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    Our Dry Angels[Vampire RP](Invite by Request only)

    Our Dry Angels

    The beginning of this RP was entrusted to me by friends and I mean this to be perfect. This is a Vampire RP based around and inspired by the aesthetic feel of the original vampire tales from such authors as Bram Stoker, Ann Rice, Sheridan Le Fanu and other gothique writers.

    If you wish to participate in this RP please send a PM to either myself, Violet or Xeim.

    Rules:

    Rules:
    Rule 1Vampires are generally not recognized by humans in this RP as being actual creatures except through myths and their presence is only known to a very select bunch of aware humans.

    Rule 2Vampires are required to find a victim to feed off of every seven days or less under penalty of instant death. The feedings do not have to kill the victim.

    Rule 3Vampires cannot make another vampire out of a victim unless they intend to. And if they do, the result is a savage vampire.

    Rule 4Savage vampires may not drink the blood of other vampires, under penalty of instant death, unless it's the vampire that bit them.

    Rule 5The only way to create a pureblood vampire is through the copulation of two vampires, savage or otherwise.

    Rule 6All Vampires must sleep in coffins filled with the dirt of their birthland.

    Rule 7Vampires may not enter a house, domicile or private residence without a direct invitation from the owner.

    Rule 8Vampires may walk in daylight but in so doing are stripped of all of their supernatural powers.

    Rule 9Vampires are not vulnerable to garlic, holy objects or any biblical quotes, artifacts or impedimenta.


    Setting's Time: 14th century with 14th century technology.

    Countries of Setting:
    Countries:


    Sundenen-A series of far northern large foggy islands and accompanying archipelagos kept warm by upward currents of tropically-heated ocean water. The cities are cobble-stoned and filled with huddled masses. The lands are riddled with cliffs and whetted with ocean spray. The land has strong bones and stiff emotionless people. The Grand Castle Wight is the scene of the beginning story arc and where all participating characters must gravitate towards. The Grand Castle Wight is in the city of Stanes.

    Wasserlundt-A creamy green rural land long ago settled by the Gores, tribes of Frankish peoples that built artistic cathedrals and monasteries that were buttressed, arched, domed and spired. Cheeses and fine beefs here are the chief food.

    Etelainen-Etelainen is a relatively small, southern country. Its borders spread throughout a range of snowy mountains, but any towns or cities are located in the common, large valleys. Frozen rivers and lakes are common sight, but actual running water is rare and makes getting drinking drinking water a tedious process. Most of the country is always covered by think, dark clouds that threaten to pour rain or snow at any second.

    The capital city, Jaatynyt, is a peculiar place, as no matter how cold it gets, it never snows. Instead, it is constantly raining heavily, and as soon as that rain hits a surface, it is turned into a slippery, icy substance.

    As the barren lands of Etelainen are impossible to farm, residents must rely on animals and anything they can produce. Maintaining them is a task in itself, and so Etelainen residents often do not have a surplus of food that they can make money off of. Many turn to the mines for that end, as the mountains of the area are rich in precious stones. Residents live in plain, stone houses.


    Verot-A smaller country surrounded by mountains and painted with forests, crawling with beasts. Superstition and myths were born here among the gypsies and nomadic peoples. The thatched-hut villages and stoned fortresses are all ancient with brooding legends. The brandies and ales are legend here as well.

    Jerda-An eastern land where the sun is so bright. Full of venomous and exotic beasts and strange fruits. In this land, women are worshiped and men are mere servants. They are skilled in ways of brutal war and any native child could easily best a man from any other nation.

    Cresck-A wild continent filled with criminals and pirates that rule with anarchy. Money and treasures are chief in this oldest of all places. Diseases run rampant through the hot fetid jungles and around the volcanoes. The place is full of secrets best not known.


    {ANY ADDITION TO THESE COUNTRIES FOR GOVERNORS HAS TO FOLLOW THIS FORMAT:}
    Country format:

    Name:Give a single-to-double word name to your country.
    Geography:Give a brief description of the geographical layout of your country.
    Culture:Give a hint at the local cultures and mindsets of the people, including if necessary, architecture, food and history.


    Plot:

    Ruling pureblood Vampires of all nations are experiencing an overpopulation of savage vampires and can no longer control these vicious and destructive creatures of varying mutations.

    In order to assemble some force to deal with and investigate these monsters, Head Vampire John Wight has called all Vampire Governors of all nations to meet in Grand Castle Wight set in a city, of the country Sundenen, called Stanes. ALL characters must gravitate towards Sundenen from whatever country their creators choose to start them from. Obviously this calls for them to arrange for transport across the ocean, where applicable.

    After having called all the governors there, John Wight is found murdered and the governors are left alone to decide who killed him and why.


    Characters format:
    SPOILER!!:


    Name:

    Country of Birth: (must be one of the above available countries)

    Age:

    Class: (Governor Vampire, Pureblood Vampire, Savage Vampire or Human)

    Physical Description: (if your character is a savage vampire, give a description of any present physical mutations such as: wings, claws, deformations or unnatural physical qualities, where applicable)

    Personality:

    Powers[Not applicable if human]: (Each governor vampire or pureblood has a choice of four, where savages have a choice of two)

    Supernatural Speed
    Faster than any normal vampire, able to move beyond the seeing powers of a normal eye.

    Supernatural Strength
    The power to multiply their strength several times and control their enemies with their bare hands.

    Supernatural Sense
    The ability to sense impending danger several second before it occurs even if that danger is to loved ones miles upon miles away. The ability to see through lies and deception.

    Supernatural Resource
    The power of unlimited wealth which can buy any number of loyalties, weapons, pleasures, amenities and armies.

    Supernatural Magiks
    The power to conjure magiks of fire, ice and lightening from the palm of your hand. A power that should cause any creature to fear you.

    Supernatural Intellect
    You're not an average vampire. You're scientifically advanced beyond those dullards around you. While they scratch their heads, you know the answer.

    Supernatural Charisma
    Some vampires may have trouble controlling the minds of men or of their own or other savages, but that has never nor will ever be your problem.


    Familiar[Only available if governor or pureblood]: (a short description of your NPC human servant including the one power of yours that you gave him)

    Description of Coffin: (provide a physical description of your vampire's coffin)





    My Character;
    Jean Francois Lafayette:

    Name: Jean Francois Lafayette

    Country of Birth: Wasserlundt

    Age: 78; appears 23

    Class: Governor of Wasserlundt

    Physical Description: Well-proportioned with dark hair that dangles past his shoulders and lays flat against his head. He has gray eyes and pale skin. He tends to look best in fitted suits of black or brown. He has a pen-sharp nose that makes his face look almost avian. He talks with a heavy accent. He usually wears gloves as he doesn't like to feel anything touch his hands.

    Personality: Jean is very self-confident and relies on his confidence more than anything. He can handle any situation…or at least he thinks he can. More than anything he feels if he has to push himself to show exactly how powerful and well justified his self-confidence is. He also relies HEAVILY on his wife's preternatural wisdom and foresight.

    Jean fenced foil once upon a decade ago, but gave the sport up for more cranial pursuits. He never relies upon his strength or health, both which have been known to fail him. He refuses wine, smoke or gambling. He has preferred young men or boys as his victims in many years past, both as a matter of taste and a matter of preference. He loves his wife beyond any measure of suspicion.

    He likes daylight and tries to see it at least once every month or so. He plays contract bridge, chess and occasionally fences. Although he loves his wife, Jean has been known to cheat rather…loosely, on his marriage and is well known for his flirtatious behavior.

    He is a patron of arts, both of Opera and of paintings. He is fond of bathing in blood when available, and is not above killing several humans to achieve a nice sticky bath.

    He keeps a sharpened epee at his side in case some bizarre turn of events requires him to defend himself with more than his inate abilities.

    In Wasserlundt, he employs the service of two pirates, one named McKuen who runs the borders and is Lafayette's personal water taxi and another named Bambatu, as a backup incase McKuen should be captured.. On the side, Lafayette has McKuen attack other ships and bring in material goods to sell.

    Powers:

    1Supernatural Resource
    The power of unlimited wealth which can buy any number of loyalties, weapons, pleasures, amenities and armies.

    2Supernatural Magiks
    The power to conjure magiks of fire, ice and lightening from the palm of your hand. A power that should cause any creature to fear you.

    3Supernatural Intellect
    You're not an average vampire. You're scientifically advanced beyond those dullards around you. While they scratch their heads, you know the answer.

    4Supernatural Charisma
    Some vampires may have trouble controlling the minds of men or of their own or other savages, but that has never nor will ever be your problem.


    Familiar: Marilynn Renee Holmes is a bright blonde Wasserlundtian with a keen and penetrating mind. She often accentuates her master's busied intellect with facts that he may have missed. And in any situation she shows experience guided by intelligence to prove as very good judgement.

    Description of Coffin: Jean's coffin is dark maroon red with a soft white lace interior covered in dirt. It locks from the inside. Etched onto it's wooden skin are the words "I'm best left where I lie. May God Forgive."
    Last edited by Sinister; 10-24-2008 at 09:26 PM.


    Fear not, this is not...the end of this world.

    "I'm just a soul whose intentions are good..."

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