So far I've been living under a rock when it came to news related to new Devil May Cry, after a huge fan outrage I decided to lift my rock and see what's all the fuss about. Emo Dante! Aside the black hair (aparently, black hair makes you emo these days) I'm having difficulty seeing what so emo about him. I gave demo a try and saw few clips, after all this emo talk I was expecting a mopy, negative, wrist cutting Dante, instead I saw foolish, arrogant, cocky and moutfull as ever Dante. I'm puzzled, did definition of emo sudenly change with release of new Devil May Cry?
Another thing I kept hearing is how easy this game is. "Son of Sparda", and "Dante Must Die" look challenging enough I suppose, then I stumble upon "Heaven or Hell" and "Hell or Hell". In first both you and your enemies die Contra style with one mere hit, while in second all your enemies are at their best while only you die with one hit. I'm seriously getting rusty if this is considered to be easy these days. I began to read reviews, there was a certain pattern to them, Devil May Cry has far better story, voice acting and level design than it's predecessors which I honestly believe is true as story and voice acting were in particular rather weak in older games. From my own expirience and from what I saw battles are dynamic, fast and seem to be faithful to their source.
I'm sure this game has it's fair share of flaws, but user score of 4.1 on Metacritic, I somehow highly doubt it's that bad. Are people seriously pissed off about Dante's design to make such outrage or is there something more to it that I don't see? Your input on this matter and the game itself would be much appreciated.








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). Although the gameplay is still fun and excels in areas but not enough to turn in my favour over previous games. For one the Style ranking only drops if you take damage where in previous games, it dropped over time and upon taking damage. This discourages the exact thing that the other games encouraged: aggression. There's little reason to take risks or stay close to the enemy when it's easier to raise your ranking by playing defensively and attacking from afar which is what I used to do when I sucked donkey balls. In the previous games you were encouraged to vary your moves. Here, damage seems to be the primary factor and there is really no incentive to go for long combos. This might be trivial but one of my favourite things about the DMC series was everything felt incredibly powerful and sounded powerful when you hit someone/thing but in DmC guns esp have no force behind them n it irks me it feels passive in that sense. I play Devil May Cry for its fast-paced gameplay n action n *likeable* characters not for its masterful character development and insightful story lmao. Gameplay is the series strong suit but to start with a 60fps then downgrade to 30fps it loses fluidity and thus ruins the immersion, you cannot "see" the difference between 60fps and 30fps, you FEEL it, how the responses change to your input, you just can't feel as precise with the controls, I need to react to enemy attacks and moves as they happen esp for a console hack and slash game with DMCs fast-paced combat system. Did I mention this dumbass says the F word like every other sentence? 







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