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Thread: Patch 2.51 Notes

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    The Quiet One Patch 2.51 Notes Andromeda's Avatar
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    News Post Patch 2.51 Notes

    This week the latest patch for Final Fantasy XIV was released giving players access to the Gold Saucer. Inside, there can be found plenty of mini-games. The biggest mini-games to come are Chocobo Racing and Triple Triad. Based off of FFVII and FFVIII respectively, both play faithfully to their original counterparts and bring a little new. Also with the new patch is the end to the Zodiac and Relic Weapon upgrading quest line. A full brief on everything released can be found below.


    Quests

    New side story quests have been added.

    - Saga of the Zodiac Weapons
    Quest Required Level and Location
    Rise and Shine Disciple of War or Magic level 50
    North Shroud (X:29 Y:19)
    NPC: Jalzahn
    Players must first complete the quest "His Dark Materia."
    The Vital Title Disciple of War or Magic level 50
    North Shroud (X:29 Y:19)
    NPC: Jalzahn
    Players must first complete the quest "Rise and Shine."

    Once your Zodiac weapon has been affixed with mahatma, you may increase its soul resonance level by equipping it and completing certain activities. Once you have achieved full soul resonance and your Zodiac weapon has sufficiently awakened, present it to Jalzahn, and you will be rewarded with a Zodiac weapon zeta of item level 135 that retains all the upgrades made to the original Zodiac weapon.

    A weapon’s soul resonance level will rise by a set value determined by the activity being undertaken. There may be times when a bonus is applied to the soul resonance value ordinarily granted. By sharing information with other players, you will be able to level up your Zodiac Weapon more efficiently.

    Resonance progress can be verified through the use of the Zodiac glass.

    After receiving your Zodiac weapon zeta, you will be able to alter its materia-enhanced parameters. Prepare a sphere scroll of the correct type to receive the power of your chosen Zodiac weapon, then use materia and alexandrite to redo the infusion process.
    * The materia-enhanced properties of a Zodiac weapon zeta will be transferred to a sphere scroll after being adjusted to item level 110 values. When returned to the Zodiac weapon zeta, these values will be re-adjusted to be item level 135.

    - Delivery Moogle

    Quest Required Level and Location
    A Qiqirn Always Pays His Debts Disciple of War or Magic level 50
    Limsa Lominsa Lower Decks (X:10 Y:11)
    NPC: Deputy Post Moogle
    Carrier level 20
    The Hazy Professor Disciple of War or Magic level 50
    Limsa Lominsa Lower Decks (X:10 Y:11)
    NPC: Deputy Post Moogle
    Carrier level 20



    New side quests have been added.

    - The Manderville Gold Saucer
    Quest Required Level and Location
    It Could Happen to You Level 15
    Ul'dah – Steps of Nald (X:9 Y:9)
    NPC: Well-Heeled Youth
    Players must first complete one of the following main scenario quests:
    "The Gridanian Envoy," "The Ul’dahn Envoy," or "The Lominsan Envoy"
    World of Wonders Level 15
    The Gold Saucer (X:5 Y:8)
    NPC: Airship Ticketer
    Players must first complete the quest "It Could Happen to You."
    So You Want to Be a Jockey Level 15
    The Gold Saucer, Chocobo Square (X:6 Y:4)
    NPC: Race Chocobo Registrar
    Players must first complete the quest "It Could Happen to You."
    Triple Triad Trial Level 15
    The Gold Saucer (X:4 Y:7)
    NPC: Triple Triad Master
    Players must first complete the quest "It Could Happen to You."
    Scratch it Rich Level 15
    The Gold Saucer (X:5 Y:6)
    NPC: Mini Cactpot Broker
    Players must first complete the quest "It Could Happen to You."
    Hitting the Cactpot Level 15
    The Gold Saucer (X:8 Y:5)
    NPC: Jumbo Cactpot Broker
    Players must first complete the quest "It Could Happen to You."
    So You Think You Can Ride This Chocobo Level 15
    Central Shroud (X:20 Y:22)
    NPC: Katering
    Players must first complete the quest “So You Want to Be a Jockey
    Like Sire Like Fledgling Level 15
    The Gold Saucer, Chocobo Square (X:6 Y:4)
    NPC: Chocobokeep
    Players must first complete the quest "So You Think You Can Ride This Chocobo," and own a racing chocobo rank 40 or higher.


    Players can now visit the Manderville Gold Saucer to enjoy Chocobo Racing, Triple Triad, and a host of mini-games and activities.



    View details on the Gold Saucer.

    With the addition of the Manderville Gold Saucer, a new aetheryte location named "The Gold Saucer" has been added to the Thanalan region.

    A new aesthetician hairstyle has been added.



    * Players must purchase Modern Aesthetics – Ponytails from the Manderville Gold Saucer before using the above hairstyle.
    * The new hairstyle shown above is not the hairstyle introduced recently on the official forums.

    Battle System

    The MP cost of the arcanist actions Ruin and Ruin II has been reduced.

    Rewards for the quest "The Gift of the Archmagus" have been adjusted as follows:

    Before:
    Allagan Catalyst, Carboncoat

    After:
    Allagan Catalyst
    Choose from: Carboncoat, Carbontwine


    Items

    New items have been added.

    View the new items.

    New recipes have been added.

    - Culinarian

    Item material Crystal
    Grade 1 Feed - Speed Blend Little Worm x2
    Yafaem Wildgrass x2
    Sylkis Bud
    Gysahl Greens
    Fire Shard x3
    Water Shard x3
    Grade 2 Feed - Speed Blend Gregarious Worm x2
    Mazlaya Greens x2
    Sylkis Bud
    Gysahl Greens
    Fire Cluster
    Water Cluster
    Grade 1 Feed - Acceleration Blend Little Worm x2
    Yafaem Wildgrass x2
    Pahsana Fruit
    Gysahl Greens
    Fire Shard x3
    Water Shard x3
    Grade 2 Feed - Acceleration Blend Gregarious Worm x2
    Mazlaya Greens x2
    Pahsana Fruit
    Gysahl Greens
    Fire Cluster
    Water Cluster
    Grade 1 Feed - Balance Blend Little Worm x2
    Yafaem Wildgrass x2
    Curiel Root
    Gysahl Greens
    Fire Shard x3
    Water Shard x3
    Grade 2 Feed - Balance Blend Gregarious Worm x2
    Mazlaya Greens x2
    Curiel Root
    Gysahl Greens
    Fire Cluster
    Water Cluster
    Grade 1 Feed - Endurance Blend Little Worm x2
    Yafaem Wildgrass x2
    Tantalplant
    Gysahl Greens
    Fire Shard x3
    Water Shard x3
    Grade 2 Feed - Endurance Blend Gregarious Worm x2
    Mazlaya Greens x2
    Tantalplant
    Gysahl Greens
    Fire Cluster
    Water Cluster
    Grade 1 Feed - Stamina Blend Little Worm x2
    Yafaem Wildgrass x2
    Mimett Gourd
    Gysahl Greens
    Fire Shard x3
    Water Shard x3
    Grade 2 Feed - Stamina Blend Gregarious Worm x2
    Mazlaya Greens x2
    Mimett Gourd
    Gysahl Greens
    Fire Cluster
    Water Cluster
    Green Tea Set Thanalan Tea Leaves x2
    Sticky Rice
    Buffalo Beans
    Mugwort
    Bamboo Stick
    Fire Crystal x3
    Water Crystal x2


    New items have been added to gathering points.

    Miner

    Little Worm

    Gregarious Worm



    Botanist

    Yafaem Wildgrass

    Mazlaya Greens





    System

    The following achievements and titles have been added:

    Achievement Requirements
    Home of the Brave Complete the quest "The Vital Title."
    The Letter Z Obtain a Zodiac Weapon Zeta.
    What Happens in the Saucer I Earn 1,000 MGP at Gold Saucer attractions.
    What Happens in the Saucer II Earn 10,000 MGP at Gold Saucer attractions.
    What Happens in the Saucer III Earn 100,000 MGP at Gold Saucer attractions.
    What Happens in the Saucer IV Earn 1,000,000 MGP at Gold Saucer attractions.
    What Happens in the Saucer V Earn 10,000,000 MGP at Gold Saucer attractions.
    How I Learned to Stop Worrying and Love the Saucer Earn the following seven achievements: Winningest Jockey, Always Bet on Me, Bracket Breaker, Enemy at the GATE III, WTFungah III, Work Smarter, Not Harder, and Mountains out of Gil-hills.
    Go Forth and Multiply Obtain a new chocobo through covering.
    Pedigree Champ Obtain a new chocobo with a pedigree level of 9 or higher.
    Training Day Train your chocobo to a rating of 285.
    Off to the Races I Participate in a sanctioned chocobo race.
    Off to the Races II Participate in 100 sanctioned chocobo races.
    Off to the Races III Participate in 300 sanctioned chocobo races.
    Off to the Races IV Participate in 3,000 sanctioned chocobo races.
    Breaking the Maiden Place first in a sanctioned chocobo race.
    Winning Jockey I Place first in 10 sanctioned chocobo races.
    Winning Jockey II Place first in 50 sanctioned chocobo races.
    Winningest Jockey Place first in 500 sanctioned chocobo races.
    Triple-decker I Obtain a Triple Triad card.
    Triple-decker II Obtain 30 unique Triple Triad cards.
    Triple-decker III Obtain 60 unique Triple Triad cards.
    Triple Team I Defeat an NPC at Triple Triad.
    Triple Team II Defeat 30 NPCs at Triple Triad.
    Wheel of Fortune I Win a Triple Triad roulette match.
    Wheel of Fortune II Win 10 Triple Triad roulette matches.
    Wheel of Fortune III Win 30 Triple Triad roulette matches.
    Wheel of Fortune IV Win 100 Triple Triad roulette matches.
    Wheel of Fortune V Win 300 Triple Triad roulette matches.
    Always Bet on Me Win 1,000 Triple Triad roulette matches.
    Kumite Win a Triple Triad tournament match.
    Kumite Kumite Win 10 Triple Triad tournament matches.
    Kumite Kumite Kumite Win 30 Triple Triad tournament matches.
    Bracket Breaker Win 100 Triple Triad tournament matches.
    Enemy at the GATE I Successfully complete a GATE.
    Enemy at the GATE II Successfully complete 30 GATEs.
    Enemy at the GATE III Successfully complete 100 GATEs.
    WTFungah I Successfully complete the GATE "Any Way the Wind Blows."
    WTFungah II Successfully complete the GATE "Any Way the Wind Blows" 5 times.
    WTFungah III Successfully complete the GATE "Any Way the Wind Blows" 10 times.
    You Could Already Be a Winner I Win MGP from the Jumbo Cactpot.
    You Could Already Be a Winner II Win a cumulative total of 10,000 MGP from the Jumbo Cactpot.
    You Could Already Be a Winner III Win a cumulative total of 500,000 MGP from the Jumbo Cactpot.
    Work Smarter, Not Harder Win a cumulative total of 1,000,000 MGP from the Jumbo Cactpot.
    Dream Small I Win MGP from the Mini Cactpot.
    Dream Small II Win a cumulative total of 10,000 MGP from the Mini Cactpot.
    Dream Small III Win a cumulative total of 500,000 MGP from the Mini Cactpot.
    Mountains out of Gil-hills Win a cumulative total of 1,000,000 MGP from the Mini Cactpot.


    The Gold Saucer category has been added under Character in the main menu.

    Additional categories in the Gold Saucer interface will become available as they are unlocked.
    The following information can be viewed via the Gold Saucer interface:

    - General

    Manderville Gold Saucer Points (MGP)

    Displays the number of MGP in your possession.

    Next Triple Triad Tournament

    Displays information on current and upcoming tournaments.

    Recent Tournament Results

    Displays information on recent tournaments you have participated in. Results will only be displayed during the week long period when rewards can be redeemed, and will no longer be displayed after redeeming them.

    Jumbo Cactpot

    Displays your Jumbo Cactpot ticket.

    Mini Cactpot

    Displays your Mini Cactpot ticket.


    - Chocobo

    Parameters

    Displays the parameters of your racing chocobo.

    Pedigree

    Displays the parentage of your racing chocobo, including the parameters of both your chocobo and its parents.

    Appearance

    Make changes to the appearance of your racing chocobo.


    - Card List
    Displays a list of all cards obtained and their descriptions.

    - Card Decks
    The following options are available when selecting a deck slot:

    Edit and save changes to a deck.

    Create an optimized deck automatically using the Recommended button.

    Change the name of a deck.

    Clear a deck of all its cards.



    * Players can save a maximum of five decks.


    In patch 2.5, the pet hotbar was changed to automatically be assigned to hotbar 1 when interacting with objects or mounts that make use of the pet hotbar.However, this has been adjusted to only occur if use of the mount or object is required for the completion of a duty.

    The following categories have been added to the Keybind interface under the System menu:

    Shortcuts

    Gold Saucer




    The Gold Saucer category has been added to the Active Help interface.

    The Gold Saucer category has been added to the Recommendations interface.

    The following text command has been added.

    Command Description
    /goldsaucer (/saucer) Opens and closes the Gold Saucer interface.


    The following expressions have been added to the auto-translate dictionary:

    Category Entry
    Questions How about a game of Triple Triad?
    Questions Can we change the rules?
    Questions How about joining a Triple Triad tournament?
    Answers I'd like another match.
    Answers Let's call it a day.
    Answers I'd like to take a break.
    Gold Saucer chocobo race
    Gold Saucer race chocobo
    Gold Saucer fledgling chocobo
    Gold Saucer retired chocobo
    Gold Saucer covering
    Gold Saucer rating
    Gold Saucer pedigree level
    Gold Saucer course roulette
    Gold Saucer Sagolii Road
    Gold Saucer Tranquil Paths
    Gold Saucer Triple Triad
    Gold Saucer card
    Gold Saucer card type
    Gold Saucer rarity
    Gold Saucer match
    Gold Saucer tournament
    Gold Saucer rule variations
    Gold Saucer regional rules
    Gold Saucer match rules
    Gold Saucer tournament rules
    Gold Saucer All Open
    Gold Saucer Three Open
    Gold Saucer Same
    Gold Saucer Sudden Death
    Gold Saucer Plus
    Gold Saucer Random
    Gold Saucer Order
    Gold Saucer Chaos
    Gold Saucer Reverse
    Gold Saucer Fallen Ace
    Gold Saucer Ascension
    Gold Saucer Descension
    Gold Saucer Swap
    Gold Saucer Roulette
    Gold Saucer deck
    Gold Saucer desired rule
    Gold Saucer GATE
    Gold Saucer Cactpot
    Gold Saucer Jumbo Cactpot
    Gold Saucer Mini Cactpot
    Gold Saucer winning number


    New music has been added.


    Resolved Issues

    The following issues have been addressed.

    An issue when using the /additionalaction command wherein the following actions did not function as intended:
    Byregot's Blessing / Rapid Synthesis / Piece by Piece / Flawless Synthesis / Careful Synthesis / Careful Synthesis II / Tricks of the Trade / Hasty Touch / Brand of Ice / Brand of Earth / Brand of Wind / Brand of Water / Brand of Fire / Brand of Lightning

    An issue in the trial Urth’s Fount wherein the action indicator for Odin’s Valknut attack was larger than the actual area of effect.

    An issue in the trial Urth’s Fount wherein auto-attacks were not triggered even when standing within striking distance.

    An issue in the trial World of Darkness wherein, under certain conditions, the screen would fade to black twice when exiting Cerberus’s stomach.

    An issue in the trial World of Darkness wherein, under certain conditions, the effect of mini did not wear off in the battle with Cerberus.

    An issue in the trial World of Darkness wherein, under certain conditions, the Transporting effect was canceled when fighting Cerberus.

    An issue in the trial World of Darkness wherein, under certain conditions, Wolfsbanes continued to spawn during the battle with Cerberus.

    An issue wherein the graphics of the ebony longbow weapon did not display properly.




    Known Issues

    An issue wherein certain windows cannot be closed if multiple windows are open when the Duty Ready window appears.

    An issue wherein certain Gold Saucer achievement icons do not display properly in-game and on the Lodestone.

    An issue in the Gold Saucer wherein scripted text does not appear properly when a GATE appears.

    An issue wherein the pop-up dialogue options do not appear correctly if the player talks to the NPC that offers the side quest “So You Think You Can Ride This Chocobo” before the quest has been activated.

    An issue wherein it is possible to activate the lock icon on the hotbar with a mouse click when using gamepad mode during chocobo races.

    An issue wherein Triple Triad subcommands for tournament matches appear even in areas where tournament matches cannot be held.

    An issue wherein gear crests do not appear properly during chocobo races.

    An issue wherein the Triple Triad card “Good King Moggle Mog XII” is incorrectly named “Good King Moggle Mog XIII”.


    The Manderville Gold Saucer


    When visiting the Manderville Gold Saucer, you can enjoy a number of games and activities that utilize a special currency called Manderville Gold Saucer Points (MGP). Upon first arriving, you can purchase MGP with gil by speaking with the Gold Saucer Attendant at the Entrance Square (X:4 Y:6). Please note that the exchange service is restricted to players with less than 500 MGP in their possession.
    * MGP cannot be exchanged for gil.

    - Entry Requirements
    Quest Required Level and Location
    It Could Happen to You Level 15
    Ul'dah – Steps of Nald (X:9 Y:9)
    NPC: Well-Heeled Youth
    Players must first complete one of the following main scenario quests:
    "The Gridanian Envoy," "The Ul’dahn Envoy," or "The Lominsan Envoy"

    * Players can travel to the Manderville Gold Saucer via airship from any of the three city-states upon completing this quest.

    Chocobo Racing


    Players can now participate in chocobo races, a new competition in the Manderville Gold Saucer that makes use of specially trained racing chocobos. From improving their abilities through rigorous training to breeding retired chocobos for their traits, you can raise the champion chocobo you’ve always wanted. Before entering a race, players must complete the following quest:

    Quest Required Level and Location
    So You Think You Can Ride This Chocobo Level 15
    Central Shroud (X:20 Y:22)
    NPC: Katering
    Players must first complete the quest “So You Want to Be a Jockey."

    - Accessing the Chocobo Square
    To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square (X:4 Y:6).

    - Preparing for Chocobo Racing

    How to Obtain a Registration Form

    After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either Fledgling Chocobo Registration G1-M or Fledgling Chocobo Registration G1-F depending on the preferred gender of their chocobo.
    * In the event you accidentally discard your registration form, or wish to acquire a new racing chocobo, a new registration form can be purchased from the Feathertrader NPC at Bentbranch Meadows in Central Shroud (X:20 Y:22).

    How to Register Your Racing Chocobo

    After acquiring your registration form, speak with the Race Chocobo Trainer NPC at the Chocobo Square (X:6 Y:4) to complete registration for your chocobo and give it a name.
    * A fixed fee in gil is required for each name change


    How to Enter a Race

    To enter a race, speak with the Race Chocobo Registrar NPC at the Chocobo Square (X:6 Y:4) to select from the races available at your rating. Players who wish to practice the basics of chocobo racing can repeat the training course as many times as desired.
    * Please note that you cannot register for duties when queuing to enter a race.

    As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. By the same token, however, your chocobo will become barred from participating in races in a lower class.

    To view your race chocobo’s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.


    - Chocobo Racing Controls
    All race chocobos will carry their rider to the finish line. However, only a skilled jockey can guide his steed to victory.

    Speed and Stamina

    To accelerate, press any of the following buttons or keys:

    W (Move Forward)

    LB (L1) Button

    Left Analog Stick Up



    Be warned, however, that accelerating increases the rate at which your chocobo’s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race

    Steering

    To steer your chocobo left and right, press the following buttons or keys:

    Steer Left

    A (Move Left)

    Q (Strafe Left)

    Left Analog Stick Left



    Steer Right

    D (Move Right)

    E (Strafe Right)

    Left Analog Stick Right




    - Magicked Panels
    Scattered throughout the course are magicked panels which bestow various effects when triggered. Be mindful, however, that magicked panels can bestow both beneficial and detrimental effects. Should you choose to avoid one of these panels, you can either steer away from or jump over them.

    - Race Items
    In addition to magicked panels, you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically. While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents.

    Item Effect
    Choco Potion Instantly restores stamina by 10%.
    Stamina Tablet Prevents stamina reduction for 10 seconds.
    Sprint Shoes Summons a quick burst of speed.
    Choco Aether Allows a previously used race ability to be executed again.
    Bacchus's Water Sends the forerunning chocobo into a Frenzied state.
    Graviball Inflicts the forerunning chocobo with Heavy.
    Briar Caltrop Surrounds your chocobo with a ring of thorns which will sap the stamina of any chocobos that enter.
    Hero Tonic Invigorates your chocobo for 15 seconds, increasing its overall performance while nullifying any enfeeblements.
    Choco Meteor Summons a meteor from the heavens to wreak havoc on all other chocobos.


    - Weather Effects
    Chocobo races are held outdoors, and therefore subject to varying weather conditions. However, certain chocobos can turn this to their advantage. For instance, some chocobos perform well under cloudless skies, while others thrive in storms. Players can receive a number of beneficial effects when racing in their birds’ preferred conditions.

    - Finishing a Race
    A race will conclude when all participants have crossed the finish line, or 30 seconds after the winner is decided. The results will be determined at this time, with MGP and experience points awarded based on your performance. Furthermore, among those who finished 2nd to 7th, one person will be selected via roulette to receive bonus experience points.

    * The roulette does not grant additional MGP.
    * You cannot rejoin a race in the event your connection is lost.

    - Chocobo Racing UI
    The following unique UI elements will be displayed during chocobo races.

    Position

    Stamina Gauge

    Race Item Notices



    These UI elements will be displayed in place of the following currently existing UI elements:

    Chocobo Racing UI Normal UI
    Position Party List
    Stamina Bar Parameter Bar
    Race Item Notices Notices

    - Raising Your Race Chocobo
    You can improve your race chocobo’s performance in two ways:

    Participating in Races

    As you continue to enter races and your chocobo gains experience, its rank will increase, improving its attributes and occasionally granting a new ability. You will also gain entry to races in higher classes, and will have the option to retire your race chocobo after rank 40 to be used for covering.

    Training


    Should you wish to develop a given attribute, you can give your race chocobo a special feed. This feed can be crafted or purchased from the Tack & Feed Trader NPC in the Manderville Gold Saucer at the Chocobo Square (X:6 Y:4).

    Attribute Effect
    Maximum Speed Affects how quickly your chocobo can run.
    Acceleration Affects how quickly your chocobo can attain maximum speed.
    Endurance Affects how long your chocobo can run before becoming exhausted.
    Stamina Affects how quickly your chocobo’s stamina bar drains.
    Cunning Affects how effectively your chocobo can navigate a course without slowing down.

    - Covering
    If you choose to retire your race chocobo, you can arrange a covering with another chocobo to produce fledglings of a higher pedigree.

    Before a covering can be arranged, players must complete the following quest:

    Quest Required Level and Location
    Like Sire Like Fledgling Level 15
    The Gold Saucer, Chocobo Square (X:6 Y:4)
    NPC: Chocobokeep
    Players must first complete the quest "So You Think You Can Ride This Chocobo," and own a racing chocobo rank 40 or higher.

    To arrange a coupling, you must be in possession of at least one retired chocobo registration form, which can be obtained by retiring a rank 40 or higher race chocobo. A covering can be arranged between two of your own retired chocobos, or between one retired chocobo and a breeding chocobo hired at the Manderville Gold Saucer. To retire your race chocobo, speak with the Race Chocobo Trainer NPC in the Manderville Gold Saucer at the Chocobo square (X:6 Y:4).

    When retiring your race chocobo, you will be given the opportunity to offer parting words to your chocobo, praising one of its two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.
    * Please note that a race chocobo cannot be re-registered once retired.

    1. Preparing Chocobos for the Covering

    Both a male and female chocobo are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo from the Manderville Gold Saucer.

    2. Arranging the Covering

    When you have prepared the chocobos for covering, speak with Katering in the North Shroud at Moogle’s Gift Mounts (X:20 Y:22). Please note that arranging a covering will incur a fee.

    3. Receiving a Proof of Covering

    Upon payment, Katering will take the two chocobos into her care and you will receive a Proof of Covering, which indicates when you can retrieve your fledgling chocobo. Speak with her again at the appointed time to receive your new racing chocobo.
    * The fledging chocobo will inherit its color from one of its parents.

    4. Collecting Your Fledgling

    After the appointed time, speak with Katering to exchange the Proof of Covering for your fledgling.

    - Race Abilities
    Race chocobos can possess two types of abilities: hereditary and acquired abilities, and are allowed one of each. Hereditary abilities are inherited by the offspring of chocobo used in covering, while acquired abilities are learned as your bird increases in rank, and via training manuals. Certain abilities are always active during the race, while others must be used at the rider’s discretion.
    * Manually activated abilities may only be used once per race.

    Abilities Learned from Rank

    From rank 10 onward, race chocobos that have yet to learn an acquired ability may do so at random upon gaining in rank.

    Abilities Learned from Training

    To teach your race chocobo a specific ability, players can use training manuals purchased with MGP.

    Hereditary Abilities

    A race chocobo acquired through covering will inherit one ability from its parents.

    Unlearning Race Abilities

    To unlearn a race ability, players must first purchase a bottle of lethe water, then speak with the Race Chocobo Trainer NPC in the Manderville Gold Saucer at the Chocobo Square (X:6 Y:4). Please note, however, that only acquired abilities can be unlearned.



    Triple Triad



    Triple Triad is a recently popularized card game in Eorzea, wherein players make clever use of their deck’s composition to defeat their opponents. To learn the basics and begin playing Triple Triad, players must complete the following quest:

    Quest Required Level and Location
    Triple Triad Trial Level 15
    The Gold Saucer (X:4 Y:7)
    NPC: Triple Triad Master
    Players must first complete the quest "It Could Happen to You."

    - Location


    - Creating a Deck
    The first step to becoming a successful Triple Triad competitor is building a deck. After completing the quest "Triple Triad Trial," players will receive five cards. Using the cards in your inventory will register them to your Card List, which can be accessed by selecting Gold Saucer under Character in the main menu. To create a deck, access Card Decks, also located within the Gold Saucer options, and select one of the five available slots to assign cards to a deck.

    Once you have prepared a deck, speak with the Triple Triad Master to engage her in a tutorial match.

    New cards can be obtained from the Triple Triad Trader NPC found in the Manderville Gold Saucer, as rewards from winning against various NPCs, and as prizes from Triple Triad tournaments.

    * The tutorial match against the Triple Triad Master can be repeated as many times as desired.

    Unwanted cards in your inventory, such as doubles of those already registered to your card list, can be sold for MGP to the Triple Triad NPC in the Manderville Gold Saucer (X:4 Y:7).

    - Seeking Out Opponents

    Challenging NPCs


    Certain NPCs are willing to play a game of Triple Triad with you. Such NPCs can be identified by a unique icon over their heads. For a small amount of MGP , players can challenge them to matches, and potentially win additional MGP and acquire new cards.


    Challenging Players


    Other players can also be challenged to Triple Triad matches. To issue a challenge, target your desired opponent and select Challenge to Normal Match from the subcommand menu. Although no fee is incurred, neither are there card rewards to be had. However, players will receive an MGP bonus for up to five wins every day. Eligibility to receive this bonus is reset every day at 7:00 a.m. (PST). The rules for the match are set by the player issuing the challenge. Moreover, a challenge can only be issued in areas designated for Triple Triad matches.

    The Manderville Gold Saucer

    Limsa Lominsa – Upper Decks, Adventurer’s Guild (X:11 Y:11)

    New Gridania, Adventurer’s Guild (X:11 Y:13)

    Ul’dah – Steps of Nald, Adventurer’s Guild (X:11 Y:9)

    Eastern La Noscea, Costa de Sol (X: 33 Y:31)

    South Shroud, Buscarron's Druthers (X:17 Y:19)

    Central Thanalan, The Coffer & Coffin (X:19, Y:20)

    Coerthas, The Observatorium (X:26, 28)

    Mor Dhona, Seventh Heaven (X:21, Y:8)



    - Cards


    As of patch 2.51, 80 varieties of Triple Triad cards are available. While some cards can be purchased with MGP at the Manderville Gold Saucer, others can be obtained as rewards from defeating NPCs, Triple Triad Tournaments, and the completion of certain duties. As cards cannot be traded or purchased from the market, players are encouraged to challenge NPCs and journey throughout Eorzea in search of rare and powerful cards.

    All cards can be classified by rarity (one to five stars). Initially, each deck can only contain one card with a rarity rating higher than one star. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity.

    Less than 30 Cards

    Allowed one card with a rarity of two stars or higher.

    Between 30 and 59 Cards

    No restriction on cards with a rarity of two stars or less.
    Allowed one card with a rarity of three stars or higher.

    60 Cards or More

    No restriction on cards with a rarity of three stars or less.
    Allowed one card with a rarity of four stars or higher.

    * In the upper right corner of certain cards is an icon indicating a type, which comes into play when used with certain rule sets.

    - Basic Rules

    1. Two players take turns placing cards on a three-by-three grid.

    2. The player who goes first is decided at random.



    3. When it is your turn, you must place a card on one of the open spaces on the grid.

    4. When a card is placed, the numbers representing its four sides are compared to any adjacent cards. If a number on the card placed is greater than the number it faces on an adjacent card, you will flip that card and capture it.

    5. The objective is to capture and control more cards than your opponent. After nine cards have been played, the player who controls more cards is the winner. Note that the unplayed 10th card is also counted.

    - Advanced Rules
    In addition to the basic rules, there are a number of advanced rules that can alter the way a Triple Triad match is played. They can be applied under a variety of circumstances, and can be considered either "regional rules" or "match rules."

    Regional Rules

    Regional rules vary by location, and are reset daily at 7:00 a.m. (PST). Up to two regional rules are in effect at any given time, and certain preferences may be observed in each region. It is worth noting, however, that certain NPCs will not adhere to regional rules.

    Match Rules

    Match rules are decided upon by the participants. A maximum of two match rules can be in effect at any one time, and are set automatically by NPC opponents. When challenging fellow player characters, however, you are given the decision as to which match rules will be in play. Regional rules can also take effect when challenging fellow players. As a result, when two match rules are set by an opposing player, a maximum of four rules can be in effect during any given match.

    - Advanced Rules Explanation

    All Open

    A rule wherein all five cards in each deck are made visible to both players.

    Three Open

    A rule wherein three random cards in each deck are made visible to both players.


    Same

    A rule that adds a new condition to the capture mechanic. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card.
    This rule also allows you to score a "Combo" capture. Should the cards you capture lie adjacent to "weaker" cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well. Only one of the two or more matching cards needs to belong to your opponent for the Same capture mechanic to take effect.


    Sudden Death

    When "Sudden Death" is in effect, any match that ends in a draw will be restarted from turn one. Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive drawn matches have been played, at which point the game will result in a draw.


    Plus

    A rule that adds a new condition to the capture mechanic. If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card.
    This rule also allows you to score a "Combo" capture. Should the cards you capture lie adjacent to "weaker" cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well. Only one of the two or more matching cards needs to belong to your opponent for the Plus capture mechanic to take effect.


    Random

    A rule wherein your chosen deck will be replaced with five cards selected at random from your entire card list.


    Order

    A rule wherein you are required to play each card in the order that it appears in your deck.


    Chaos

    A rule wherein the card you play each turn is selected at random from your deck.


    Reverse

    A rule wherein the conditions for capturing cards are switched so that smaller numbers are more powerful than larger numbers.


    Fallen Ace

    A rule wherein the all-powerful "A" becomes susceptible to capture by the lowly "1." If the Reverse rule is also in play, a "1" will then become vulnerable to capture by an "A."


    Ascension

    A rule that affects cards that are grouped into a specific type, such as "Primal" or "Beastman." When placed on the playing grid, the number values on these cards are increased by one for every card of that type that is in play. Numbers that are increased to "11" or more are considered to be of "A" rank.


    Descension

    A rule that affects cards that are grouped into a specific type, such as "Primal" or "Beastman." When placed on the playing grid, the number values on these cards are decreased by one for every card of that type that is in play. Any number that is decreased to "0" or less is treated as a "1."


    Swap

    A rule wherein one card from your deck is switched with one of your opponent's before the match begins. The cards to be swapped are chosen at random, and are returned to their original owners at the end of the game.


    Roulette

    When the "Roulette" rule is in effect, the advanced rules for the match will be chosen at random.

    - Triple Triad Tournaments
    The Manderville Gold Saucer will periodically host Triple Triad Tournaments, some of their most enthralling and popular events. Compete against the realm's best players for a chance to win some of the rarest cards to be found in Triple Triad.

    Participating in Tournaments

    Players can sign up to participate in ongoing tournaments by speaking with the Tournament Recordkeeper NPC at the Card Square in the Manderville Gold Saucer (X:4 Y:7). It should also be noted that, in addition to players, NPCs located within the Card Square can also participate in tournaments.
    * Players must first complete a tutorial match with the Triple Triad Master before participating in any tournaments.

    Tournament Rules

    Tournament participants can only play a set number of matches per tournament, with every match played counting toward their final scores. This score will increase for every match won, with more points being awarded for defeating higher-ranked opponents. Each tournament has a fixed set of advanced rules that tournament matches must follow. This does not apply to regional rules.

    Tournament Rankings

    Players can view the standings for ongoing tournaments at any time by either speaking with the Tournament Recordkeeper NPC at the Card Square in the Manderville Gold Saucer (X:4 Y:7), or examining the nearby Tournament Ranking Board. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings.
    When two or more players share the same score at the end of a tournament, rank is then determined by the greatest number of wins. If wins are also equal, then rank will be decided by the least number of matches played. Should match numbers also be equal, then the higher rank will go to the participant who first recorded a result on the tournament ranking board.



    Cactpot



    The daily Mini Cactpot and weekly Jumbo Cactpot are two popular games of chance in the Gold Saucer that are both simple and potentially lucrative.

    Jumbo Cactpot

    The Jumbo Cactpot is a lottery limited to one ticket purchase per week. Before purchasing a ticket, players must first complete the following quest:

    Quest Required Level and Location
    Hitting the Cactpot Level 15
    The Gold Saucer (X:8 Y:5)
    NPC: Jumbo Cactpot Broker
    Players must first complete the quest "It Could Happen to You."

    - Selecting Ticket Numbers
    When purchasing a Jumbo Cactpot ticket, simply pick any four digits, each between one and nine, to be used for that week's lottery.


    There is also a participant bonus, which increases all MGP prizes based on the number of tickets sold. There are multiple levels to the participant bonus. The higher this level becomes, the larger the subsequent bonus.

    When the winning number is drawn, in order from the last digit to the first, the more matching numbers you have, the greater the prize you’ll receive. After the drawing, you will have one week (Earth time) to claim your prize. After this one-week period ends, you will be unable to claim MGP or prizes. In addition to your other winnings, you will receive the Early Bird Bonus if you claim your prize within one hour (Earth time) of the Jumbo Cactpot drawing. The time of the drawing will differ depending on your data center.

    Elemental:
    Every Saturday at 4:00 a.m. (PST) / 5:00 a.m. (PDT)


    Gaia:
    Every Saturday at 4:00 a.m. (PST) / 5:00 a.m. (PDT)


    Mana:
    Every Saturday at 4:00 a.m. (PST) / 5:00 a.m. (PDT)


    Aether:
    Every Saturday at 6:00 p.m. (PST) / 7:00 p.m. (PDT)


    Primal:
    Every Saturday at 6:00 p.m. (PST) / 7:00 p.m. (PDT)


    Chaos:
    Every Saturday at 11:00 a.m. (PST) / 12:00 p.m. (PDT)



    * Only one Jumbo Cactpot ticket can be purchased per week. A new ticket cannot be purchased until the current lottery has ended.


    Mini Cactpot

    The Mini Cactpot is a lottery limited to one ticket purchase per day. Before purchasing a ticket, players must first complete the following quest:

    Quest Required Level and Location
    Scratch it Rich Level 15
    The Gold Saucer (X:5 Y:6)
    NPC: Mini Cactpot Broker
    Players must first complete the quest "It Could Happen to You."

    1. Select Numbers
    Every ticket has nine spaces, each numbered randomly from one to nine. At the start, however, eight of these nine spaces will be hidden. To begin, select three numbers from the eight hidden on your ticket.


    2. Select a Line
    Next, select one of eight lines─vertical, horizontal, or diagonal. When selecting a line, the sum of the three numbers in that line will determine the amount of MGP you receive.


    3. Receive a Prize
    After you have selected a line, all the numbers are uncovered and you will receive MGP based on the sum of the line you chose.


    * Eligibility to purchase Mini Cactpot tickets resets daily at 7:00 a.m. (PST) / 8:00 a.m. (PDT).




    GATE

    Gold Saucer Active Time Events, or GATEs, are audience-participatory events staged within the halls of the Gold Saucer. GATEs in progress will be indicated with a map icon. To participate in an event after it has been announced, seek out and speak with the GATE client nearby.

    GATE Description
    Cliffhanger High atop a lofty locale, a wayward chocobo chick with a wont for wanderlust chirps out in distress. Are you adventurer enough to brave the heights and rescue the frightened hatchling!?
    Vase Off The Jolly Raptor has been entrusted with the delivery of priceless Thorne Dynasty vases to the Gold Saucer, but a band of unscrupulous brigands has set their sights on the cargo. Are you stealthy and enough to deliver the goods while steering clear of the bandits' greedy gaze?
    Skinchange We Can Believe In The Gold Saucer suffers from an imp infestation, and the management recruited a contingent of adventurers to purge the voidsent pests. To their dismay, the imps the imps transformed themselves into the spitting images of their would-be hunters. Can you identify friend from foe quickly enough to put an end to the two-faced threat!?
    The Time of My Life Do you dance a mean Manderville? Is your Bomb Dance positively explosive? The Gold Saucer is ever looking to shine the spotlight on the finest young dancers in Eorzea! Prove yourself on the grand stage and it just might be your first step into Ul'dahn high society.
    Any Way the Wind Blows The mission statement of the Gold Saucer's founder, Godbert Manderville, states that all are welcome to seek employment at the Gold Saucer, regardless of race, nation, or creed. It's even said a kindly voidsent has joined their ranks after an aborted gladiatorial career. But who can withstand his gale-force nasal eruptions?


    Minigames

    The Manderville Gold Saucer also hosts several minigames for your entertainment. These simple yet captivating games are an easy way to accumulate small amounts of MGP.


    Minigame Description
    Monster Toss Keep your eye on the basket, and make as many shots as possible before the buzzer sounds.
    Crystal Tower Striker Watch the gauge and bring down the hammer in a test of strength against this formidable high striker.
    The Moogle's Paw Keep your eye on the prize, and guide a sure-handed moogle to its goal.
    Cuff-a-Cur Keep your eye on the gauge and see how much of a punch you pack.


    Claiming Gold Saucer Prizes

    After accumulating sufficient MGP, players can speak with the Gold Saucer Attendant at the Entrance Square in the Manderville Gold Saucer (X:5 Y:6) to exchange their MGP for myriad prizes.

    Source: Patch 2.51 Notes | FINAL FANTASY XIV, The Lodestone
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  2. #2
    The Quiet One Patch 2.51 Notes Andromeda's Avatar
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    A very large amount of new items have been added to the game. Most are related to the mini-games as Chocobo Racing comes with a very large amount of content and the Triple Triad game has 80 cards.


    New Items


    Item Category
    Blood Sword Gladiator's Arm Item Level: 50 / Equipment Level: 50
    Excalibur Zeta Gladiator's Arm Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Ai Apaec Pugilist's Arm Item Level: 50 / Equipment Level: 50
    Kaiser Knuckles Zeta Pugilist's Arm Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Ragnarok Zeta Marauder's Arm Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Trench Harpoon Lancer's Arm Item Level: 50 / Equipment Level: 50
    Longinus Zeta Lancer's Arm Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Crescent Bow Archer's Arm Item Level: 50 / Equipment Level: 50
    Yoichi Bow Zeta Archer's Arm Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Khanjars Rogue's Arms Item Level: 50 / Equipment Level: 50
    Sasuke's Blades Zeta Rogue's Arms Item Level: 135 / Equipment Level: 50
    Two of the true weapons wielded by the legendary Zodiac Braves.
    Mindbreaker Two-handed Conjurer's Arm Item Level: 50 / Equipment Level: 50
    Nirvana Zeta Two-handed Conjurer's Arm Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Heartless Two-handed Thaumaturge's Arm Item Level: 50 / Equipment Level: 50
    Lilith Rod Zeta Two-handed Thaumaturge's Arm Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Apocalypse Zeta Arcanist's Grimoire Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Last Resort Zeta Arcanist's Grimoire Item Level: 135 / Equipment Level: 50
    One of the true weapons wielded by the legendary Zodiac Braves.
    Skjoldr Shield Item Level: 50 / Equipment Level: 50
    Aegis Shield Zeta Shield Item Level: 135 / Equipment Level: 50
    One of the true shields borne by the legendary Zodiac Braves.
    Bunny Crown Head Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Sharlayan Goggles Head Item Level: 1 / Equipment Level: 1
    Racing Chocobo Mask Head Item Level: 1 / Equipment Level: 1
    Gambler's Trenchcoat Body Item Level: 1 / Equipment Level: 1
    Bunny Bustier Body Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Riviera Doublet Body Item Level: 1 / Equipment Level: 1
    Fits: All ♂
    Riviera Dress Body Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Oasis Doublet Body Item Level: 1 / Equipment Level: 1
    Fits: All ♂
    Oasis Tunic Body Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Glade Tunic Body Item Level: 1 / Equipment Level: 1
    Gambler's Gloves Hands Item Level: 1 / Equipment Level: 1
    Bunny Loops Hands Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Claws of the Beast Hands Item Level: 1 / Equipment Level: 1
    Gambler's Trousers Legs Item Level: 1 / Equipment Level: 1
    Bunny Tights Legs Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Riviera Slops Legs Item Level: 1 / Equipment Level: 1
    Fits: All ♂
    Oasis Halftrews Legs Item Level: 1 / Equipment Level: 1
    Fits: All ♂
    Oasis Sarouels Legs Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Glade Slops Legs Item Level: 1 / Equipment Level: 1
    Gambler's Boots Feet Item Level: 1 / Equipment Level: 1
    Bunny Pumps Feet Item Level: 1 / Equipment Level: 1
    Fits: All ♀
    Glade Shoes Feet Item Level: 1 / Equipment Level: 1
    Mad Bird Ring Ring Item Level: 1 / Equipment Level: 1
    Grade 1 Feed - Speed Blend Miscellany A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's maximum speed.
    Grade 2 Feed - Speed Blend Miscellany A complex blend of cereals and leafy greens believed to improve a race chocobo's maximum speed.
    Grade 3 Feed - Special Speed Blend Miscellany A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's maximum speed.
    Grade 1 Feed - Acceleration Blend Miscellany A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's acceleration.
    Grade 2 Feed - Acceleration Blend Miscellany A complex blend of cereals and leafy greens believed to improve a race chocobo's acceleration.
    Grade 3 Feed - Special Acceleration Blend Miscellany A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's acceleration.
    Grade 1 Feed - Balance Blend Miscellany A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's cunning.
    Grade 2 Feed - Balance Blend Miscellany A complex blend of cereals and leafy greens believed to improve a race chocobo's cunning.
    Grade 3 Feed - Special Balance Blend Miscellany A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's cunning.
    Grade 1 Feed - Endurance Blend Miscellany A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's endurance.
    Grade 2 Feed - Endurance Blend Miscellany A complex blend of cereals and leafy greens believed to improve a race chocobo's endurance.
    Grade 3 Feed - Special Endurance Blend Miscellany A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's endurance.
    Grade 1 Feed - Stamina Blend Miscellany A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's stamina.
    Grade 2 Feed - Stamina Blend Miscellany A complex blend of cereals and leafy greens believed to improve a race chocobo's stamina.
    Grade 3 Feed - Special Stamina Blend Miscellany A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's stamina.
    Grade 2 Feed - Special Speed Blend Miscellany A secret blend of cereals and leafy greens believed to improve a race chocobo's maximum speed.
    Grade 2 Feed - Special Acceleration Blend Miscellany A secret blend of cereals and leafy greens believed to improve a race chocobo's acceleration.
    Grade 2 Feed - Special Balance Blend Miscellany A secret blend of cereals and leafy greens believed to improve a race chocobo's cunning.
    Grade 2 Feed - Special Endurance Blend Miscellany A secret blend of cereals and leafy greens believed to improve a race chocobo's endurance.
    Grade 2 Feed - Special Stamina Blend Miscellany A secret blend of cereals and leafy greens believed to improve a race chocobo's stamina.
    Modern Aesthetics - Ponytails Miscellany The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques on tying the perfect ponytail.

    Use to unlock a new hairstyle at the aesthetician.
    Gold Saucer Ticket Miscellany Redeem for one free play at any of the Manderville Gold Saucer mini-games (Jumbo Cactpot, Mini Cactpot, chocobo racing, and Triple Triad not included).
    Little Worm Miscellany While commonly used as bait by fishers across the realm, little worms also make fine chocobo feed, providing a good source of protien for growing birds.
    Gregarious Worm Miscellany A rare form of earthworm, these fat invertibrates also make fine chocobo feed, providing an excellent source of protein for growing birds.
    Yafaem Wildgrass Miscellany After ghysal greens, there's no other verdure a race chocobo would rather sink its beak into.
    Mazlaya Greens Miscellany Once found growing all across the island of Mazlaya, this bright green plant was almost completely wiped out when chocobos brought to the island by farmers devoured nearly every one they could find.
    Bronze Triad Card Miscellany One of six low rarity Triple Triad cards.
    Silver Triad Card Miscellany One of eight medium rarity Triple Triad cards.
    Gold Triad Card Miscellany One of eight high rarity Triple Triad cards.
    MGP Voucher Miscellany Redeemable for 100 Manderville Gold Saucer points (MGP).
    Green Tea Set Tabletop Far more bitter than its black counterpart, green tea is by far the beverage of choice in far-eastern Doma. To offset the sharpness of its flavor, it is oft accompanied by something sweet, such as sticky rice cakes.

    ※Cannot be retrieved once placed.
    ※Can be used up to 10 times.

    Meal benefits when used:
    VIT Bonus: +4% (Max 13)
    Gear Durability Bonus: +2
    EXP Bonus: +3%
    Duration: 30m
    Black Coeurl Minion Beware, for if one should cross your path, you will experience seven years of...AWWWWWW.

    Use item to acquire the black coeurl minion.
    Zu Hatchling Minion This newborn zu has yet to exhibit aggressive or territorial behavior, but when it gets bigger...

    Use item to acquire the zu hatchling minion.
    Heavy Hatchling Minion Currently, "baby fat" is the prevailing excuse for this cherubic chick's gigant-like girth.

    Use item to acquire the heavy hatchling minion.
    Water Imp Minion Legend states these strange creatures can only survive on land as long as the plate atop their heads remains wet.

    Use to acquire the water imp minion.
    Proof of Covering Other An official deed documenting the covering of two select breeding chocobos, and granting ownership of the fledgling born of said coupling. The fledgling can be collected after the date specified above.
    Fledgling Chocobo Registration G1-M Other Official registration for a grade 1 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G2-M Other Official registration for a grade 2 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G3-M Other Official registration for a grade 3 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G4-M Other Official registration for a grade 4 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G5-M Other Official registration for a grade 5 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G6-M Other Official registration for a grade 6 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G7-M Other Official registration for a grade 7 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G8-M Other Official registration for a grade 8 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G9-M Other Official registration for a grade 9 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G1-F Other Official registration for a grade 1 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G2-F Other Official registration for a grade 2 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G3-F Other Official registration for a grade 3 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G4-F Other Official registration for a grade 4 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G5-F Other Official registration for a grade 5 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G6-F Other Official registration for a grade 6 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G7-F Other Official registration for a grade 7 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G8-F Other Official registration for a grade 8 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Fledgling Chocobo Registration G9-F Other Official registration for a grade 9 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.
    Retired Chocobo Registration G1-M Other Official retirement registration for a grade 1 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G2-M Other Official retirement registration for a grade 2 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G3-M Other Official retirement registration for a grade 3 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G4-M Other Official retirement registration for a grade 4 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G5-M Other Official retirement registration for a grade 5 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G6-M Other Official retirement registration for a grade 6 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G7-M Other Official retirement registration for a grade 7 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G8-M Other Official retirement registration for a grade 8 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G9-M Other Official retirement registration for a grade 9 male chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G1-F Other Official retirement registration for a grade 1 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G2-F Other Official retirement registration for a grade 2 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G3-F Other Official retirement registration for a grade 3 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G4-F Other Official retirement registration for a grade 4 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G5-F Other Official retirement registration for a grade 5 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G6-F Other Official retirement registration for a grade 6 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G7-F Other Official retirement registration for a grade 7 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G8-F Other Official retirement registration for a grade 8 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Retired Chocobo Registration G9-F Other Official retirement registration for a grade 9 female chocobo. Submit to a representative at Bentbranch Meadows to arrange a covering.
    Covering Permission G1-M Other Official documentation permitting the one-time use of a grade 1 male chocobo for breeding purposes.
    Covering Permission G2-M Other Official documentation permitting the one-time use of a grade 2 male chocobo for breeding purposes.
    Covering Permission G3-M Other Official documentation permitting the one-time use of a grade 3 male chocobo for breeding purposes.
    Covering Permission G4-M Other Official documentation permitting the one-time use of a grade 4 male chocobo for breeding purposes.
    Covering Permission G5-M Other Official documentation permitting the one-time use of a grade 5 male chocobo for breeding purposes.
    Covering Permission G6-M Other Official documentation permitting the one-time use of a grade 6 male chocobo for breeding purposes.
    Covering Permission G7-M Other Official documentation permitting the one-time use of a grade 7 male chocobo for breeding purposes.
    Covering Permission G8-M Other Official documentation permitting the one-time use of a grade 8 male chocobo for breeding purposes.
    Covering Permission G9-M Other Official documentation permitting the one-time use of a grade 9 male chocobo for breeding purposes.
    Covering Permission G1-F Other Official documentation permitting the one-time use of a grade 1 female chocobo for breeding purposes.
    Covering Permission G2-F Other Official documentation permitting the one-time use of a grade 2 female chocobo for breeding purposes.
    Covering Permission G3-F Other Official documentation permitting the one-time use of a grade 3 female chocobo for breeding purposes.
    Covering Permission G4-F Other Official documentation permitting the one-time use of a grade 4 female chocobo for breeding purposes.
    Covering Permission G5-F Other Official documentation permitting the one-time use of a grade 5 female chocobo for breeding purposes.
    Covering Permission G6-F Other Official documentation permitting the one-time use of a grade 6 female chocobo for breeding purposes.
    Covering Permission G7-F Other Official documentation permitting the one-time use of a grade 7 female chocobo for breeding purposes.
    Covering Permission G8-F Other Official documentation permitting the one-time use of a grade 8 female chocobo for breeding purposes.
    Covering Permission G9-F Other Official documentation permitting the one-time use of a grade 9 female chocobo for breeding purposes.
    Chocobo Training Manual - Choco Dash I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Dash.

    Ability Effect: Temporarily boosts speed without depleting stamina.
    Duration: 1s)
    Chocobo Training Manual - Choco Dash II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Dash II.

    Ability Effect: Temporarily boosts speed without depleting stamina.
    Duration: 2s)
    Chocobo Training Manual - Choco Cure I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Cure.

    Ability Effect: Restores 3% of total stamina.
    Chocobo Training Manual - Choco Cure II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Cure II.

    Ability Effect: Restores 6% of total stamina.
    Chocobo Training Manual - Choco Esuna I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Esuna.

    Ability Effect: Removes all current enfeeblements with a 50% success rate.
    Chocobo Training Manual - Choco Esuna II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Esuna II.

    Ability Effect: Removes all current enfeeblements with a 70% success rate.
    Chocobo Training Manual - Choco Ease I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Ease.

    Ability Effect: Cures Heavy status while restoring stamina by 50.
    Chocobo Training Manual - Choco Ease II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Ease II.

    Ability Effect: Cures Heavy status while restoring stamina by 100.
    Chocobo Training Manual - Choco Calm I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Calm.

    Ability Effect: Cures Frenzied status while restoring stamina by 50.
    Chocobo Training Manual - Choco Calm II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Calm II.

    Ability Effect: Cures Frenzied status while restoring stamina by 100.
    Chocobo Training Manual - Choco Reflect I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Reflect.

    Ability Effect: Repels any non area-of-effect enfeeblement back to its point of origin.
    Duration: 10s.
    Chocobo Training Manual - Choco Reflect II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Reflect II.

    Ability Effect: Repels any non area-of-effect enfeeblement back to its point of origin.
    Duration: 15s.
    Chocobo Training Manual - Choco Steal I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Steal.

    Ability Effect: Take an item from the satchel of the forerunning jockey with a 50% success rate.
    Chocobo Training Manual - Choco Steal II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Steal II.

    Ability Effect: Take an item from the satchel of the forerunning jockey with a 70% success rate.
    Chocobo Training Manual - Choco Silence I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Silence.

    Ability Effect: Creates a vacuum of silence preventing any nearby chocobo from using abilities.
    Duration: 15s.
    Chocobo Training Manual - Choco Silence II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Silence II.

    Ability Effect: Creates a vacuum of silence preventing any nearby chocobo from using abilities.
    Duration: 25s.
    Chocobo Training Manual - Choco Shock I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Shock.

    Ability Effect: Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.
    Duration: 15s.
    Chocobo Training Manual - Choco Shock II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Shock II.

    Ability Effect: Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.
    Duration: 25s.
    Chocobo Training Manual - Increased Stamina I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Increased Stamina.

    Ability Effect: Reduces stamina depletion during acceleration by 1%.
    Chocobo Training Manual - Increased Stamina II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Increased Stamina II.

    Ability Effect: Reduces stamina depletion during acceleration by 3%.
    Chocobo Training Manual - Heavy Resistance I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance.

    Ability Effect: Increases chances of resisting Heavy by 10%.
    Chocobo Training Manual - Heavy Resistance II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance II.

    Ability Effect: Increases chances of resisting Heavy by 20%.
    Chocobo Training Manual - Heavy Resistance III Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance III.

    Ability Effect: Increases chances of resisting Heavy by 30%.
    Chocobo Training Manual - Heavy Resistance IV Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance IV.

    Ability Effect: Increases chances of resisting Heavy by 40%.
    Chocobo Training Manual - Level Head I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head.

    Ability Effect: Increases chances of resisting Frenzied status by 10%.
    Chocobo Training Manual - Level Head II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head II.

    Ability Effect: Increases chances of resisting Frenzied status by 20%.
    Chocobo Training Manual - Level Head III Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head III.

    Ability Effect: Increases chances of resisting Frenzied status by 30%.
    Chocobo Training Manual - Level Head IV Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head IV.

    Ability Effect: Increases chances of resisting Frenzied status by 40%.
    Chocobo Training Manual - Speedy Recovery I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Speedy Recovery.

    Ability Effect: Increases ability-induced stamina recovery by 10%.
    Chocobo Training Manual - Speedy Recovery II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Speedy Recovery II.

    Ability Effect: Increases ability-induced stamina recovery by 20%.
    Chocobo Training Manual - Dressage I Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Dressage.

    Ability Effect: Increases EXP earned in races by 5%.
    Chocobo Training Manual - Dressage II Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Dressage II.

    Ability Effect: Increases EXP earned in races by 10%.
    Chocobo Training Manual - Dressage III Other A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Dressage III.

    Ability Effect: Increases EXP earned in races by 15%.
    Lethe Water Other A strong-smelling tonic made by distilling the leaves of a variety of ginger found only in the Far East. While used mainly as a cure for bad breath, one of its side effects is memory loss, prompting chocobo trainers to employ the potable when wishing to unteach an ability or trait.
    Adamantoise Whistle Other A small polished whistle carved from thick turtle shell. Emits a low-pitched tone which summons an adamantoise mount to your side.
    Fenrir Horn Other A gilded horn that when blown, summons a purebred Abalathian hoarhound mount named after its pack's legendary leader.
    Gambler Barding Other Chocobo armor designed to replicate the lavish accoutrements of a legendary gambler.
    Dodo Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Tonberry Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Sabotender Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Spriggan Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Pudding Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Bomb Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Mandragora Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Coblyn Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Morbol Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Coeurl Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Ahriman Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Goobbue Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Chocobo Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Amalj'aa Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Ixal Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Sylph Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Kobold Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Sahagin Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Tataru Taru Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Moogle Card Triple Triad Card A common (★) card used in the game Triple Triad.
    Siren Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Ultros & Typhon Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Demon Wall Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Succubus Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Chimera Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Blue Dragon Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Scarface Bugaal Ja Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Momodi Modi Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Baderon Tenfingers Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Mother Miounne Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Livia sas Junius Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Rhitahtyn sas Arvina Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Biggs & Wedge Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Gerolt Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Frixio Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Mutamix Bubblypots Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Memeroon Card Triple Triad Card An uncommon (★★) card used in the game Triple Triad.
    Behemoth Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Gilgamesh & Enkidu Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Ifrit Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Titan Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Garuda Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Good King Moggle Mog XII Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Raya-O-Senna & A-Ruhn-Senna Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Godbert Manderville Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Thancred Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Nero tol Scaeva Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Papalymo & Yda Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Y'shtola Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Urianger Card Triple Triad Card A rare (★★★) card used in the game Triple Triad.
    Ultima Weapon Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Odin Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Ramuh Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Leviathan Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Shiva Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Minfilia Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Lahabrea Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Cid Garlond Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Alphinaud & Alisaie Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Louisoix Leveilleur Card Triple Triad Card An epic (★★★★) card used in the game Triple Triad.
    Bahamut Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    Hildibrand & Nashu Mhakaracca Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    Nanamo Ul Namo Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    Gaius van Baelsar Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    Merlwyb Bloefhiswyn Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    Kan-E-Senna Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    Rhauban Aldynn Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.
    ??? Card Triple Triad Card A legendary (★★★★★) card used in the game Triple Triad.

    * The names of certain items have been omitted to prevent spoilers.
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