I loved XIII and hated XIII-2 (as seen in most disappointing FF thread) I thought the combat system was well done and I for one did not mind the linearity of the first part of the game at all. Since it was such a new combat system the whole first part was like a subtle tutorial slowly giving you more freedom and options and forcing you to work with other paradigm sets to really learn them inside and out. Having each of the characters have a trio of preferred roles and a trio of secondary roles also appealed to me, because in the early game the characters are distinct and you pick who you like to play with, but by the end you can use every role on any character letting you play whoever you feel like.
I liked the characters except for hope, but what do you expect from a child, Vanille was young and at first naive until you find out more about her and suddenly your view of all her actions changes.
I like the leveling system and the fact it downright prevented people from over leveling everything (because I hate those people that want to roll over every boss and never have any kind of challenge) by using the gated crystarium.
I feel that a lot of the hate is "It isn't a standard JRPG" which for whatever reason ticks people off. I like having variety in games, I like doing something new, yes certain things have not appealed to me but I general I still liked them (I'm looking at you Draw system) they made you develop new game play tactics away from go here fight this enemy one hundred times in random battle and profit.
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