- I hated how repetitive monsters were, they were nothing but carbon copy of each other with little to no difference. I understand why older games had that problem, I guess it's the same thing here but they could have gone with another DVD, and truly make it an epic game.
- Few Hunts during the game, not really beating them more process of finding them. I mean how's a person supposed to find those without checking a walkthrough.
Other than that nothing really bothers me, the game was nearly perfect.
I'm not bashing your opinion, I'm sure you have perfectly fine reasons for them, I'm just stating my opinion on few things you said, just the way I see things.
I'm sorry you didn't quite understand the story of Final Fantasy XII, still, it doesn't mean it was a bad one. In fact, it's brilliant, fresh, without all those cliched elements Square was forcing on us with every new game. It's focused on a group effort rather than one man army, it features a well done villain with true motives, and interesting set of characters.
Vayne was unlike any other villain in franchise, he actually had a noble goal, but no time nor means to achieve it in more peaceful way. He took all on himself, he killed his own father, and brothers, he was even prepared to lose what he values the most, all for people of Ivalice. What he did was terrible, but necessary it seems, one of the few villains who managed to achieve his goal. He lacked power villains such as Sephiroth have, but he was cunning, and brilliant tactician, he managed to trick the entire nation of Ivalice, even the Gods themselves.-The main antagonist could've been better. What happened to guys like Golbez, Kefka, Sephiroth and Kuja? Vayne = possibly most boring main antagonist in the series.
Sephiroth, and Golbez, if second one can even be called a villain, are nothing more than poor, and cliched examples of what villain should be like. With all his power Sephiroth did nothing through several medias, even his biggest accomplishment came eight years after original game, as a mere result to feature him once more, now that's what I call a boring villain.
I'm actually glad it was subtle, something as in Final Fantasy VI. Square hit gold with romance in Final Fantasy VII, after that every game had to have one, I mean Final Fantasy VIII was focused on nothing more than love between Rinoa, and Squall, it became tedious, and overused after four games in a row.-They could've had the classic romance between two characters in the game. They did it perfectly in FFIX with Zidane and Garnet. But this one's not a big deal.
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