If pressed and disarmed he can turn into many varieties of the more wicked forms of wildlife or lengthen his fingernails into sharp knife-like melee weapons.

    Sin Bathing:
    The greatest attack that Jafar knows of. Drains the life out of nearby creatures such as trees, grass, wildlife and some from his opponent, the result is improved speed, strength, defense, reaction time and magical ability. Lasts only a about quarter of an hour and greatly exhausts Jafar when his rampage is through. Cannot use while cursed. Has to have fed recently to use.


    LvL2 Abilities:(active once Woundlicker was reformed)

    Thickest Blood:
    Every time Woundlicker strikes and blood is drawn, Woundlicker allows Jafar the ability to block an attack from the person the blood is drawn from, no matter the power of the attack, for every strike landed.

    Blood Bullet:
    A drop of Jafar’s poisonous vampiric blood can be shot from Woundlicker like a sniper’s rifle's bullet. If hit, the person will find it increasingly difficult to stay awake and on two legs.

    Familiar: Jafar can possess and control indirectly the body of any person(s) he has drained of blood.

    Artificial Body: Jafar can combine a partisan gore and a drop of his own blood. Blasting it into the ground causes a golem to be born. Useful only as a slow clumsy threat that makes a decent moving shield.

    Vampire’s Hypnotism:
    If he speaks while making eye contact with any person he can wrestle them for temporary control of their body.

    Venom:
    Jafar can injure himself creating an arterial spray that acts as a strong paralytic and depressant, fatal in high doses to the point of vampirism. He can use this to poison Woundlicker or create various other weapons using it.(weapons only present if explained in RP not in RPB)

    Mistisism:
    Jafar can control mist’s placement, density, wind speed, humidity, opacity and movements. Uses to cover an escape, to obscure an attack, make an entrance or protect against the sun.


    Non battle-related Abilities:

    Inspiration:
    The ability to transform into a disarming form as camouflage. Jafar developed this ability to survive and avoid an attacker. Not battle related. Cannot use during the day.

    Transformation: The ability to transform in a wolf, dog, bat or mist. Must have fed recently in order to use. Cannot use during the day.

    Midian-speak:
    The ability to speak the particular language that allows conversation with slain creatures and dark natured beings.

    Story:

    Jafar was the son of a rich aristocratic politician. His father, though influential, was indebted heavily by proxy to a lobbyist named Aster Volataire. A person to whom he had never met and when the debts were called(when Jafar was twelve), his inability to produce the debts resulted in his death and the burning of his manor. As Jafar escaped the manor he caught a glimpse of a piece of paper tacked onto their immolating door. The note was on expensive paper and it read simply, “Debt collected” and was signed “A.V.” at the bottom.

    Jafar was now left a poor Village waif, a mere pickpocket urchin. He grew up not knowing any comforts but those he stole from others. It was one day when he was eighteen that he spied a great carriage rolling down the dour city cobblestone causeways. Gold glinted off of every angle of it down to the gold-gilded wheels.

    He slipped his knife from his sleeve and quietly stalked the carriage until it finally stopped outside of a townhouse far from the city. He began to cleave shavings of the wheels and stuff them into his pockets.

    It was that day that he was bit. When a beautiful woman stretched out of the inner-carriage. She had long blonde hair and red lips that were curled into a grim smile. She grabbed him by the neck and heaved him into midair. She inspected him through red eyes.

    “So you live on the wealth of others, child?” She had said. She pursed her lips sympathetically. She drew him into the carriage. He could not see because of the heavy drapes of the carriage. He felt a sting to his neck, he tried to cry out but was surprised when breath to scream was denied him. He died that day in the act of doing something selfish. But the evil owner of the Carriage was not content to mar his existence, but cursed him as well.

    She proclaimed that he would ever “give what he once took.” Always existing to serve others. “That way, if we ever meet again,” she whispered “you might be of some use to me, instead of trying to rob me.” She tossed him out of the carriage. The driver walked back out to the carriage and it took off. Jafar saw on the back of the carriage, for the first time, the initials "A.V."

    She cursed Jafar by burying his selfishness. The result is that Jafar is selfless to the point of danger to himself, and he can no longer self-sustain. He devoted himself to reading scripture and reciting litanies. Studying all the pure magical arts in hope of being able to cure his cursed condition but is frustrated by his inability to use them. It was vital to him as he could not provide his own needed sustenance due to his curse. He is on his quest to drag himself to the gates to beg help against his curse.

    In doing so, he became friends with Oskar, who had saved him. Oskar taught him about his own state and defended him from criticism. Jafar made a solo assault on Castle Volataire ending in his possession by A.V. She caused a conflict between Oskar. The small conflict concluded with both of their near deaths. Jafar lost and sealed away, with Oskar’s help and integral part of his personality that Volataire could control. This caused him to loose almost all emotion. Oskar also shattered his sword, which Jafar eventually reformed.
    Last edited by Sinister; 05-09-2008 at 10:59 AM.

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