Since Che gave some sound gameplay tips and advice, I'm going to give an example of a setup I use for tough battles/marks/etc.
Since I'm a big fan of the Lightning/Fang/Hope combo, I'll be basing my main three party around them and will talk about different Decks I set up with that particular trio. If you have another group of three that you like to use and need suggestions, feel free to post and I'll try to help you with some of my advice~
Ok, so I'm balls deep in some monsters grinding that CP right when I come across this new badass Long Gui or what have you that wants me for dinner! Oh noes, what do I do! You do work, that's what, and with the knowledge I give you, the only thing that will be holding you back is the lack of CP (crystal pizza *winkwink*) that you need, and now I will give you the 7 proxies to hide behind so you don't get partyvanned by the FBI. (the sick ****s all know what I'm talking about.)
Ok first off, if you know you are going to be fighting a tough battle, do not be afraid to bust out the shrouds by any means. It's still ok to use the Evened Odds (MED/SAB/SYN) at the beginning if you want, but having all of your buffs administered before the battle starts will help speed things along quite smoothly. I usually start out with that deck if I'm going to be in a long battle, like with a tough mark or something.
When I'm ready to go on the offensive, I hit up the Relentless Assault (RAV/RAV/COM), with Fang being the Commando. This will be my one-two punch into building up the chain gauge for my characters. Once I get a decent start on the guage, by this time the enemy is going to be delivering some heavy damage to me, while at the same time I want to get to that stagger! When I reach that point, I switch up to Mystic Tower (RAV/RAV/SEN), where this time Fang becomes the tank for the team, absorbing the damage. Now a lot of times, people feel they have to bail or break the chain guage because they are taking too much damage and have the need to heal. This is the proactive counter to that, and I am now fighting a war on two different fronts; one war is damage dealing, while another is the tanking. Keep in mind though that without the commando, the chain guage will be harder to maintain, so you may need to switch back to RA again to slow it down.
If you are taking damage but need to keep the chain, then I recommend using the Solidarity (COM/SEN/MED) deck. Lightning the Commando will be the damage dealer, Fang the Sentinel will tank, and Hope the Medic will heal the team. If you are either at a low chain gauge or just took a LOT of damage, then a good bet would to be to sacrifice the chain guage and switching to Combat Clinic (MED/MED/SEN), where Fang will tank while the other two heal. Use that Paradigm switch as a last resort though. I don't recommend dropping the chain guage if it is at all possible, because if you get hit with an attack that makes you drop the guage, chances are it's going to happen again and you'll be stuck in that rut until you A) retry or B) win the battle 30 minutes later. This game is all about pushing your abilities to the limit and going for the stagger whenever possible. Be aggressive!!
Anyways, those are the main 5 Paradigm decks I tend to use in most situations. As for the sixth one, it can be pretty flexible if you have those five, but I like having the Aggression (COM/COM/RAV). I mainly use this one once I get the opponent staggered so I can deal the big damage and put the smackdown on tough battles.
Hope this helps! If you have any questions feel free to respond!
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