Bethesda Softworks officially announced earlier this week the planned release of "The Evil Within", a new survival horror game developed by Tango Gameworks under the direction of renowned game designer and studio head, *Shinji Mikami.
“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.”
Mikami has developed the game with his Tokyo based studio, Tango Gameworks which Bethesda Softworks parent Zenimax later acquired. The Evil Within is Tango studio's first game which has been in development since 2010, originally under the working title of project 'Zwei'.
According to Publisher Bethesda, The Evil Within’s “[highly-crafted] environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension.”
The Evil Within, in development for the XBOX360, PlayStation3, PC and next generation consoles, is slated for release in 2014. The announcement was accompanied by a live-action trailer that was first unveiled on IGN. Watch it below.
Ahead of Monday’s IGN details update, Bethesda Japan has gone live with first story details and a list of the new survival horror title's key features.
Story
When Detective Sebastian and his partner rush to the scene of a gruesome mass murder, a mysterious, powerful force is lying in wait for them. Witnessing the killing of fellow police officers one after another, Sebastian is then attacked and loses consciousness. Waking up in a land where monsters are wandering about, Sebastian has to fight his way through a world of death and its close friend madness in order to understand what’s going on. Sebastian has to face his fears in order to survive on a journey to discover what lies in the shadows of that mysterious force.
Key Features
A Return to Pure Survival Horror: From the father of the survival horror genre, Shinji Mikami. He appears once again as the director of this game, one which makes your blood run cold, but heats you right back up. Players must survive on limited resources, experiencing that supreme match of action and horror, that indescribable terror. To survive in an afflicted world, your anxiety and nerves will be pushed to the edge.
Brutal Traps and Enemies with Puzzles: While struggling to survive, you’ll have to face indescribable terror, cruel traps, and sly mechanisms. Players can die in a trap all too easily, however, at times they can turn them against enemies.
In an Unstable World, Not All Horrors are in Plain Sight: The player is driven into a corner as the world distorts and warps according to mysterious and evil horrors. The scenery: hallways, walls, doors, rooms, buildings, and even nature, all transforming in real time based on the player’s actions. And the threats keep coming from all directions.
A Supernova of Horror: By setting one foot in this world weaved from lush backdrops, characters with personality, and a polished story, players will be sucked in, willing or unwilling, tension and anxiety rapidly mounting. When that fear is smashed and conquered, you can experience the bliss that can only be found in The Evil Within.
Live Action Trailer
'The Evil Within' Official website English
Screenshots
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Concept Art- Monster Design
*A Capcom employee from 1990 to 2005, Shinji Mikami is best known for creating one of the best(andAlltimefavourite) videogame franchises, the original Resident Evil games(1-4,Remake) and Dino Crisis. Mikami also spearheaded other titles such as God Hand, Viewtiful Joe and worked on other personal favourites such as Ace Attorney(Phoenix Wright, Justice For All, Trials&Tribulations) as executive producer and served in the same role for Devil May Cry, which was originally developed as RE4 with Dante being a redesign of Leon. The 20 year videogame veteran has since worked with other major Japanese creative figures like Devil May Cry director Hideki Kamiya and Grasshopper Manufacture's Goichi Suda. Mikami last worked on Shadows of the Damned, Vanquish, and God Hand.










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