Guess I should do a secondary post. Some examples seem to be missing, but that I presume I'll leave to Vicious to complete.
Might begin by addressing something in the area of min-maxing. Min-maxing belongs often to a certain group of RPers. These are comprised of the optimizers, the powergamers and the munchkins.
Forum RP is a free form style of writing, where you make a character and assume its "Role" to interact with a shared world. Most of the time, you seek to have more roleplay and less roleplay battle, where your character can truly show itself, where you can assume some positions that otherwise you wouldn't assume.
However, sometimes it's painful to see characters that have only a sentence of background and paragraphs of detailed description about their combat skills. For RPB, this is wonderful, but for RP, it's not so much. The min-maxers and their cousins (which are taken mostly from the cousin of forum roleplay, the pen and paper roleplay) often belong to this area.
Optimizers seek to make effective characters, seeking to be as most balanced as possible. While, say, having electricity powers can only take you so far (and maybe leave you with a rather punishing weakness), you can work around that aspect and acquire other aspects from that same set of skills. Fire can do more than burn, ice can do more than freeze water and shatter, and the like. An optimizer, in forum RP, seeks to do as much as it can with a small set of tools, giving good descriptions of what it can do with such tools. At times, they can do stuff that may look a bit out of place (like, using fire to produce steam and hence take out other fire users). Other times, they give so much importance to what they can do with their limited set of skills that they forget to take care of their weaknesses. But they are fast learners.
Min-maxers are pretty much self-explanatory: balance the best maxes with the lesser minimums. The problem lies in using loopholes: you can say you're a specialist in fire, but have a serious problem against water, and against the lack of oxygen. But if you seek to have a mastery over void, for example, and you deem the only weakness to be, say, love, then it makes for an odd weakness and hence the maximum becomes overpowered. It's not wrong to have weaknesses: working around severe weaknesses enhances character development. But using loopholes seems kinda stupid.
Powergamers get the tools to win. Simple as that, even in RPs. They get the Ultima Weapons, the Lances of Kain, the Adamamtium Alloy Armors, the infinite scrolls of Ultima, and the like. They get this urge for power, and care little for balance. And this is a no-no. No person likes a powergamer. Because powergamers see others as competition, and this ruins everyone's fun.
And then...comes the munchkin. A typical munchkin character looks like this:
Munchkins are the bane of everyone, people. Worse than powergamers. A munchkin is the kind of person who violates all the other rules, since it has perfect powers of prediction, omnipresence (meaning they can be anywhere they want), infinite power, and the like. If you follow just a few of the examples of bad-roleplaying, it's a problem. If you follow them all, constantly, you might be a munchkin. Munchkins are the worst min-maxers, the ultimate powergamers.Code:Name: Irrelevant Race: God Class: Creator and Destroyer Height: Irrelevant Weight: Irrelevant Background: He's God, can't you see? Skills: I WIN: I use it, I win the battle. Simple as that.
Wanted to add the last three as an example of bad roleplaying, and the first one as an example of good character development. There is no problem on having an interesting character with a wide variety of skills and powers to its disposal: the free-form nature of forum roleplay allows it. But, since forum roleplay is based mostly on quality and not on quantity, it's more important to have quality character development than poor character development. And quality character development leads to a great character background, which is one of the key points of the Academy.
In summary: do not fall into the trap of min-maxing, or going the other ways of powergaming or become a bad munchkin. Optimize your character story to blend with what you've already got: explain how the powers were acquired, give them more meaning than just tools for battle.
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